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authorThiago Macieira <thiago.macieira@nokia.com>2009-08-27 15:19:28 (GMT)
committerThiago Macieira <thiago.macieira@nokia.com>2009-08-27 15:19:28 (GMT)
commit162892030766ffe8711888ea9e8d3a368c6a75b2 (patch)
treeddfda2e163fdce5d7ead7ac1fbd7aedb4bb06b79 /src/opengl/gl2paintengineex/qglengineshadermanager_p.h
parent0bc91ae61b07751f44210e1b772679c0a180c900 (diff)
parent26b8b6783afe2c1c9f27c935eb46c05229757af1 (diff)
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Merge branch '4.6'
Conflicts: src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index d5241a8..ace6b63 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -209,7 +209,7 @@
(QGLCustomShaderStage). The shader will implement a pre-defined method name
which Qt's fragment pipeline will call:
- lowp vec4 customShader(sampler2d src, vec2 srcCoords)
+ lowp vec4 customShader(lowp sampler2d imageTexture, highp vec2 textureCoords)
The provided src and srcCoords parameters can be used to sample from the
source image.