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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2010-10-05 08:58:50 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2010-10-05 09:02:40 (GMT) |
commit | 17e1f24b84ea4cbfab53cbd8d66963f744eb1d66 (patch) | |
tree | d6829997b6e5c0e6a8c7b430af48da2e758568de /src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp | |
parent | 892961bdb06199606ef92b3ab364175a1709c378 (diff) | |
download | Qt-17e1f24b84ea4cbfab53cbd8d66963f744eb1d66.zip Qt-17e1f24b84ea4cbfab53cbd8d66963f744eb1d66.tar.gz Qt-17e1f24b84ea4cbfab53cbd8d66963f744eb1d66.tar.bz2 |
Work around OpenGL driver reading arrays asyncronously
Some drivers, e.g. the Nvidia driver on Windows, will sometimes read
the coordinate arrays asyncronously, which causes a crash if they are
allocated on the stack.
Reviewed-by: Kim
Diffstat (limited to 'src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp | 46 |
1 files changed, 22 insertions, 24 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp index 3f10454..9a15260 100644 --- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp +++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp @@ -64,6 +64,24 @@ QGLTextureGlyphCache::QGLTextureGlyphCache(const QGLContext *context, QFontEngin qDebug(" -> QGLTextureGlyphCache() %p for context %p.", this, ctx); #endif setContext(context); + + m_vertexCoordinateArray[0] = -1.0f; + m_vertexCoordinateArray[1] = -1.0f; + m_vertexCoordinateArray[2] = 1.0f; + m_vertexCoordinateArray[3] = -1.0f; + m_vertexCoordinateArray[4] = 1.0f; + m_vertexCoordinateArray[5] = 1.0f; + m_vertexCoordinateArray[6] = -1.0f; + m_vertexCoordinateArray[7] = 1.0f; + + m_textureCoordinateArray[0] = 0.0f; + m_textureCoordinateArray[1] = 0.0f; + m_textureCoordinateArray[2] = 1.0f; + m_textureCoordinateArray[3] = 0.0f; + m_textureCoordinateArray[4] = 1.0f; + m_textureCoordinateArray[5] = 1.0f; + m_textureCoordinateArray[6] = 0.0f; + m_textureCoordinateArray[7] = 1.0f; } QGLTextureGlyphCache::~QGLTextureGlyphCache() @@ -183,26 +201,6 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glViewport(0, 0, oldWidth, oldHeight); - GLfloat vertexCoordinateArray[8]; - vertexCoordinateArray[0] = -1.0f; - vertexCoordinateArray[1] = -1.0f; - vertexCoordinateArray[2] = 1.0f; - vertexCoordinateArray[3] = -1.0f; - vertexCoordinateArray[4] = 1.0f; - vertexCoordinateArray[5] = 1.0f; - vertexCoordinateArray[6] = -1.0f; - vertexCoordinateArray[7] = 1.0f; - - GLfloat textureCoordinateArray[8]; - textureCoordinateArray[0] = 0.0f; - textureCoordinateArray[1] = 0.0f; - textureCoordinateArray[2] = 1.0f; - textureCoordinateArray[3] = 0.0f; - textureCoordinateArray[4] = 1.0f; - textureCoordinateArray[5] = 1.0f; - textureCoordinateArray[6] = 0.0f; - textureCoordinateArray[7] = 1.0f; - QGLShaderProgram *blitProgram = 0; if (pex == 0) { if (m_blitProgram == 0) { @@ -236,8 +234,8 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) m_blitProgram->link(); } - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray); + glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray); m_blitProgram->bind(); QGLContextPrivate* ctx_d = const_cast<QGLContextPrivate *>(ctx->d_func()); @@ -247,8 +245,8 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) blitProgram = m_blitProgram; } else { - pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray); - pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray); + pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray); + pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray); pex->shaderManager->useBlitProgram(); blitProgram = pex->shaderManager->blitProgram(); |