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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-09-17 01:22:05 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-09-17 01:22:05 (GMT)
commit7d4026fb6efe84cda30c44e998a5bd0bdbc5e004 (patch)
treebf5d1861d389be75fa07192e84e7458c64f00dd1 /src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
parent031498abcef715ab5db5379c0f03c03bce3e2364 (diff)
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Revert "Added support for subpixel antialiasing on text in the GL2 engine."
Breaks the GL2 paint engine on X11 and OpenGL/ES 2.0. This reverts commit b8ff02a67ebd8246253823b53cfed98eef400547.
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp136
1 files changed, 16 insertions, 120 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 20bbc1e..837d055 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -90,10 +90,6 @@ static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush
static const GLuint QT_MASK_TEXTURE_UNIT = 1;
static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
-#ifdef Q_WS_WIN
-extern Q_GUI_EXPORT bool qt_cleartype_enabled;
-#endif
-
class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
{
Q_OBJECT
@@ -104,7 +100,6 @@ public:
virtual void createTextureData(int width, int height);
virtual void resizeTextureData(int width, int height);
virtual void fillTexture(const Coord &c, glyph_t glyph);
- virtual int glyphMargin() const;
inline GLuint texture() const { return m_texture; }
@@ -295,7 +290,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
glBindTexture(GL_TEXTURE_2D, m_texture);
if (mask.format() == QImage::Format_RGB32) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, m_height - c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
} else {
#ifdef QT_OPENGL_ES2
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
@@ -315,15 +310,6 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
}
}
-int QGLTextureGlyphCache::glyphMargin() const
-{
-#ifdef Q_WS_MAC
- return 2;
-#else
- return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
-#endif
-}
-
extern QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -1210,12 +1196,6 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
if (ti.fontEngine->fontDef.pixelSize * qSqrt(s->matrix.determinant()) >= 64)
drawCached = false;
- if (d->glyphCacheType == QFontEngineGlyphCache::Raster_RGBMask
- && state()->composition_mode != QPainter::CompositionMode_Source
- && state()->composition_mode != QPainter::CompositionMode_SourceOver) {
- drawCached = false;
- }
-
if (drawCached) {
d->drawCachedGlyphs(p, ti);
return;
@@ -1236,7 +1216,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
- : glyphCacheType;
+ : QFontEngineGlyphCache::Raster_A8;
QGLTextureGlyphCache *cache =
(QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix);
@@ -1255,6 +1235,12 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
transferMode(BrushDrawingMode);
transferMode(TextDrawingMode);
+ if (glyphType == QFontEngineGlyphCache::Raster_A8)
+ shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
+ else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask)
+ shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMask);
+ //### TODO: Gamma correction
+
int margin = cache->glyphMargin();
GLfloat dx = 1.0 / cache->width();
@@ -1275,96 +1261,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
}
- if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
-
QBrush pensBrush = q->state()->pen.brush();
setBrush(&pensBrush);
- if (glyphType == QFontEngineGlyphCache::Raster_A8) {
-
- // Greyscale antialiasing
-
- shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
- prepareForDraw(false); // Text always causes src pixels to be transparent
- } else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
-
- // Subpixel antialiasing without gamma correction
-
- QPainter::CompositionMode compMode = q->state()->composition_mode;
- Q_ASSERT(compMode == QPainter::CompositionMode_Source
- || compMode == QPainter::CompositionMode_SourceOver);
-
- shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1);
-
- if (pensBrush.style() == Qt::SolidPattern) {
- // Solid patterns can get away with only one pass.
- QColor c = pensBrush.color();
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- c = premultiplyColor(c, q->state()->opacity);
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForDraw(false); // Text always causes src pixels to be transparent
-
- // prepareForDraw() have set the opacity on the current shader, so the opacity state can now be reset.
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- }
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
- glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
- } else {
- // Other brush styles need two passes.
-
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- pensBrush = Qt::white;
- setBrush(&pensBrush);
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForDraw(false); // Text always causes src pixels to be transparent
- glEnable(GL_BLEND);
- glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-
- glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, cache->texture());
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
-
-#ifndef QT_OPENGL_ES_2
- if (inRenderText)
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText());
-#endif
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
- glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
-
- shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
-
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
- }
-
- compositionModeDirty = false;
- prepareForDraw(false); // Text always causes src pixels to be transparent
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- }
- compositionModeDirty = true;
- }
- //### TODO: Gamma correction
+ prepareForDraw(false); // Text always causes src pixels to be transparent
glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, cache->texture());
@@ -1374,7 +1274,14 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
if (inRenderText)
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText());
#endif
+
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
+
+ if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
+ if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
+ glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
}
@@ -1433,17 +1340,6 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
glDisable(GL_MULTISAMPLE);
#endif
- if (d->device->format().alpha()
-#if defined(Q_WS_WIN)
- || !qt_cleartype_enabled
-#endif
- ) {
- d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
- } else {
- d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
- }
-
- d->systemStateChanged();
return true;
}