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authorThiago Macieira <thiago.macieira@nokia.com>2009-12-02 19:27:48 (GMT)
committerThiago Macieira <thiago.macieira@nokia.com>2009-12-02 19:27:48 (GMT)
commit204fc5ed9642a3754dfefe7d4b1a5374615726a4 (patch)
tree65465f39338fb4d00c1c86be65edc372ab990795 /src/opengl/gl2paintengineex
parent2eb96bf5b68cbdcc1ebd2616b0b9e5f0f77eb257 (diff)
parentf29f1bb287c6b39bd1270802d1579f1c1d53f905 (diff)
downloadQt-204fc5ed9642a3754dfefe7d4b1a5374615726a4.zip
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Merge branch '4.6'
Conflicts: src/corelib/global/qglobal.h src/gui/dialogs/qfiledialog_win.cpp src/plugins/qpluginbase.pri src/qbase.pri tests/auto/selftests/expected_cmptest.txt tests/auto/selftests/expected_crashes_3.txt tests/auto/selftests/expected_longstring.txt tests/auto/selftests/expected_maxwarnings.txt tests/auto/selftests/expected_skip.txt tools/assistant/tools/assistant/doc/assistant.qdocconf tools/qdoc3/test/assistant.qdocconf tools/qdoc3/test/designer.qdocconf tools/qdoc3/test/linguist.qdocconf tools/qdoc3/test/qmake.qdocconf tools/qdoc3/test/qt-build-docs.qdocconf tools/qdoc3/test/qt.qdocconf
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp65
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h10
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp137
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h12
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker.cpp205
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h158
6 files changed, 366 insertions, 221 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
index 1fe3999..ee1a797 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
@@ -48,7 +48,7 @@ QT_BEGIN_NAMESPACE
void QGL2PEXVertexArray::clear()
{
vertexArray.reset();
- vertexArrayStops.clear();
+ vertexArrayStops.reset();
boundingRectDirty = true;
}
@@ -101,7 +101,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
boundingRectDirty = false;
}
- if (!outline)
+ if (!outline && !path.isConvex())
addCentroid(path, 0);
int lastMoveTo = vertexArray.size();
@@ -120,15 +120,14 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
// qDebug("QVectorPath has element types");
for (int i=1; i<path.elementCount(); ++i) {
- const QPainterPath::ElementType elementType = elements[i];
- switch (elementType) {
+ switch (elements[i]) {
case QPainterPath::MoveToElement:
if (!outline)
addClosingLine(lastMoveTo);
// qDebug("element[%d] is a MoveToElement", i);
- vertexArrayStops.append(vertexArray.size());
+ vertexArrayStops.add(vertexArray.size());
if (!outline) {
- addCentroid(path, i);
+ if (!path.isConvex()) addCentroid(path, i);
lastMoveTo = vertexArray.size();
}
lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex
@@ -137,11 +136,22 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
// qDebug("element[%d] is a LineToElement", i);
lineToArray(points[i].x(), points[i].y());
break;
- case QPainterPath::CurveToElement:
-// qDebug("element[%d] is a CurveToElement", i);
- curveToArray(points[i], points[i+1], points[i+2], curveInverseScale);
- i+=2;
- break;
+ case QPainterPath::CurveToElement: {
+ QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1),
+ points[i],
+ points[i+1],
+ points[i+2]);
+ QRectF bounds = b.bounds();
+ // threshold based on same algorithm as in qtriangulatingstroker.cpp
+ int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
+ if (threshold < 3) threshold = 3;
+ qreal one_over_threshold_minus_1 = 1.f / (threshold - 1);
+ for (int t=0; t<threshold; ++t) {
+ QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
+ lineToArray(pt.x(), pt.y());
+ }
+ i += 2;
+ break; }
default:
break;
}
@@ -150,7 +160,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
if (!outline)
addClosingLine(lastMoveTo);
- vertexArrayStops.append(vertexArray.size());
+ vertexArrayStops.add(vertexArray.size());
}
void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
@@ -167,35 +177,4 @@ void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
minY = y;
}
-void QGL2PEXVertexArray::curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale)
-{
- qreal inverseScaleHalf = inverseScale / 2;
-
- QBezier beziers[32];
- beziers[0] = QBezier::fromPoints(vertexArray.last(), cp1, cp2, ep);
- QBezier *b = beziers;
- while (b >= beziers) {
- // check if we can pop the top bezier curve from the stack
- qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
- qreal d;
- if (l > inverseScale) {
- d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) )
- + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) );
- d /= l;
- } else {
- d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
- qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
- }
- if (d < inverseScaleHalf || b == beziers + 31) {
- // good enough, we pop it off and add the endpoint
- lineToArray(b->x4, b->y4);
- --b;
- } else {
- // split, second half of the polygon goes lower into the stack
- b->split(b+1, b);
- ++b;
- }
- }
-}
-
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
index 719904f..98eaa91 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
@@ -108,23 +108,23 @@ public:
void clear();
QGLPoint* data() {return vertexArray.data();}
- QVector<int>& stops() {return vertexArrayStops;}
+ int *stops() const { return vertexArrayStops.data(); }
+ int stopCount() const { return vertexArrayStops.size(); }
QGLRect boundingRect() const;
+ int vertexCount() const { return vertexArray.size(); }
+
void lineToArray(const GLfloat x, const GLfloat y);
private:
QDataBuffer<QGLPoint> vertexArray;
- QVector<int> vertexArrayStops;
+ QDataBuffer<int> vertexArrayStops;
GLfloat maxX;
GLfloat maxY;
GLfloat minX;
GLfloat minY;
bool boundingRectDirty;
-
- inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale);
-
void addClosingLine(int index);
void addCentroid(const QVectorPath &path, int subPathIndex);
};
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 823f919..3fce384 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -62,6 +62,8 @@
and use the correct program when we really need it.
*/
+// #define QT_OPENGL_CACHE_AS_VBOS
+
#include "qpaintengineex_opengl2_p.h"
#include <string.h> //for memcpy
@@ -344,6 +346,13 @@ extern QImage qt_imageForBrush(int brushStyle, bool invert);
QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
{
delete shaderManager;
+
+ while (pathCaches.size()) {
+ QVectorPath::CacheEntry *e = *(pathCaches.constBegin());
+ e->cleanup(e->engine, e->data);
+ e->data = 0;
+ e->engine = 0;
+ }
}
void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
@@ -846,6 +855,30 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
mode = newMode;
}
+struct QGL2PEVectorPathCache
+{
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ GLuint vbo;
+#else
+ float *vertices;
+#endif
+ int vertexCount;
+ GLenum primitiveType;
+ qreal iscale;
+};
+
+void qopengl2paintengine_cleanup_vectorpath(QPaintEngineEx *engine, void *data)
+{
+ QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ QGL2PaintEngineExPrivate *d = QGL2PaintEngineExPrivate::getData((QGL2PaintEngineEx *) engine);
+ d->unusedVBOSToClean << c->vbo;
+#else
+ qFree(c->vertices);
+#endif
+ delete c;
+}
+
// Assumes everything is configured for the brush you want to use
void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
{
@@ -863,10 +896,74 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
prepareForDraw(currentBrush->isOpaque());
composite(rect);
} else if (path.isConvex()) {
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
- prepareForDraw(currentBrush->isOpaque());
- drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
+
+ if (path.isCacheable()) {
+ QVectorPath::CacheEntry *data = path.lookupCacheData(q);
+ QGL2PEVectorPathCache *cache;
+
+ if (data) {
+ cache = (QGL2PEVectorPathCache *) data->data;
+ // Check if scale factor is exceeded for curved paths and generate curves if so...
+ if (path.isCurved()) {
+ qreal scaleFactor = cache->iscale / inverseScale;
+ if (scaleFactor < 0.5 || scaleFactor > 2.0) {
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glDeleteBuffers(1, &cache->vbo);
+ cache->vbo = 0;
+#else
+ qFree(cache->vertices);
+#endif
+ cache->vertexCount = 0;
+ }
+ }
+ } else {
+ cache = new QGL2PEVectorPathCache;
+ cache->vertexCount = 0;
+ data = const_cast<QVectorPath &>(path).addCacheData(q, cache, qopengl2paintengine_cleanup_vectorpath);
+ }
+
+ // Flatten the path at the current scale factor and fill it into the cache struct.
+ if (!cache->vertexCount) {
+ vertexCoordinateArray.clear();
+ vertexCoordinateArray.addPath(path, inverseScale, false);
+ int vertexCount = vertexCoordinateArray.vertexCount();
+ int floatSizeInBytes = vertexCount * 2 * sizeof(float);
+ cache->vertexCount = vertexCount;
+ cache->primitiveType = GL_TRIANGLE_FAN;
+ cache->iscale = inverseScale;
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glGenBuffers(1, &cache->vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
+#else
+ cache->vertices = (float *) qMalloc(floatSizeInBytes);
+ memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
+#endif
+ }
+
+ prepareForDraw(currentBrush->isOpaque());
+ glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0);
+#else
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, cache->vertices);
+#endif
+ glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
+
+ } else {
+ // printf(" - Marking path as cachable...\n");
+ // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
+ // ### Remove before release...
+ static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty();
+ if (do_vectorpath_cache)
+ path.makeCacheable();
+ vertexCoordinateArray.clear();
+ vertexCoordinateArray.addPath(path, inverseScale, false);
+ prepareForDraw(currentBrush->isOpaque());
+ drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
+ }
+
} else {
// The path is too complicated & needs the stencil technique
vertexCoordinateArray.clear();
@@ -908,7 +1005,8 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
int count,
- const QVector<int> *stops,
+ int *stops,
+ int stopCount,
const QGLRect &bounds,
StencilFillMode mode)
{
@@ -966,7 +1064,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
// Dec. for back-facing "holes"
glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
glStencilMask(~GL_STENCIL_HIGH_BIT);
- drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
+ drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
if (q->state()->clipTestEnabled) {
// Clear high bit of stencil outside of path
@@ -978,7 +1076,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
} else if (mode == OddEvenFillMode) {
glStencilMask(GL_STENCIL_HIGH_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
+ drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
} else { // TriStripStrokeFillMode
Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
@@ -1137,7 +1235,7 @@ void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
}
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
-void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector<int> *stops,
+void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount,
GLenum primitive)
{
// Now setup the pointer to the vertex array:
@@ -1145,7 +1243,8 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
int previousStop = 0;
- foreach(int stop, *stops) {
+ for (int i=0; i<stopCount; ++i) {
+ int stop = stops[i];
/*
qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
for (int i=previousStop; i<stop; ++i)
@@ -1304,7 +1403,7 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2,
- 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
+ 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
@@ -1452,7 +1551,8 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
drawCached = false;
// don't try to cache huge fonts
- if (ti.fontEngine->fontDef.pixelSize * qSqrt(s->matrix.determinant()) >= 64)
+ const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
+ if (pixelSize * pixelSize * qAbs(s->matrix.determinant()) >= 64 * 64)
drawCached = false;
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
@@ -1753,7 +1853,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->device->beginPaint();
#if !defined(QT_OPENGL_ES_2)
- bool success = qt_resolve_version_2_0_functions(d->ctx);
+ bool success = qt_resolve_version_2_0_functions(d->ctx)
+ && qt_resolve_buffer_extensions(d->ctx);
Q_ASSERT(success);
Q_UNUSED(success);
#endif
@@ -1773,13 +1874,10 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
#if !defined(QT_OPENGL_ES_2)
- if (!d->device->format().alpha()
#if defined(Q_WS_WIN)
- && qt_cleartype_enabled
+ if (qt_cleartype_enabled)
#endif
- ) {
d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
- }
#endif
#if defined(QT_OPENGL_ES_2)
@@ -1817,6 +1915,13 @@ bool QGL2PaintEngineEx::end()
delete d->shaderManager;
d->shaderManager = 0;
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ if (!d->unusedVBOSToClean.isEmpty()) {
+ glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
+ d->unusedVBOSToClean.clear();
+ }
+#endif
+
return false;
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 9720723..0084476 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -195,18 +195,18 @@ public:
void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
- void drawVertexArrays(const float *data, const QVector<int> *stops, GLenum primitive);
+ void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
- drawVertexArrays((const float *) vertexArray.data(), &vertexArray.stops(), primitive);
+ drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive);
}
// ^ draws whatever is in the vertex array
void composite(const QGLRect& boundingRect);
// ^ Composites the bounding rect onto dest buffer
- void fillStencilWithVertexArray(const float *data, int count, const QVector<int> *stops, const QGLRect &bounds, StencilFillMode mode);
+ void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode);
void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
- fillStencilWithVertexArray((const float *) vertexArray.data(), 0, &vertexArray.stops(),
+ fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(),
vertexArray.boundingRect(),
useWindingFill ? WindingFillMode : OddEvenFillMode);
}
@@ -221,6 +221,7 @@ public:
void restoreDepthRangeForRenderText();
static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
+ static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); }
QGL2PaintEngineEx* q;
QGLPaintDevice* device;
@@ -294,6 +295,9 @@ public:
QScopedPointer<QPixmapFilter> fastBlurFilter;
QScopedPointer<QPixmapFilter> dropShadowFilter;
QScopedPointer<QPixmapFilter> fastDropShadowFilter;
+
+ QSet<QVectorPath::CacheEntry *> pathCaches;
+ QVector<GLuint> unusedVBOSToClean;
};
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
index 1478b09..6082f49 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
@@ -209,6 +209,65 @@ void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen)
}
}
+void QTriangulatingStroker::moveTo(const qreal *pts)
+{
+ m_cx = pts[0];
+ m_cy = pts[1];
+
+ float x2 = pts[2];
+ float y2 = pts[3];
+ normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
+
+
+ // To acheive jumps we insert zero-area tringles. This is done by
+ // adding two identical points in both the end of previous strip
+ // and beginning of next strip
+ bool invisibleJump = m_vertices.size();
+
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ if (invisibleJump) {
+ m_vertices.add(m_cx + m_nvx);
+ m_vertices.add(m_cy + m_nvy);
+ }
+ break;
+ case Qt::SquareCap: {
+ float sx = m_cx - m_nvy;
+ float sy = m_cy + m_nvx;
+ if (invisibleJump) {
+ m_vertices.add(sx + m_nvx);
+ m_vertices.add(sy + m_nvy);
+ }
+ emitLineSegment(sx, sy, m_nvx, m_nvy);
+ break; }
+ case Qt::RoundCap: {
+ QVarLengthArray<float> points;
+ arcPoints(m_cx, m_cy, m_cx + m_nvx, m_cy + m_nvy, m_cx - m_nvx, m_cy - m_nvy, points);
+ m_vertices.resize(m_vertices.size() + points.size() + 2 * int(invisibleJump));
+ int count = m_vertices.size();
+ int front = 0;
+ int end = points.size() / 2;
+ while (front != end) {
+ m_vertices.at(--count) = points[2 * end - 1];
+ m_vertices.at(--count) = points[2 * end - 2];
+ --end;
+ if (front == end)
+ break;
+ m_vertices.at(--count) = points[2 * front + 1];
+ m_vertices.at(--count) = points[2 * front + 0];
+ ++front;
+ }
+
+ if (invisibleJump) {
+ m_vertices.at(count - 1) = m_vertices.at(count + 1);
+ m_vertices.at(count - 2) = m_vertices.at(count + 0);
+ }
+ break; }
+ default: break; // ssssh gcc...
+ }
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
void QTriangulatingStroker::cubicTo(const qreal *pts)
{
const QPointF *p = (const QPointF *) pts;
@@ -246,6 +305,152 @@ void QTriangulatingStroker::cubicTo(const qreal *pts)
m_nvy = vy;
}
+void QTriangulatingStroker::join(const qreal *pts)
+{
+ // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
+ normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
+
+ switch (m_join_style) {
+ case Qt::BevelJoin:
+ break;
+ case Qt::SvgMiterJoin:
+ case Qt::MiterJoin: {
+ // Find out on which side the join should be.
+ int count = m_vertices.size();
+ float prevNvx = m_vertices.at(count - 2) - m_cx;
+ float prevNvy = m_vertices.at(count - 1) - m_cy;
+ float xprod = prevNvx * m_nvy - prevNvy * m_nvx;
+ float px, py, qx, qy;
+
+ // If the segments are parallel, use bevel join.
+ if (qFuzzyIsNull(xprod))
+ break;
+
+ // Find the corners of the previous and next segment to join.
+ if (xprod < 0) {
+ px = m_vertices.at(count - 2);
+ py = m_vertices.at(count - 1);
+ qx = m_cx - m_nvx;
+ qy = m_cy - m_nvy;
+ } else {
+ px = m_vertices.at(count - 4);
+ py = m_vertices.at(count - 3);
+ qx = m_cx + m_nvx;
+ qy = m_cy + m_nvy;
+ }
+
+ // Find intersection point.
+ float pu = px * prevNvx + py * prevNvy;
+ float qv = qx * m_nvx + qy * m_nvy;
+ float ix = (m_nvy * pu - prevNvy * qv) / xprod;
+ float iy = (prevNvx * qv - m_nvx * pu) / xprod;
+
+ // Check that the distance to the intersection point is less than the miter limit.
+ if ((ix - px) * (ix - px) + (iy - py) * (iy - py) <= m_miter_limit * m_miter_limit) {
+ m_vertices.add(ix);
+ m_vertices.add(iy);
+ m_vertices.add(ix);
+ m_vertices.add(iy);
+ }
+ // else
+ // Do a plain bevel join if the miter limit is exceeded or if
+ // the lines are parallel. This is not what the raster
+ // engine's stroker does, but it is both faster and similar to
+ // what some other graphics API's do.
+
+ break; }
+ case Qt::RoundJoin: {
+ QVarLengthArray<float> points;
+ int count = m_vertices.size();
+ float prevNvx = m_vertices.at(count - 2) - m_cx;
+ float prevNvy = m_vertices.at(count - 1) - m_cy;
+ if (m_nvx * prevNvy - m_nvy * prevNvx < 0) {
+ arcPoints(0, 0, m_nvx, m_nvy, -prevNvx, -prevNvy, points);
+ for (int i = points.size() / 2; i > 0; --i)
+ emitLineSegment(m_cx, m_cy, points[2 * i - 2], points[2 * i - 1]);
+ } else {
+ arcPoints(0, 0, -prevNvx, -prevNvy, m_nvx, m_nvy, points);
+ for (int i = 0; i < points.size() / 2; ++i)
+ emitLineSegment(m_cx, m_cy, points[2 * i + 0], points[2 * i + 1]);
+ }
+ break; }
+ default: break; // gcc warn--
+ }
+
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
+void QTriangulatingStroker::endCap(const qreal *)
+{
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ break;
+ case Qt::SquareCap:
+ emitLineSegment(m_cx + m_nvy, m_cy - m_nvx, m_nvx, m_nvy);
+ break;
+ case Qt::RoundCap: {
+ QVarLengthArray<float> points;
+ int count = m_vertices.size();
+ arcPoints(m_cx, m_cy, m_vertices.at(count - 2), m_vertices.at(count - 1), m_vertices.at(count - 4), m_vertices.at(count - 3), points);
+ int front = 0;
+ int end = points.size() / 2;
+ while (front != end) {
+ m_vertices.add(points[2 * end - 2]);
+ m_vertices.add(points[2 * end - 1]);
+ --end;
+ if (front == end)
+ break;
+ m_vertices.add(points[2 * front + 0]);
+ m_vertices.add(points[2 * front + 1]);
+ ++front;
+ }
+ break; }
+ default: break; // to shut gcc up...
+ }
+}
+
+void QTriangulatingStroker::arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points)
+{
+ float dx1 = fromX - cx;
+ float dy1 = fromY - cy;
+ float dx2 = toX - cx;
+ float dy2 = toY - cy;
+
+ // while more than 180 degrees left:
+ while (dx1 * dy2 - dx2 * dy1 < 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // while more than 90 degrees left:
+ while (dx1 * dx2 + dy1 * dy2 < 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // while more than 0 degrees left:
+ while (dx1 * dy2 - dx2 * dy1 > 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // remove last point which was rotated beyond [toX, toY].
+ if (!points.isEmpty())
+ points.resize(points.size() - 2);
+}
+
static void qdashprocessor_moveTo(qreal x, qreal y, void *data)
{
((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y);
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
index a0117d5..2dba0ce 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -43,6 +43,7 @@
#define QTRIANGULATINGSTROKER_P_H
#include <private/qdatabuffer_p.h>
+#include <qvarlengtharray.h>
#include <private/qvectorpath_p.h>
#include <private/qbezier_p.h>
#include <private/qnumeric_p.h>
@@ -62,13 +63,13 @@ public:
private:
inline void emitLineSegment(float x, float y, float nx, float ny);
- inline void moveTo(const qreal *pts);
+ void moveTo(const qreal *pts);
inline void lineTo(const qreal *pts);
void cubicTo(const qreal *pts);
- inline void join(const qreal *pts);
+ void join(const qreal *pts);
inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny);
- inline void endCap(const qreal *pts);
- inline void arc(float x, float y);
+ void endCap(const qreal *pts);
+ void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points);
void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart);
@@ -116,10 +117,6 @@ private:
qreal m_inv_scale;
};
-
-
-
-
inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2,
float *nx, float *ny)
{
@@ -139,8 +136,6 @@ inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, fl
*ny = dx * pw;
}
-
-
inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy)
{
m_vertices.add(x + vx);
@@ -149,103 +144,6 @@ inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, f
m_vertices.add(y - vy);
}
-
-
-// We draw a full circle for any round join or round cap which is a
-// bit of overkill...
-inline void QTriangulatingStroker::arc(float x, float y)
-{
- float dx = m_width;
- float dy = 0;
- for (int i=0; i<=m_roundness; ++i) {
- float tmpx = dx * m_cos_theta - dy * m_sin_theta;
- float tmpy = dx * m_sin_theta + dy * m_cos_theta;
- dx = tmpx;
- dy = tmpy;
- emitLineSegment(x, y, dx, dy);
- }
-}
-
-
-
-inline void QTriangulatingStroker::endCap(const qreal *pts)
-{
- switch (m_cap_style) {
- case Qt::FlatCap:
- break;
- case Qt::SquareCap: {
- float dx = m_cx - *(pts - 2);
- float dy = m_cy - *(pts - 1);
-
- float len = m_width / sqrt(dx * dx + dy * dy);
- dx = dx * len;
- dy = dy * len;
-
- emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy);
- break; }
- case Qt::RoundCap:
- arc(m_cx, m_cy);
- break;
- default: break; // to shut gcc up...
- }
-}
-
-
-void QTriangulatingStroker::moveTo(const qreal *pts)
-{
- m_cx = pts[0];
- m_cy = pts[1];
-
- float x2 = pts[2];
- float y2 = pts[3];
- normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
-
-
- // To acheive jumps we insert zero-area tringles. This is done by
- // adding two identical points in both the end of previous strip
- // and beginning of next strip
- bool invisibleJump = m_vertices.size();
-
- switch (m_cap_style) {
- case Qt::FlatCap:
- if (invisibleJump) {
- m_vertices.add(m_cx + m_nvx);
- m_vertices.add(m_cy + m_nvy);
- }
- break;
- case Qt::SquareCap: {
- float dx = x2 - m_cx;
- float dy = y2 - m_cy;
- float len = m_width / sqrt(dx * dx + dy * dy);
- dx = dx * len;
- dy = dy * len;
- float sx = m_cx - dx;
- float sy = m_cy - dy;
- if (invisibleJump) {
- m_vertices.add(sx + m_nvx);
- m_vertices.add(sy + m_nvy);
- }
- emitLineSegment(sx, sy, m_nvx, m_nvy);
- break; }
- case Qt::RoundCap:
- if (invisibleJump) {
- m_vertices.add(m_cx + m_nvx);
- m_vertices.add(m_cy + m_nvy);
- }
-
- // This emitLineSegment is not needed for the arc, but we need
- // to start where we put the invisibleJump vertex, otherwise
- // we'll have visible triangles between subpaths.
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
- arc(m_cx, m_cy);
- break;
- default: break; // ssssh gcc...
- }
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
-}
-
-
-
void QTriangulatingStroker::lineTo(const qreal *pts)
{
emitLineSegment(pts[0], pts[1], m_nvx, m_nvy);
@@ -253,52 +151,6 @@ void QTriangulatingStroker::lineTo(const qreal *pts)
m_cy = pts[1];
}
-
-
-void QTriangulatingStroker::join(const qreal *pts)
-{
- // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
- normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
-
- switch (m_join_style) {
- case Qt::BevelJoin:
- break;
- case Qt::MiterJoin: {
- int p1 = m_vertices.size() - 6;
- int p2 = m_vertices.size() - 2;
- QLineF line(m_vertices.at(p1), m_vertices.at(p1+1),
- m_vertices.at(p2), m_vertices.at(p2+1));
- QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy,
- pts[0] - m_nvx, pts[1] - m_nvy);
-
- QPointF isect;
- if (line.intersect(nextLine, &isect) != QLineF::NoIntersection
- && QLineF(line.p2(), isect).length() <= m_miter_limit) {
- // The intersection point mirrored over the m_cx, m_cy point
- m_vertices.add(m_cx - (isect.x() - m_cx));
- m_vertices.add(m_cy - (isect.y() - m_cy));
-
- // The intersection point
- m_vertices.add(isect.x());
- m_vertices.add(isect.y());
- }
- // else
- // Do a plain bevel join if the miter limit is exceeded or if
- // the lines are parallel. This is not what the raster
- // engine's stroker does, but it is both faster and similar to
- // what some other graphics API's do.
-
- break; }
- case Qt::RoundJoin:
- arc(m_cx, m_cy);
- break;
-
- default: break; // gcc warn--
- }
-
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
-}
-
QT_END_NAMESPACE
#endif