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authorTom Cooksey <thomas.cooksey@nokia.com>2009-12-28 09:31:22 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-12-28 10:48:51 (GMT)
commit9709b10d691857209a684495799d163098bb44eb (patch)
tree3b13bbcc3c7e1030604d6aab0867baa2a068afb4 /src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
parentf9ceaa5cee03c642665514c1da08a43de5c3a56f (diff)
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Move the 0.5 offset we add for aliased rendering to updateMatrix()
The old code set and unset a temporary matrix for every draw command when doing aliased rendering. Instead, we just use a flag to indicate that updateMatrix() should add the offset. This means the offset is added only once. When doing lots of small rendering operations on a (non-multisampled) QGLWidget, this gives up to 72% performance boost on the SGX. Reviewed-By: Kim
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 8de4a82..4ace030 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -171,6 +171,7 @@ public:
q(q_ptr),
width(0), height(0),
ctx(0),
+ addOffset(false),
inverseScale(1),
shaderManager(0),
inRenderText(false)
@@ -246,8 +247,6 @@ public:
QBrush currentBrush; // May not be the state's brush!
const QBrush noBrush;
- GLfloat inverseScale;
-
QGL2PEXVertexArray vertexCoordinateArray;
QGL2PEXVertexArray textureCoordinateArray;
QDataBuffer<GLfloat> opacityArray;
@@ -255,7 +254,9 @@ public:
GLfloat staticVertexCoordinateArray[8];
GLfloat staticTextureCoordinateArray[8];
+ bool addOffset; // When enabled, adds a 0.49,0.49 offset to matrix in updateMatrix
GLfloat pmvMatrix[3][3];
+ GLfloat inverseScale;
QGLEngineShaderManager* shaderManager;