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authorTrond Kjernåsen <trond@trolltech.com>2009-08-28 11:28:43 (GMT)
committerTrond Kjernåsen <trond@trolltech.com>2009-08-28 13:47:02 (GMT)
commit033725f5947d4a4e0c21f426664851b42b164d08 (patch)
treecec7e8b079de65251ce5ac099304068b95f32103 /src/opengl/gl2paintengineex
parentdf66f388bb135d7f22632d7d98ffa0e4d8a417f3 (diff)
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Fixed QGLWidget::renderText() when using the GL 2 paint engine.
QGLWidget::renderText() needs to respect the current depth and scissor tests that the user has set. Therefore we needs some special casing in the GL 2 paint engine to handle the custom depth testing. The private setRenderTextActive() has been added for this purpose. Reviewed-by: Samuel
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp85
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h8
2 files changed, 75 insertions, 18 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index cc9b014..b5a6b1f 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -219,6 +219,11 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
pex->transferMode(BrushDrawingMode);
+#ifndef QT_OPENGL_ES_2
+ if (pex->inRenderText)
+ glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_SCISSOR_BIT);
+#endif
+
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
@@ -268,6 +273,11 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glViewport(0, 0, pex->width, pex->height);
pex->updateDepthScissorTest();
+
+#ifndef QT_OPENGL_ES_2
+ if (pex->inRenderText)
+ glPopAttrib();
+#endif
}
void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
@@ -836,6 +846,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
glEnable(GL_STENCIL_TEST);
prepareForDraw(currentBrush->isOpaque());
+
+#ifndef QT_OPENGL_ES_2
+ if (inRenderText)
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText());
+#endif
composite(vertexCoordinateArray.boundingRect());
glDisable(GL_STENCIL_TEST);
@@ -873,9 +888,21 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve
glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
glDisable(GL_BLEND);
+#ifndef QT_OPENGL_ES_2
+ if (inRenderText) {
+ glPushAttrib(GL_ENABLE_BIT);
+ glDisable(GL_DEPTH_TEST);
+ }
+#endif
+
// Draw the vertecies into the stencil buffer:
drawVertexArrays(vertexArray, GL_TRIANGLE_FAN);
+#ifndef QT_OPENGL_ES_2
+ if (inRenderText)
+ glPopAttrib();
+#endif
+
// Enable color writes & disable stencil writes
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
@@ -981,9 +1008,19 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(QGL2PEXVertexArray& vertexArray,
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
}
-
-
-
+float QGL2PaintEngineExPrivate::zValueForRenderText() const
+{
+#ifndef QT_OPENGL_ES_2
+ // Get the z translation value from the model view matrix and
+ // transform it using the ortogonal projection with z-near = 0,
+ // and z-far = 1, which is used in QGLWidget::renderText()
+ GLdouble model[4][4];
+ glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]);
+ return -2 * model[3][2] - 1;
+#else
+ return 0;
+#endif
+}
/////////////////////////////////// Public Methods //////////////////////////////////////////
@@ -1002,8 +1039,8 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
if (brush.style() == Qt::NoBrush)
return;
-
- ensureActive();
+ if (!d->inRenderText)
+ ensureActive();
d->setBrush(&brush);
d->fill(path);
d->setBrush(&(state()->brush)); // reset back to the state's brush
@@ -1154,7 +1191,8 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
{
Q_D(QGL2PaintEngineEx);
- ensureActive();
+ if (!d->inRenderText)
+ ensureActive();
QOpenGL2PaintEngineState *s = state();
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
@@ -1203,6 +1241,8 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
if (cache->width() == 0 || cache->height() == 0)
return;
+ if (inRenderText)
+ transferMode(BrushDrawingMode);
transferMode(TextDrawingMode);
if (glyphType == QFontEngineGlyphCache::Raster_A8)
@@ -1241,6 +1281,11 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
prepareForDraw(false); // Text always causes src pixels to be transparent
+#ifndef QT_OPENGL_ES_2
+ if (inRenderText)
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText());
+#endif
+
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
@@ -1286,12 +1331,6 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
glViewport(0, 0, d->width, d->height);
-// glClearColor(0.0, 1.0, 0.0, 1.0);
-// glClear(GL_COLOR_BUFFER_BIT);
-// d->ctx->swapBuffers();
-// qDebug("You should see green now");
-// sleep(5);
-
d->brushTextureDirty = true;
d->brushUniformsDirty = true;
d->matrixDirty = true;
@@ -1304,10 +1343,12 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->use_system_clip = !systemClip().isEmpty();
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDepthFunc(GL_LEQUAL);
- glDepthMask(false);
+ if (!d->inRenderText) {
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDepthFunc(GL_LEQUAL);
+ glDepthMask(false);
+ }
#if !defined(QT_OPENGL_ES_2)
glDisable(GL_MULTISAMPLE);
@@ -1612,7 +1653,11 @@ void QGL2PaintEngineExPrivate::regenerateDepthClip()
void QGL2PaintEngineExPrivate::systemStateChanged()
{
Q_Q(QGL2PaintEngineEx);
- use_system_clip = !systemClip.isEmpty();
+
+ if (q->paintDevice()->devType() == QInternal::Widget)
+ use_system_clip = false;
+ else
+ use_system_clip = !systemClip.isEmpty();
glDisable(GL_DEPTH_TEST);
q->state()->depthTestEnabled = false;
@@ -1728,6 +1773,12 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
return s;
}
+void QGL2PaintEngineEx::setRenderTextActive(bool active)
+{
+ Q_D(QGL2PaintEngineEx);
+ d->inRenderText = active;
+}
+
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
: QPainterState(other)
{
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 66e7a51..68447bc 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -141,6 +141,8 @@ public:
QPixmapFilter *createPixmapFilter(int type) const;
+ void setRenderTextActive(bool);
+
private:
Q_DISABLE_COPY(QGL2PaintEngineEx)
};
@@ -156,7 +158,8 @@ public:
ctx(0),
currentBrush(0),
inverseScale(1),
- shaderManager(0)
+ shaderManager(0),
+ inRenderText(false)
{ }
~QGL2PaintEngineExPrivate();
@@ -191,6 +194,8 @@ public:
inline void useSimpleShader();
inline QColor premultiplyColor(QColor c, GLfloat opacity);
+ float zValueForRenderText() const;
+
QGL2PaintEngineEx* q;
QGLDrawable drawable;
int width, height;
@@ -240,6 +245,7 @@ public:
GLuint lastTexture;
bool needsSync;
+ bool inRenderText;
};
QT_END_NAMESPACE