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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-12-14 15:46:44 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-12-15 12:38:21 (GMT)
commit3e9d2ca2c31626d5c9a4b16372928637c9d0610f (patch)
tree5369a8c3f29b558a68345fef7a29f8bdefe9ffe7 /src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
parentc9a1070f71f18b051f574854c0cfd61f658d9b50 (diff)
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Implemented caching of concave vector paths in the GL2 engine.
Reviewed-by: Gunnar
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 0084476..844d42b 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -298,6 +298,7 @@ public:
QSet<QVectorPath::CacheEntry *> pathCaches;
QVector<GLuint> unusedVBOSToClean;
+ QVector<GLuint> unusedIBOSToClean;
};
QT_END_NAMESPACE