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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-17 01:22:05 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-17 01:22:05 (GMT) |
commit | 7d4026fb6efe84cda30c44e998a5bd0bdbc5e004 (patch) | |
tree | bf5d1861d389be75fa07192e84e7458c64f00dd1 /src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | |
parent | 031498abcef715ab5db5379c0f03c03bce3e2364 (diff) | |
download | Qt-7d4026fb6efe84cda30c44e998a5bd0bdbc5e004.zip Qt-7d4026fb6efe84cda30c44e998a5bd0bdbc5e004.tar.gz Qt-7d4026fb6efe84cda30c44e998a5bd0bdbc5e004.tar.bz2 |
Revert "Added support for subpixel antialiasing on text in the GL2 engine."
Breaks the GL2 paint engine on X11 and OpenGL/ES 2.0.
This reverts commit b8ff02a67ebd8246253823b53cfed98eef400547.
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 136 |
1 files changed, 16 insertions, 120 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 20bbc1e..837d055 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -90,10 +90,6 @@ static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush static const GLuint QT_MASK_TEXTURE_UNIT = 1; static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2; -#ifdef Q_WS_WIN -extern Q_GUI_EXPORT bool qt_cleartype_enabled; -#endif - class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache { Q_OBJECT @@ -104,7 +100,6 @@ public: virtual void createTextureData(int width, int height); virtual void resizeTextureData(int width, int height); virtual void fillTexture(const Coord &c, glyph_t glyph); - virtual int glyphMargin() const; inline GLuint texture() const { return m_texture; } @@ -295,7 +290,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) glBindTexture(GL_TEXTURE_2D, m_texture); if (mask.format() == QImage::Format_RGB32) { - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, m_height - c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); } else { #ifdef QT_OPENGL_ES2 glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); @@ -315,15 +310,6 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) } } -int QGLTextureGlyphCache::glyphMargin() const -{ -#ifdef Q_WS_MAC - return 2; -#else - return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0; -#endif -} - extern QImage qt_imageForBrush(int brushStyle, bool invert); ////////////////////////////////// Private Methods ////////////////////////////////////////// @@ -1210,12 +1196,6 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem if (ti.fontEngine->fontDef.pixelSize * qSqrt(s->matrix.determinant()) >= 64) drawCached = false; - if (d->glyphCacheType == QFontEngineGlyphCache::Raster_RGBMask - && state()->composition_mode != QPainter::CompositionMode_Source - && state()->composition_mode != QPainter::CompositionMode_SourceOver) { - drawCached = false; - } - if (drawCached) { d->drawCachedGlyphs(p, ti); return; @@ -1236,7 +1216,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0 ? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat) - : glyphCacheType; + : QFontEngineGlyphCache::Raster_A8; QGLTextureGlyphCache *cache = (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix); @@ -1255,6 +1235,12 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte transferMode(BrushDrawingMode); transferMode(TextDrawingMode); + if (glyphType == QFontEngineGlyphCache::Raster_A8) + shaderManager->setMaskType(QGLEngineShaderManager::PixelMask); + else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) + shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMask); + //### TODO: Gamma correction + int margin = cache->glyphMargin(); GLfloat dx = 1.0 / cache->width(); @@ -1275,96 +1261,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); } - if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr) - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr) - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); - QBrush pensBrush = q->state()->pen.brush(); setBrush(&pensBrush); - if (glyphType == QFontEngineGlyphCache::Raster_A8) { - - // Greyscale antialiasing - - shaderManager->setMaskType(QGLEngineShaderManager::PixelMask); - prepareForDraw(false); // Text always causes src pixels to be transparent - } else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) { - - // Subpixel antialiasing without gamma correction - - QPainter::CompositionMode compMode = q->state()->composition_mode; - Q_ASSERT(compMode == QPainter::CompositionMode_Source - || compMode == QPainter::CompositionMode_SourceOver); - - shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1); - - if (pensBrush.style() == Qt::SolidPattern) { - // Solid patterns can get away with only one pass. - QColor c = pensBrush.color(); - qreal oldOpacity = q->state()->opacity; - if (compMode == QPainter::CompositionMode_Source) { - c = premultiplyColor(c, q->state()->opacity); - q->state()->opacity = 1; - opacityUniformDirty = true; - } - - compositionModeDirty = false; // I can handle this myself, thank you very much - prepareForDraw(false); // Text always causes src pixels to be transparent - - // prepareForDraw() have set the opacity on the current shader, so the opacity state can now be reset. - if (compMode == QPainter::CompositionMode_Source) { - q->state()->opacity = oldOpacity; - opacityUniformDirty = true; - } - - glEnable(GL_BLEND); - glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR); - glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF()); - } else { - // Other brush styles need two passes. - - qreal oldOpacity = q->state()->opacity; - if (compMode == QPainter::CompositionMode_Source) { - q->state()->opacity = 1; - opacityUniformDirty = true; - pensBrush = Qt::white; - setBrush(&pensBrush); - } - - compositionModeDirty = false; // I can handle this myself, thank you very much - prepareForDraw(false); // Text always causes src pixels to be transparent - glEnable(GL_BLEND); - glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); - - glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); - glBindTexture(GL_TEXTURE_2D, cache->texture()); - updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false); - -#ifndef QT_OPENGL_ES_2 - if (inRenderText) - shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText()); -#endif - shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT); - glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size()); - - shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2); - - if (compMode == QPainter::CompositionMode_Source) { - q->state()->opacity = oldOpacity; - opacityUniformDirty = true; - pensBrush = q->state()->pen.brush(); - setBrush(&pensBrush); - } - - compositionModeDirty = false; - prepareForDraw(false); // Text always causes src pixels to be transparent - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - } - compositionModeDirty = true; - } - //### TODO: Gamma correction + prepareForDraw(false); // Text always causes src pixels to be transparent glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, cache->texture()); @@ -1374,7 +1274,14 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte if (inRenderText) shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText()); #endif + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT); + + if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr) + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); + if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr) + glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); + glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size()); } @@ -1433,17 +1340,6 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) glDisable(GL_MULTISAMPLE); #endif - if (d->device->format().alpha() -#if defined(Q_WS_WIN) - || !qt_cleartype_enabled -#endif - ) { - d->glyphCacheType = QFontEngineGlyphCache::Raster_A8; - } else { - d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask; - } - - d->systemStateChanged(); return true; } |