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authorSamuel Rødal <sroedal@trolltech.com>2009-05-13 08:01:40 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-05-13 08:24:39 (GMT)
commit98bb706b76936dfc88e8d38db39518a3cdf74b30 (patch)
tree12b404957a6a2b6a4d87cbfa7f7ddcd14e34e223 /src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
parent3822cd597fc481acb2a4de324c005c23ce8e78cd (diff)
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Enabled compilation of both GL and GL2 paint engine.
Compile both GL and GL2 paint engine on desktop, and choose between them at run-time based on GL version flags. Reviewed-by: Tom
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index b31f685..76a4fe0 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -58,12 +58,12 @@
class QGL2PaintEngineExPrivate;
-class QOpenGLPaintEngineState : public QPainterState
+class QOpenGL2PaintEngineState : public QPainterState
{
public:
- QOpenGLPaintEngineState(QOpenGLPaintEngineState &other);
- QOpenGLPaintEngineState();
- ~QOpenGLPaintEngineState();
+ QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other);
+ QOpenGL2PaintEngineState();
+ ~QOpenGL2PaintEngineState();
QRegion clipRegion;
bool hasClipping;
@@ -107,11 +107,11 @@ public:
// State stuff is just for clipping and ripped off from QGLPaintEngine
void setState(QPainterState *s);
QPainterState *createState(QPainterState *orig) const;
- inline QOpenGLPaintEngineState *state() {
- return static_cast<QOpenGLPaintEngineState *>(QPaintEngineEx::state());
+ inline QOpenGL2PaintEngineState *state() {
+ return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
}
- inline const QOpenGLPaintEngineState *state() const {
- return static_cast<const QOpenGLPaintEngineState *>(QPaintEngineEx::state());
+ inline const QOpenGL2PaintEngineState *state() const {
+ return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
}
void updateClipRegion(const QRegion &clipRegion, Qt::ClipOperation op);