summaryrefslogtreecommitdiffstats
path: root/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
diff options
context:
space:
mode:
authorAaron Kennedy <aaron.kennedy@nokia.com>2010-09-28 04:32:26 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2010-09-28 04:32:26 (GMT)
commit8f9ef5ca1cd24bf74004c8b12e4025b72ec7548b (patch)
treead1386be47f65a004c02ab04b3e8eec90a4434c6 /src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
parent8de9ec760810fea9c9cfccfe575a4693f2f5c024 (diff)
downloadQt-8f9ef5ca1cd24bf74004c8b12e4025b72ec7548b.zip
Qt-8f9ef5ca1cd24bf74004c8b12e4025b72ec7548b.tar.gz
Qt-8f9ef5ca1cd24bf74004c8b12e4025b72ec7548b.tar.bz2
Only set maskTexture sampler uniform once
Qt always uses the same texture unit as the maskTexture, so it makes sense to set the uniform only once when the program is created. Reviewed-By: Gunnar Sletta
Diffstat (limited to 'src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp')
0 files changed, 0 insertions, 0 deletions