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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-06-04 00:13:54 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-06-04 00:13:54 (GMT)
commit7010a53cbd6bc6d9cc6d63e2170a7300ce2750d8 (patch)
tree323233749dd13a97bb01272d32e3cee1f4f57d44 /src/opengl/gl2paintengineex
parent55148bf3c47546a93222c3e48a3e1bad062b5640 (diff)
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Improvements to shader API in response to API review
Task-number: QT-80 Reviewed-by: Ian Walters
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 3159cbb..ea57fdf 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -481,8 +481,7 @@ void QGLEngineShaderManager::compileNamedShader(QGLEngineShaderManager::ShaderNa
return;
QGLShader *newShader = new QGLShader(type, ctx, this);
- newShader->setSourceCode(qglEngineShaderSourceCode[name]);
- // newShader->compile(); ### does not exist?
+ newShader->compile(qglEngineShaderSourceCode[name]);
#if defined(QT_DEBUG)
// Name the shader for easier debugging