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authorSamuel Rødal <sroedal@trolltech.com>2009-05-29 12:00:45 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-05-29 14:10:24 (GMT)
commit07fbbf76bef1845bb6c490b15a0b7caabf23d888 (patch)
tree34adda17d7bc6ce199fa62de032c44dd14e962e9 /src/opengl/gl2paintengineex
parenta322d3faacdb8e5a8649b478b3eaa8aa03d789d6 (diff)
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Made GL2 engine default for QGLWidget, and added GL2 sync() function
To allow mixing QPainter and raw OpenGL commands we need to have some way for the user to say that's he's about to use raw OpenGL so that we are free to do buffering optimizations in the paint engines and use either GL1 or GL2 paint engine. As there's already a syncState() function in QPaintEngine we've reused this and added QPaintEngineEx::sync() which takes care of syncing/flushing the paint engine. Reviewed-by: Trond
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp37
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h1
2 files changed, 38 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index e7b6ee4..40f3a8d 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -449,6 +449,43 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
+void QGL2PaintEngineEx::sync()
+{
+ Q_D(QGL2PaintEngineEx);
+ ensureActive();
+ d->transferMode(BrushDrawingMode);
+
+ QGLContext *ctx = d->ctx;
+ glUseProgram(0);
+
+#ifndef QT_OPENGL_ES_2
+ // be nice to people who mix OpenGL 1.x code with QPainter commands
+ // by setting modelview and projection matrices to mirror the GL 1
+ // paint engine
+ const QTransform& mtx = state()->matrix;
+
+ float mv_matrix[4][4] =
+ {
+ { mtx.m11(), mtx.m12(), 0, mtx.m13() },
+ { mtx.m21(), mtx.m22(), 0, mtx.m23() },
+ { 0, 0, 1, 0 },
+ { mtx.dx(), mtx.dy(), 0, mtx.m33() }
+ };
+
+ const QSize sz = d->drawable.size();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(&mv_matrix[0][0]);
+#endif
+
+ glDisable(GL_BLEND);
+ glActiveTexture(GL_TEXTURE0);
+}
+
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
{
if (newMode == mode)
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index dececa3..7213474 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -126,6 +126,7 @@ public:
return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
}
void updateClipRegion(const QRegion &clipRegion, Qt::ClipOperation op);
+ virtual void sync();
private:
Q_DISABLE_COPY(QGL2PaintEngineEx)