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authorSamuel Rødal <samuel.rodal@nokia.com>2011-03-17 14:19:02 (GMT)
committerSamuel Rødal <samuel.rodal@nokia.com>2011-03-21 09:11:19 (GMT)
commit410ddbf93f16a948ed28bbfe177433b3d138bd8c (patch)
tree54a341c9e351d27db9393d06093718d75c836f25 /src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
parent25a2df08706679d89780fae9216508ef0f094221 (diff)
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Optimized glyph uploads in GL texture cache.
Avoid doing a lot of glTexSubImage2D calls in favor of doing a single call (even if it involves an additional image copy). Reviewed-by: Eskil
Diffstat (limited to 'src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 4362c0a..9e8e828 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -339,8 +339,19 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
// by converting it to a format with four bytes per pixel. Another is to copy one line at a
// time.
- for (int i = 0; i < maskHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+ if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) {
+ // don't know which driver versions exhibit this bug, so be conservative for now
+ const QByteArray versionString(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
+ ctx->d_ptr->workaround_brokenAlphaTexSubImage = versionString.indexOf("NVIDIA") >= 0;
+ ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true;
+ }
+
+ if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) {
+ for (int i = 0; i < maskHeight; ++i)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
+ }
}
}