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authorGunnar Sletta <gunnar@trolltech.com>2009-09-15 12:17:22 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-09-15 13:43:59 (GMT)
commit60d2026c8fc9295df2777a84e7831dbea07560d8 (patch)
tree9d4db2d351a7a8abc8626471410f07315ac16fdb /src/opengl/gl2paintengineex/qglengineshadermanager_p.h
parentf42f5c457b3368adb4c92e521dc56969f138bdd3 (diff)
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Silenced GLSL compiler warning on Mac OS X
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 423df99..0bb580d 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -245,6 +245,8 @@ struct QGLEngineShaderProg
QVector<uint> uniformLocations;
+ bool useTextureCoords;
+
bool operator==(const QGLEngineShaderProg& other) {
// We don't care about the program
return ( mainVertexShader == other.mainVertexShader &&