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authorTom Cooksey <thomas.cooksey@nokia.com>2010-01-03 14:35:53 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-01-04 09:25:51 (GMT)
commit1e7922262c29ba29a70226cf8894645f46df3ca2 (patch)
tree1a977f1b82fc68320830042eb4f518c741355215 /src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
parentcdebdfc7964df6b19f8bd520335a8645c1a125e6 (diff)
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Introduce new "snapToPixelGrid" flag to GL2 engine for drawText
When we're rendering text, the glyphs need to be aligned to the pixel grid otherwise we get strange artifacts. Normally text is drawn at integer coordinates, however it is still possible to have a transform which translates by a non-integer offset. This patch adds a flag to the engine which can be used to snap any translate to the pixel grid. Task-number: QTBUG-7094 Reviewed-By: Kim
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 9a5c447..7d5cb52 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -167,6 +167,7 @@ public:
width(0), height(0),
ctx(0),
useSystemClip(true),
+ snapToPixelGrid(false),
addOffset(false),
inverseScale(1)
{ }
@@ -260,6 +261,7 @@ public:
GLfloat staticVertexCoordinateArray[8];
GLfloat staticTextureCoordinateArray[8];
+ bool snapToPixelGrid;
bool addOffset; // When enabled, adds a 0.49,0.49 offset to matrix in updateMatrix
GLfloat pmvMatrix[3][3];
GLfloat inverseScale;