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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-03-10 11:51:46 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-03-10 14:38:17 (GMT)
commitee6c26115959f46621f5a45f3fbe4a49989fd095 (patch)
tree2c3d5e112de7cb2c76690ec399088e120d23782f /src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
parent477a3f2720710130dad88a1e8391f7eaf24ffb38 (diff)
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Added clipping to the dashed stroke processor in the GL2 engine.
Without clipping, the stroker could consume a huge amount of memory when scaling up cosmetic, dashed strokes. I also made QDashStroker clip more aggressively. Task-number: QTBUG-7832 Reviewed-by: Samuel
Diffstat (limited to 'src/opengl/gl2paintengineex/qtriangulatingstroker.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
index 5229d3f..d952988 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
@@ -73,7 +73,7 @@ void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *
}
-void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen)
+void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen, const QRectF &)
{
const qreal *pts = path.points();
const QPainterPath::ElementType *types = path.elements();
@@ -480,7 +480,7 @@ QDashedStrokeProcessor::QDashedStrokeProcessor()
m_dash_stroker.setCubicToHook(qdashprocessor_cubicTo);
}
-void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen)
+void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen, const QRectF &clip)
{
const qreal *pts = path.points();
@@ -497,6 +497,7 @@ void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen)
m_dash_stroker.setDashPattern(pen.dashPattern());
m_dash_stroker.setStrokeWidth(pen.isCosmetic() ? width * m_inv_scale : width);
m_dash_stroker.setMiterLimit(pen.miterLimit());
+ m_dash_stroker.setClipRect(clip);
qreal curvyness = sqrt(width) * m_inv_scale / 8;
if (count < 2)