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authorSamuel Rødal <sroedal@trolltech.com>2009-09-28 08:31:46 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-10-06 13:36:22 (GMT)
commit6d17e09c274803d324e8a8db579aaafaefaab33f (patch)
tree97079b1d08240847b38877816d43bd3bb2c9e026 /src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
parenta815840a7f2272b128de4a52497626c49373c8c9 (diff)
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Moved GL 2 clip clearing code into a common function.
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index fc61905..dd5f4fc 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -240,6 +240,7 @@ public:
QGLEngineShaderManager* shaderManager;
+ void clearClip(uint value);
void writeClip(const QVectorPath &path, uint value);
void updateClipScissorTest();
void setScissor(const QRect &rect);