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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-10-19 12:20:26 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-10-19 12:20:26 (GMT) |
commit | 4d94420184fa109286a9e4233010d5d7539a35a4 (patch) | |
tree | ac6b272f66ffb4f94b6b0994e04d92aac10246e5 /src/opengl/gl2paintengineex/qtriangulatingstroker_p.h | |
parent | 8182dc12b88727c647f9bac4d9a19914e3cd8307 (diff) | |
download | Qt-4d94420184fa109286a9e4233010d5d7539a35a4.zip Qt-4d94420184fa109286a9e4233010d5d7539a35a4.tar.gz Qt-4d94420184fa109286a9e4233010d5d7539a35a4.tar.bz2 |
Integrated new triangulating stroker into Qt
Diffstat (limited to 'src/opengl/gl2paintengineex/qtriangulatingstroker_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qtriangulatingstroker_p.h | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h new file mode 100644 index 0000000..a28fc45 --- /dev/null +++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h @@ -0,0 +1,258 @@ +#ifndef QTRIANGULATINGSTROKER_P_H +#define QTRIANGULATINGSTROKER_P_H + +#include <private/qdatabuffer_p.h> +#include <private/qvectorpath_p.h> +#include <private/qbezier_p.h> +#include <private/qnumeric_p.h> +#include <private/qmath_p.h> + + +class QTriangulatingStroker +{ +public: + void process(const QVectorPath &path, const QPen &pen); + + inline int vertexCount() const { return m_vertices.size(); } + inline const float *vertices() const { return m_vertices.data(); } + + inline void setInvScale(qreal invScale) { m_inv_scale = invScale; } + +private: + inline void emitLineSegment(float x, float y, float nx, float ny); + inline void moveTo(const qreal *pts); + inline void lineTo(const qreal *pts); + void cubicTo(const qreal *pts); + inline void join(const qreal *pts); + inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny); + inline void endCap(const qreal *pts); + inline void arc(float x, float y); + void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart); + + + QDataBuffer<float> m_vertices; + + float m_cx, m_cy; // current points + float m_nvx, m_nvy; // normal vector... + float m_width; + qreal m_miter_limit; + + int m_roundness; // Number of line segments in a round join + qreal m_sin_theta; // sin(m_roundness / 360); + qreal m_cos_theta; // cos(m_roundness / 360); + qreal m_inv_scale; + float m_curvyness_mul; + float m_curvyness_add; + + Qt::PenJoinStyle m_join_style; + Qt::PenCapStyle m_cap_style; +}; + +class QDashedStrokeProcessor +{ +public: + QDashedStrokeProcessor(); + + void process(const QVectorPath &path, const QPen &pen); + + inline void addElement(QPainterPath::ElementType type, qreal x, qreal y) { + m_points.add(x); + m_points.add(y); + m_types.add(type); + } + + inline int elementCount() const { return m_types.size(); } + inline qreal *points() const { return m_points.data(); } + inline QPainterPath::ElementType *elementTypes() const { return m_types.data(); } + + inline void setInvScale(qreal invScale) { m_inv_scale = invScale; } + +private: + QDataBuffer<qreal> m_points; + QDataBuffer<QPainterPath::ElementType> m_types; + QDashStroker m_dash_stroker; + qreal m_inv_scale; +}; + + + + + +inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2, + float *nx, float *ny) +{ + float dx = x2 - x1; + float dy = y2 - y1; + float pw = m_width / sqrt(dx*dx + dy*dy); + *nx = -dy * pw; + *ny = dx * pw; +} + + + +inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy) +{ + m_vertices.add(x + vx); + m_vertices.add(y + vy); + m_vertices.add(x - vx); + m_vertices.add(y - vy); +} + + + +// We draw a full circle for any round join or round cap which is a +// bit of overkill... +inline void QTriangulatingStroker::arc(float x, float y) +{ + float dx = m_width; + float dy = 0; + for (int i=0; i<=m_roundness; ++i) { + float tmpx = dx * m_cos_theta - dy * m_sin_theta; + float tmpy = dx * m_sin_theta + dy * m_cos_theta; + dx = tmpx; + dy = tmpy; + emitLineSegment(x, y, dx, dy); + } +} + + + +inline void QTriangulatingStroker::endCap(const qreal *pts) +{ + switch (m_cap_style) { + case Qt::FlatCap: + break; + case Qt::SquareCap: { + float dx = m_cx - *(pts - 2); + float dy = m_cy - *(pts - 1); + + float len = m_width / sqrt(dx * dx + dy * dy); + dx = dx * len; + dy = dy * len; + + emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy); + break; } + case Qt::RoundCap: + arc(m_cx, m_cy); + break; + default: break; // to shut gcc up... + } + + int count = m_vertices.size(); + m_vertices.add(m_vertices.at(count-2)); + m_vertices.add(m_vertices.at(count-1)); +} + + +void QTriangulatingStroker::moveTo(const qreal *pts) +{ + m_cx = pts[0]; + m_cy = pts[1]; + + float x2 = pts[2]; + float y2 = pts[3]; + normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy); + + + // To acheive jumps we insert zero-area tringles. This is done by + // adding two identical points in both the end of previous strip + // and beginning of next strip + bool invisibleJump = m_vertices.size(); + + switch (m_cap_style) { + case Qt::FlatCap: + if (invisibleJump) { + m_vertices.add(m_cx + m_nvx); + m_vertices.add(m_cy + m_nvy); + } + break; + case Qt::SquareCap: { + float dx = x2 - m_cx; + float dy = y2 - m_cy; + float len = m_width / sqrt(dx * dx + dy * dy); + dx = dx * len; + dy = dy * len; + float sx = m_cx - dx; + float sy = m_cy - dy; + if (invisibleJump) { + m_vertices.add(sx + m_nvx); + m_vertices.add(sy + m_nvy); + } + emitLineSegment(sx, sy, m_nvx, m_nvy); + break; } + case Qt::RoundCap: + if (invisibleJump) { + m_vertices.add(m_cx + m_nvx); + m_vertices.add(m_cy + m_nvy); + } + + // This emitLineSegment is not needed for the arc, but we need + // to start where we put the invisibleJump vertex, otherwise + // we'll have visible triangles between subpaths. + emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); + arc(m_cx, m_cy); + break; + default: break; // ssssh gcc... + } + emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); +} + + + +void QTriangulatingStroker::lineTo(const qreal *pts) +{ + emitLineSegment(pts[0], pts[1], m_nvx, m_nvy); + m_cx = pts[0]; + m_cy = pts[1]; +} + + + + + +void QTriangulatingStroker::join(const qreal *pts) +{ + // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1]) + normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy); + + switch (m_join_style) { + case Qt::BevelJoin: + break; + case Qt::MiterJoin: { + int p1 = m_vertices.size() - 6; + int p2 = m_vertices.size() - 2; + QLineF line(m_vertices.at(p1), m_vertices.at(p1+1), + m_vertices.at(p2), m_vertices.at(p2+1)); + QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy, + pts[0] - m_nvx, pts[1] - m_nvy); + + QPointF isect; + if (line.intersect(nextLine, &isect) != QLineF::NoIntersection + && QLineF(line.p2(), isect).length() <= m_miter_limit) { + // The intersection point mirrored over the m_cx, m_cy point + m_vertices.add(m_cx - (isect.x() - m_cx)); + m_vertices.add(m_cy - (isect.y() - m_cy)); + + // The intersection point + m_vertices.add(isect.x()); + m_vertices.add(isect.y()); + } + // else + // Do a plain bevel join if the miter limit is exceeded or if + // the lines are parallel. This is not what the raster + // engine's stroker does, but it is both faster and similar to + // what some other graphics API's do. + + break; } + case Qt::RoundJoin: + arc(m_cx, m_cy); + break; + + default: break; // gcc warn-- + } + + emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); +} + + +#endif |