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author | Aaron Kennedy <aaron.kennedy@nokia.com> | 2010-09-28 04:32:26 (GMT) |
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committer | Aaron Kennedy <aaron.kennedy@nokia.com> | 2010-09-28 04:32:26 (GMT) |
commit | 8f9ef5ca1cd24bf74004c8b12e4025b72ec7548b (patch) | |
tree | ad1386be47f65a004c02ab04b3e8eec90a4434c6 /src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp | |
parent | 8de9ec760810fea9c9cfccfe575a4693f2f5c024 (diff) | |
download | Qt-8f9ef5ca1cd24bf74004c8b12e4025b72ec7548b.zip Qt-8f9ef5ca1cd24bf74004c8b12e4025b72ec7548b.tar.gz Qt-8f9ef5ca1cd24bf74004c8b12e4025b72ec7548b.tar.bz2 |
Only set maskTexture sampler uniform once
Qt always uses the same texture unit as the maskTexture, so it makes sense
to set the uniform only once when the program is created.
Reviewed-By: Gunnar Sletta
Diffstat (limited to 'src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp')
0 files changed, 0 insertions, 0 deletions