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authorQt Continuous Integration System <qt-info@nokia.com>2009-12-28 17:32:23 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2009-12-28 17:32:23 (GMT)
commit84f100353ba8352dc917baefeabb64ea7d5bcacd (patch)
tree3e54d2930012b07609ca453cd32d51bd53b3093e /src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
parent48d2b516c6713160c29850a0a253ee295620d681 (diff)
parent8c306f8ee137baebc312a126c4e0d27bb9150f69 (diff)
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Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.6-integration
* '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2: QUrl::toEncoded() fix for the case of "password, but no username". Fix tst_QFileInfo::isHidden_data on Windows QStyleSheetStyle: Fixed some text croped when having padding with native border. Lots of mostly cosmetic cleanups to GL2 paint engine Move the 0.5 offset we add for aliased rendering to updateMatrix() revert f36fb8b2b63b3734cc2bd66b329ca4fef1204845 Read QWS_SIZE from layer rather than screen Get rid of no_cast_from_ascii warning Docs: Amendments to latest changes to QImageReader docs. images: Document QImageReader::loopCount behaviour for infinite loops gif: Add unit test for QImageReader::size calls gif: 10% speedup on microbenchmark on QImageReader png: Avoid calling QImage::scanLine(int) from within a loop QImageReader: Avoid errorString creation in the normal case Fix text rendering on GL2 paint engine
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp253
1 files changed, 136 insertions, 117 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index f52ed92..d3a9547 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -358,10 +358,10 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
{
// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
- if (id != GLuint(-1) && id == lastTexture)
+ if (id != GLuint(-1) && id == lastTextureUsed)
return;
- lastTexture = id;
+ lastTextureUsed = id;
if (smoothPixmapTransform) {
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -388,23 +388,26 @@ inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
{
- Q_ASSERT(brush.style() != Qt::NoBrush);
-
if (qbrush_fast_equals(currentBrush, brush))
return;
+ const Qt::BrushStyle newStyle = qbrush_style(brush);
+ Q_ASSERT(newStyle != Qt::NoBrush);
+
currentBrush = brush;
+ brushUniformsDirty = true; // All brushes have at least one uniform
+
+ if (newStyle > Qt::SolidPattern)
+ brushTextureDirty = true;
- brushTextureDirty = true;
- brushUniformsDirty = true;
if (currentBrush.style() == Qt::TexturePattern
&& qHasPixmapTexture(brush) && brush.texture().isQBitmap())
{
shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
} else {
- shaderManager->setSrcPixelType(currentBrush.style());
+ shaderManager->setSrcPixelType(newStyle);
}
- shaderManager->optimiseForBrushTransform(currentBrush.transform());
+ shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
}
@@ -605,12 +608,18 @@ void QGL2PaintEngineExPrivate::updateMatrix()
const GLfloat wfactor = 2.0f / width;
const GLfloat hfactor = -2.0f / height;
+ if (addOffset) {
+ pmvMatrix[2][0] = (wfactor * (transform.dx() + 0.49f)) - transform.m33();
+ pmvMatrix[2][1] = (hfactor * (transform.dy() + 0.49f)) + transform.m33();
+ } else {
+ pmvMatrix[2][0] = (wfactor * transform.dx()) - transform.m33();
+ pmvMatrix[2][1] = (hfactor * transform.dy()) + transform.m33();
+ }
+
pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
- pmvMatrix[2][0] = (wfactor * transform.dx() ) - transform.m33();
pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
- pmvMatrix[2][1] = (hfactor * transform.dy() ) + transform.m33();
pmvMatrix[0][2] = transform.m13();
pmvMatrix[1][2] = transform.m23();
pmvMatrix[2][2] = transform.m33();
@@ -700,7 +709,14 @@ static inline void setCoords(GLfloat *coords, const QGLRect &rect)
void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
{
// Setup for texture drawing
+ currentBrush = noBrush;
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+
if (prepareForDraw(opaque))
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
@@ -755,7 +771,7 @@ void QGL2PaintEngineEx::beginNativePainting()
Q_UNUSED(ctx);
#endif
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->resetGLState();
@@ -782,12 +798,6 @@ void QGL2PaintEngineEx::endNativePainting()
d->needsSync = true;
}
-const QGLContext *QGL2PaintEngineEx::context()
-{
- Q_D(QGL2PaintEngineEx);
- return d->ctx;
-}
-
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
{
if (newMode == mode)
@@ -798,7 +808,7 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glDisableVertexAttribArray(QT_OPACITY_ATTR);
- lastTexture = GLuint(-1);
+ lastTextureUsed = GLuint(-1);
}
if (newMode == TextDrawingMode) {
@@ -846,13 +856,14 @@ struct QGL2PEVectorPathCache
qreal iscale;
};
-void qopengl2paintengine_cleanup_vectorpath(QPaintEngineEx *engine, void *data)
+void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
{
QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
#ifdef QT_OPENGL_CACHE_AS_VBOS
- QGL2PaintEngineExPrivate *d = QGL2PaintEngineExPrivate::getData((QGL2PaintEngineEx *) engine);
- d->unusedVBOSToClean << c->vbo;
+ Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
+ static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
#else
+ Q_UNUSED(engine);
qFree(c->vertices);
#endif
delete c;
@@ -863,6 +874,16 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
{
transferMode(BrushDrawingMode);
+ const QOpenGL2PaintEngineState *s = q->state();
+ const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) &&
+ (qbrush_style(currentBrush) == Qt::SolidPattern) &&
+ !multisamplingAlwaysEnabled;
+
+ if (addOffset != newAddOffset) {
+ addOffset = newAddOffset;
+ matrixDirty = true;
+ }
+
// Might need to call updateMatrix to re-calculate inverseScale
if (matrixDirty)
updateMatrix();
@@ -898,7 +919,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
} else {
cache = new QGL2PEVectorPathCache;
cache->vertexCount = 0;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, qopengl2paintengine_cleanup_vectorpath);
+ data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
}
// Flatten the path at the current scale factor and fill it into the cache struct.
@@ -1274,31 +1295,14 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
{
Q_D(QGL2PaintEngineEx);
- Qt::BrushStyle style = qbrush_style(brush);
- if (style == Qt::NoBrush)
+ if (qbrush_style(brush) == Qt::NoBrush)
return;
+
if (!d->inRenderText)
ensureActive();
- QOpenGL2PaintEngineState *s = state();
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) &&
- (style == Qt::SolidPattern) &&
- !d->multisamplingAlwaysEnabled;
-
- if (doOffset) {
- d->temporaryTransform = s->matrix;
- QTransform tx = QTransform::fromTranslate(.49, .49);
- s->matrix = s->matrix * tx;
- d->matrixDirty = true;
- }
-
d->setBrush(brush);
d->fill(path);
-
- if (doOffset) {
- s->matrix = d->temporaryTransform;
- d->matrixDirty = true;
- }
}
extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
@@ -1308,9 +1312,8 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
- Qt::PenStyle penStyle = qpen_style(pen);
const QBrush &penBrush = qpen_brush(pen);
- if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
+ if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
return;
QOpenGL2PaintEngineState *s = state();
@@ -1321,45 +1324,47 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
}
ensureActive();
+ d->setBrush(penBrush);
+ d->stroke(path, pen);
+}
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled;
- if (doOffset) {
- d->temporaryTransform = s->matrix;
- QTransform tx = QTransform::fromTranslate(0.49, .49);
- s->matrix = s->matrix * tx;
- d->matrixDirty = true;
+void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
+{
+ const QOpenGL2PaintEngineState *s = q->state();
+ const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled;
+ if (addOffset != newAddOffset) {
+ addOffset = newAddOffset;
+ matrixDirty = true;
}
- bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
- d->setBrush(penBrush);
- d->transferMode(BrushDrawingMode);
+ const Qt::PenStyle penStyle = qpen_style(pen);
+ const QBrush &penBrush = qpen_brush(pen);
+ const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
+
+ transferMode(BrushDrawingMode);
// updateMatrix() is responsible for setting the inverse scale on
// the strokers, so we need to call it here and not wait for
// prepareForDraw() down below.
- d->updateMatrix();
+ updateMatrix();
if (penStyle == Qt::SolidLine) {
- d->stroker.process(path, pen);
+ stroker.process(path, pen);
} else { // Some sort of dash
- d->dasher.process(path, pen);
+ dasher.process(path, pen);
- QVectorPath dashStroke(d->dasher.points(),
- d->dasher.elementCount(),
- d->dasher.elementTypes());
- d->stroker.process(dashStroke, pen);
+ QVectorPath dashStroke(dasher.points(),
+ dasher.elementCount(),
+ dasher.elementTypes());
+ stroker.process(dashStroke, pen);
}
-
- QGLContext *ctx = d->ctx;
- Q_UNUSED(ctx);
-
if (opaque) {
- d->prepareForDraw(opaque);
+ prepareForDraw(opaque);
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices());
- glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices());
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
// QBrush b(Qt::green);
// d->setBrush(&b);
@@ -1377,30 +1382,25 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
: width;
if (pen.isCosmetic())
- extra = extra * d->inverseScale;
+ extra = extra * inverseScale;
QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
- d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2,
+ fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
// Pass when any bit is set, replace stencil value with 0
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- d->prepareForDraw(false);
+ prepareForDraw(false);
// Stencil the brush onto the dest buffer
- d->composite(bounds);
+ composite(bounds);
glStencilMask(0);
- d->updateClipScissorTest();
- }
-
- if (doOffset) {
- s->matrix = d->temporaryTransform;
- d->matrixDirty = true;
+ updateClipScissorTest();
}
}
@@ -1440,7 +1440,7 @@ void QGL2PaintEngineEx::renderHintsChanged()
#endif
Q_D(QGL2PaintEngineEx);
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->brushTextureDirty = true;
// qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
}
@@ -1609,6 +1609,11 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+
QBrush pensBrush = q->state()->pen.brush();
setBrush(pensBrush);
@@ -1706,20 +1711,31 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
{
+ Q_D(QGL2PaintEngineEx);
// Use fallback for extended composition modes.
if (state()->composition_mode > QPainter::CompositionMode_Plus) {
QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints);
return;
}
- Q_D(QGL2PaintEngineEx);
+ ensureActive();
+ d->drawPixmaps(drawingData, dataCount, pixmap, hints);
+}
+
+void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
+{
GLfloat dx = 1.0f / pixmap.size().width();
GLfloat dy = 1.0f / pixmap.size().height();
- d->vertexCoordinateArray.clear();
- d->textureCoordinateArray.clear();
- d->opacityArray.reset();
+ vertexCoordinateArray.clear();
+ textureCoordinateArray.clear();
+ opacityArray.reset();
+
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
bool allOpaque = true;
@@ -1736,31 +1752,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy,
drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
- qreal opacity = drawingData[i].opacity * state()->opacity;
- d->opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
+ qreal opacity = drawingData[i].opacity * q->state()->opacity;
+ opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
allOpaque &= (opacity >= 0.99f);
}
- ensureActive();
-
- QGLContext *ctx = d->ctx;
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption
@@ -1768,27 +1781,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
if (texture->options & QGLContext::InvertedYBindOption) {
// Flip texture y-coordinate.
- QGLPoint *data = d->textureCoordinateArray.data();
+ QGLPoint *data = textureCoordinateArray.data();
for (int i = 0; i < 6 * dataCount; ++i)
data[i].y = 1 - data[i].y;
}
- d->transferMode(ImageArrayDrawingMode);
+ transferMode(ImageArrayDrawingMode);
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque;
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
+ updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
+ q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
// Setup for texture drawing
- d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
- if (d->prepareForDraw(isOpaque))
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
+ currentBrush = noBrush;
+ shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+ if (prepareForDraw(isOpaque))
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
if (isBitmap) {
- QColor col = qt_premultiplyColor(state()->pen.color(), (GLfloat)state()->opacity);
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::PatternColor), col);
+ QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount);
@@ -1820,7 +1834,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->compositionModeDirty = true;
d->opacityUniformDirty = true;
d->needsSync = true;
- d->use_system_clip = !systemClip().isEmpty();
+ d->useSystemClip = !systemClip().isEmpty();
d->currentBrush = QBrush();
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
@@ -1941,12 +1955,12 @@ void QGL2PaintEngineExPrivate::updateClipScissorTest()
#else
QRect bounds = q->state()->rectangleClip;
if (!q->state()->clipEnabled) {
- if (use_system_clip)
+ if (useSystemClip)
bounds = systemClip.boundingRect();
else
bounds = QRect(0, 0, width, height);
} else {
- if (use_system_clip)
+ if (useSystemClip)
bounds = bounds.intersected(systemClip.boundingRect());
else
bounds = bounds.intersected(QRect(0, 0, width, height));
@@ -2001,6 +2015,11 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
{
transferMode(BrushDrawingMode);
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+
if (matrixDirty)
updateMatrix();
@@ -2100,7 +2119,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
switch (op) {
case Qt::NoClip:
- if (d->use_system_clip) {
+ if (d->useSystemClip) {
state()->clipTestEnabled = true;
state()->currentClip = 1;
} else {
@@ -2172,13 +2191,13 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->clipChanged = true;
if (systemClip.isEmpty()) {
- use_system_clip = false;
+ useSystemClip = false;
} else {
if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) {
QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window());
- use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
+ useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
} else {
- use_system_clip = true;
+ useSystemClip = true;
}
}
@@ -2188,19 +2207,19 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->currentClip = 1;
maxClip = 1;
- q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height);
+ q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
updateClipScissorTest();
if (systemClip.rectCount() == 1) {
if (systemClip.boundingRect() == QRect(0, 0, width, height))
- use_system_clip = false;
+ useSystemClip = false;
#ifndef QT_GL_NO_SCISSOR_TEST
// scissoring takes care of the system clip
return;
#endif
}
- if (use_system_clip) {
+ if (useSystemClip) {
clearClip(0);
QPainterPath path;