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authorQt Continuous Integration System <qt-info@nokia.com>2010-11-19 17:41:32 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-11-19 17:41:32 (GMT)
commit530c0a32bf58b382c32806bb6742b6029086c92e (patch)
tree5313649cf6f5cac76f4aad58f312204124d9ce6f /src/opengl/gl2paintengineex/qglengineshadersource_p.h
parent8989702bbe666f67b3bd24753414450dee4688e8 (diff)
parent83525ca84ba7adadaeeb65ffa55a6d0f2630caaa (diff)
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Merge branch 'qt-master-from-4.7' of scm.dev.nokia.troll.no:qt/qt-integration into master-integration
* 'qt-master-from-4.7' of scm.dev.nokia.troll.no:qt/qt-integration: (58 commits) Fine-tune the tests being run on the CI system. Standardize selection color in visual test Use GLIBC functions on any GLIBC architecture. tst_qnetworkreply: Fix ugly test Fix license text. Remove pointSize from visual tests Update visuals for X11 Doc: fix a typo in QML/Qt UI integration Added missing symbols in QtCore and QtGui def files needed by fix made to QT-4077 Fix regression due to 6cf397f7ac35a058096528a7ad8bfaf623b30747 Remove some excess pngs Update qml visual tests VisualDataModel::count should be 0 until a valid delegate is set. Doc: Remove default from PathView path property Record images on more than just the first frame. Turn off font antialiasing during tests. Shrink size of a visual test doc: Fix documentation of QTextEdit::setDocument Fixed QGesture autotest for QGesture lazy deletion. compile with quintptr instead of intptr_t ...
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadersource_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index a7ece0f..0d30f9a 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -340,12 +340,7 @@ static const char* const qglslImageSrcFragmentShader = "\n\
uniform lowp sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
{ \n"
-#ifdef QT_OPENGL_ES_2
- // work-around for driver bug
- "return 1.0 * texture2D(imageTexture, textureCoords); \n"
-#else
"return texture2D(imageTexture, textureCoords); \n"
-#endif
"}\n";
static const char* const qglslCustomSrcFragmentShader = "\n\