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authorSamuel Rødal <sroedal@trolltech.com>2009-06-30 07:45:14 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-06-30 12:20:11 (GMT)
commit351e890aa13faac69a0ceaa8cb02660b2275cf82 (patch)
treecaf61d0d83735128390759638b20011d3b150cf7 /src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
parent9dd82fcebc50ca802e9e24a50283152e1dc35508 (diff)
downloadQt-351e890aa13faac69a0ceaa8cb02660b2275cf82.zip
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Added custom shader hook to the GL 2 paint engine.
This will make it easier to implement pixmap filters, YUV->RGB conversions, etc in other parts of Qt.
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 0d28a49..f8d3b53 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -88,8 +88,7 @@ public:
bool canRestoreClip;
};
-
-class QGL2PaintEngineEx : public QPaintEngineEx
+class Q_OPENGL_EXPORT QGL2PaintEngineEx : public QPaintEngineEx
{
Q_DECLARE_PRIVATE(QGL2PaintEngineEx)
public:
@@ -133,6 +132,8 @@ public:
}
virtual void sync();
+ QGLEngineShaderManager *shaderManager() const;
+
private:
Q_DISABLE_COPY(QGL2PaintEngineEx)
};