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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-08-26 06:47:40 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-08-27 03:43:22 (GMT) |
commit | 6576cf1ac0ce0443925f5f63f996f0a6be95c5d1 (patch) | |
tree | 42bbc519f1e6e002b79e345eeed18f3db9c3c508 /src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | |
parent | 878569545a06a904635b273c862a0c41dba298e2 (diff) | |
download | Qt-6576cf1ac0ce0443925f5f63f996f0a6be95c5d1.zip Qt-6576cf1ac0ce0443925f5f63f996f0a6be95c5d1.tar.gz Qt-6576cf1ac0ce0443925f5f63f996f0a6be95c5d1.tar.bz2 |
New variant of QGLContext::bindTexture that does not require mipmap generation
and y-axis inversion and overall less conversion, making significantly faster
for plain usecases
Reviewed-by: Trond
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 136a078..fb0cd99 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -384,7 +384,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() QImage texImage = qt_imageForBrush(style, false); glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); - ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, true); + ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, true, QGLContext::InternalBindOption); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, true); } else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { @@ -410,8 +410,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() const QPixmap& texPixmap = currentBrush->texture(); glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); - // TODO: Support y-inverted pixmaps as brushes - ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, true); + ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, true); } brushTextureDirty = false; @@ -667,7 +666,7 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s GLfloat dx = 1.0 / textureSize.width(); GLfloat dy = 1.0 / textureSize.height(); - QGLRect srcTextureRect(src.left*dx, 1.0 - src.top*dy, src.right*dx, 1.0 - src.bottom*dy); + QGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy); setCoords(staticVertexCoordinateArray, dest); setCoords(staticTextureCoordinateArray, srcTextureRect); @@ -1092,10 +1091,11 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c QGLContext *ctx = d->ctx; glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true, true); + QGLTexture *texture = + ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); - GLfloat top = texture->yInverted ? (pixmap.height() - src.top()) : src.top(); - GLfloat bottom = texture->yInverted ? (pixmap.height() - src.bottom()) : src.bottom(); + GLfloat top = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.top()) : src.top(); + GLfloat bottom = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.bottom()) : src.bottom(); QGLRect srcRect(src.left(), top, src.right(), bottom); bool isBitmap = pixmap.isQBitmap(); @@ -1115,7 +1115,8 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QGLContext *ctx = d->ctx; glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true); + QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true, + QGLContext::InternalBindOption); GLuint id = texture->id; d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, |