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author | Samuel Rødal <sroedal@trolltech.com> | 2009-06-09 11:02:47 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-06-09 12:06:14 (GMT) |
commit | 6495eb4953c5fca93d8cfe91c66b50ce82ce24cb (patch) | |
tree | ceeac7a31bf558425e3f6e927941da741cf35a35 /src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | |
parent | 73ea2f5766d2c0925af1bee7037610c2c75e89c4 (diff) | |
download | Qt-6495eb4953c5fca93d8cfe91c66b50ce82ce24cb.zip Qt-6495eb4953c5fca93d8cfe91c66b50ce82ce24cb.tar.gz Qt-6495eb4953c5fca93d8cfe91c66b50ce82ce24cb.tar.bz2 |
Optimized stencil buffer clearing in GL 2 paint engine.
Based on Zack's patch, 17e1bca1ce366395f8331e16aa96b7176ca1abac. Instead
of manually clearing the stencil buffer after drawing we simply do the
clearing and drawing in one go.
Reviewed-by: Trond
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 2cea8d6..db39ced 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -174,7 +174,6 @@ public: // ^ Composites the bounding rect onto dest buffer void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill); // ^ Calls drawVertexArrays to render into stencil buffer - void cleanStencilBuffer(const QGLRect& area); void prepareForDraw(bool srcPixelsAreOpaque); |