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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-11-26 11:59:17 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-11-26 12:22:40 (GMT)
commitc77a556265847529bb1c55ce3c8ae21080161f38 (patch)
treec8cd92c594d815476f1be6c62c52e49804a1825b /src/opengl/gl2paintengineex
parent72d555e13e5c337bb298195441eec512bb070b7c (diff)
downloadQt-c77a556265847529bb1c55ce3c8ae21080161f38.zip
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Moved functions from .h to .cpp in the GL2 engine stroker.
Some of the functions had become too long to be inlined in my opinion. Reviewed-by: Trond
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker.cpp204
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h223
2 files changed, 208 insertions, 219 deletions
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
index 1478b09..c78f73f 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
@@ -209,6 +209,65 @@ void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen)
}
}
+void QTriangulatingStroker::moveTo(const qreal *pts)
+{
+ m_cx = pts[0];
+ m_cy = pts[1];
+
+ float x2 = pts[2];
+ float y2 = pts[3];
+ normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
+
+
+ // To acheive jumps we insert zero-area tringles. This is done by
+ // adding two identical points in both the end of previous strip
+ // and beginning of next strip
+ bool invisibleJump = m_vertices.size();
+
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ if (invisibleJump) {
+ m_vertices.add(m_cx + m_nvx);
+ m_vertices.add(m_cy + m_nvy);
+ }
+ break;
+ case Qt::SquareCap: {
+ float sx = m_cx - m_nvy;
+ float sy = m_cy + m_nvx;
+ if (invisibleJump) {
+ m_vertices.add(sx + m_nvx);
+ m_vertices.add(sy + m_nvy);
+ }
+ emitLineSegment(sx, sy, m_nvx, m_nvy);
+ break; }
+ case Qt::RoundCap: {
+ QVarLengthArray<float> points;
+ arcPoints(m_cx, m_cy, m_cx + m_nvx, m_cy + m_nvy, m_cx - m_nvx, m_cy - m_nvy, points);
+ m_vertices.resize(m_vertices.size() + points.size() + 2 * int(invisibleJump));
+ int count = m_vertices.size();
+ int front = 0;
+ int end = points.size() / 2;
+ while (front != end) {
+ m_vertices.at(--count) = points[2 * end - 1];
+ m_vertices.at(--count) = points[2 * end - 2];
+ --end;
+ if (front == end)
+ break;
+ m_vertices.at(--count) = points[2 * front + 1];
+ m_vertices.at(--count) = points[2 * front + 0];
+ ++front;
+ }
+
+ if (invisibleJump) {
+ m_vertices.at(count - 1) = m_vertices.at(count + 1);
+ m_vertices.at(count - 2) = m_vertices.at(count + 0);
+ }
+ break; }
+ default: break; // ssssh gcc...
+ }
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
void QTriangulatingStroker::cubicTo(const qreal *pts)
{
const QPointF *p = (const QPointF *) pts;
@@ -246,6 +305,151 @@ void QTriangulatingStroker::cubicTo(const qreal *pts)
m_nvy = vy;
}
+void QTriangulatingStroker::join(const qreal *pts)
+{
+ // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
+ normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
+
+ switch (m_join_style) {
+ case Qt::BevelJoin:
+ break;
+ case Qt::MiterJoin: {
+ // Find out on which side the join should be.
+ int count = m_vertices.size();
+ float prevNvx = m_vertices.at(count - 2) - m_cx;
+ float prevNvy = m_vertices.at(count - 1) - m_cy;
+ float xprod = prevNvx * m_nvy - prevNvy * m_nvx;
+ float px, py, qx, qy;
+
+ // If the segments are parallel, use bevel join.
+ if (qFuzzyIsNull(xprod))
+ break;
+
+ // Find the corners of the previous and next segment to join.
+ if (xprod < 0) {
+ px = m_vertices.at(count - 2);
+ py = m_vertices.at(count - 1);
+ qx = m_cx - m_nvx;
+ qy = m_cy - m_nvy;
+ } else {
+ px = m_vertices.at(count - 4);
+ py = m_vertices.at(count - 3);
+ qx = m_cx + m_nvx;
+ qy = m_cy + m_nvy;
+ }
+
+ // Find intersection point.
+ float pu = px * prevNvx + py * prevNvy;
+ float qv = qx * m_nvx + qy * m_nvy;
+ float ix = (m_nvy * pu - prevNvy * qv) / xprod;
+ float iy = (prevNvx * qv - m_nvx * pu) / xprod;
+
+ // Check that the distance to the intersection point is less than the miter limit.
+ if ((ix - px) * (ix - px) + (iy - py) * (iy - py) <= m_miter_limit * m_miter_limit) {
+ m_vertices.add(ix);
+ m_vertices.add(iy);
+ m_vertices.add(ix);
+ m_vertices.add(iy);
+ }
+ // else
+ // Do a plain bevel join if the miter limit is exceeded or if
+ // the lines are parallel. This is not what the raster
+ // engine's stroker does, but it is both faster and similar to
+ // what some other graphics API's do.
+
+ break; }
+ case Qt::RoundJoin: {
+ QVarLengthArray<float> points;
+ int count = m_vertices.size();
+ float prevNvx = m_vertices.at(count - 2) - m_cx;
+ float prevNvy = m_vertices.at(count - 1) - m_cy;
+ if (m_nvx * prevNvy - m_nvy * prevNvx < 0) {
+ arcPoints(0, 0, m_nvx, m_nvy, -prevNvx, -prevNvy, points);
+ for (int i = points.size() / 2; i > 0; --i)
+ emitLineSegment(m_cx, m_cy, points[2 * i - 2], points[2 * i - 1]);
+ } else {
+ arcPoints(0, 0, -prevNvx, -prevNvy, m_nvx, m_nvy, points);
+ for (int i = 0; i < points.size() / 2; ++i)
+ emitLineSegment(m_cx, m_cy, points[2 * i + 0], points[2 * i + 1]);
+ }
+ break; }
+ default: break; // gcc warn--
+ }
+
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
+void QTriangulatingStroker::endCap(const qreal *)
+{
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ break;
+ case Qt::SquareCap:
+ emitLineSegment(m_cx + m_nvy, m_cy - m_nvx, m_nvx, m_nvy);
+ break;
+ case Qt::RoundCap: {
+ QVarLengthArray<float> points;
+ int count = m_vertices.size();
+ arcPoints(m_cx, m_cy, m_vertices.at(count - 2), m_vertices.at(count - 1), m_vertices.at(count - 4), m_vertices.at(count - 3), points);
+ int front = 0;
+ int end = points.size() / 2;
+ while (front != end) {
+ m_vertices.add(points[2 * end - 2]);
+ m_vertices.add(points[2 * end - 1]);
+ --end;
+ if (front == end)
+ break;
+ m_vertices.add(points[2 * front + 0]);
+ m_vertices.add(points[2 * front + 1]);
+ ++front;
+ }
+ break; }
+ default: break; // to shut gcc up...
+ }
+}
+
+void QTriangulatingStroker::arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points)
+{
+ float dx1 = fromX - cx;
+ float dy1 = fromY - cy;
+ float dx2 = toX - cx;
+ float dy2 = toY - cy;
+
+ // while more than 180 degrees left:
+ while (dx1 * dy2 - dx2 * dy1 < 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // while more than 90 degrees left:
+ while (dx1 * dx2 + dy1 * dy2 < 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // while more than 0 degrees left:
+ while (dx1 * dy2 - dx2 * dy1 > 0) {
+ float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
+ float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
+ dx1 = tmpx;
+ dy1 = tmpy;
+ points.append(cx + dx1);
+ points.append(cy + dy1);
+ }
+
+ // remove last point which was rotated beyond [toX, toY].
+ if (!points.isEmpty())
+ points.resize(points.size() - 2);
+}
+
static void qdashprocessor_moveTo(qreal x, qreal y, void *data)
{
((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y);
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
index fd2972c..2dba0ce 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -63,13 +63,13 @@ public:
private:
inline void emitLineSegment(float x, float y, float nx, float ny);
- inline void moveTo(const qreal *pts);
+ void moveTo(const qreal *pts);
inline void lineTo(const qreal *pts);
void cubicTo(const qreal *pts);
- inline void join(const qreal *pts);
+ void join(const qreal *pts);
inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny);
- inline void endCap(const qreal *pts);
- inline void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points);
+ void endCap(const qreal *pts);
+ void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points);
void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart);
@@ -117,10 +117,6 @@ private:
qreal m_inv_scale;
};
-
-
-
-
inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2,
float *nx, float *ny)
{
@@ -140,8 +136,6 @@ inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, fl
*ny = dx * pw;
}
-
-
inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy)
{
m_vertices.add(x + vx);
@@ -150,139 +144,6 @@ inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, f
m_vertices.add(y - vy);
}
-inline void QTriangulatingStroker::arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points)
-{
- float dx1 = fromX - cx;
- float dy1 = fromY - cy;
- float dx2 = toX - cx;
- float dy2 = toY - cy;
-
- // while more than 180 degrees left:
- while (dx1 * dy2 - dx2 * dy1 < 0) {
- float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
- float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
- dx1 = tmpx;
- dy1 = tmpy;
- points.append(cx + dx1);
- points.append(cy + dy1);
- }
-
- // while more than 90 degrees left:
- while (dx1 * dx2 + dy1 * dy2 < 0) {
- float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
- float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
- dx1 = tmpx;
- dy1 = tmpy;
- points.append(cx + dx1);
- points.append(cy + dy1);
- }
-
- // while more than 0 degrees left:
- while (dx1 * dy2 - dx2 * dy1 > 0) {
- float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
- float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
- dx1 = tmpx;
- dy1 = tmpy;
- points.append(cx + dx1);
- points.append(cy + dy1);
- }
-
- // remove last point which was rotated beyond [toX, toY].
- if (!points.isEmpty())
- points.resize(points.size() - 2);
-}
-
-inline void QTriangulatingStroker::endCap(const qreal *)
-{
- switch (m_cap_style) {
- case Qt::FlatCap:
- break;
- case Qt::SquareCap:
- emitLineSegment(m_cx + m_nvy, m_cy - m_nvx, m_nvx, m_nvy);
- break;
- case Qt::RoundCap: {
- QVarLengthArray<float> points;
- int count = m_vertices.size();
- arcPoints(m_cx, m_cy, m_vertices.at(count - 2), m_vertices.at(count - 1), m_vertices.at(count - 4), m_vertices.at(count - 3), points);
- int front = 0;
- int end = points.size() / 2;
- while (front != end) {
- m_vertices.add(points[2 * end - 2]);
- m_vertices.add(points[2 * end - 1]);
- --end;
- if (front == end)
- break;
- m_vertices.add(points[2 * front + 0]);
- m_vertices.add(points[2 * front + 1]);
- ++front;
- }
- break; }
- default: break; // to shut gcc up...
- }
-}
-
-
-void QTriangulatingStroker::moveTo(const qreal *pts)
-{
- m_cx = pts[0];
- m_cy = pts[1];
-
- float x2 = pts[2];
- float y2 = pts[3];
- normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
-
-
- // To acheive jumps we insert zero-area tringles. This is done by
- // adding two identical points in both the end of previous strip
- // and beginning of next strip
- bool invisibleJump = m_vertices.size();
-
- switch (m_cap_style) {
- case Qt::FlatCap:
- if (invisibleJump) {
- m_vertices.add(m_cx + m_nvx);
- m_vertices.add(m_cy + m_nvy);
- }
- break;
- case Qt::SquareCap: {
- float sx = m_cx - m_nvy;
- float sy = m_cy + m_nvx;
- if (invisibleJump) {
- m_vertices.add(sx + m_nvx);
- m_vertices.add(sy + m_nvy);
- }
- emitLineSegment(sx, sy, m_nvx, m_nvy);
- break; }
- case Qt::RoundCap: {
- QVarLengthArray<float> points;
- arcPoints(m_cx, m_cy, m_cx + m_nvx, m_cy + m_nvy, m_cx - m_nvx, m_cy - m_nvy, points);
- m_vertices.resize(m_vertices.size() + points.size() + 2 * int(invisibleJump));
- int count = m_vertices.size();
- int front = 0;
- int end = points.size() / 2;
- while (front != end) {
- m_vertices.at(--count) = points[2 * end - 1];
- m_vertices.at(--count) = points[2 * end - 2];
- --end;
- if (front == end)
- break;
- m_vertices.at(--count) = points[2 * front + 1];
- m_vertices.at(--count) = points[2 * front + 0];
- ++front;
- }
-
- if (invisibleJump) {
- m_vertices.at(count - 1) = m_vertices.at(count + 1);
- m_vertices.at(count - 2) = m_vertices.at(count + 0);
- }
- break; }
- default: break; // ssssh gcc...
- }
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
-}
-
-
-
void QTriangulatingStroker::lineTo(const qreal *pts)
{
emitLineSegment(pts[0], pts[1], m_nvx, m_nvy);
@@ -290,82 +151,6 @@ void QTriangulatingStroker::lineTo(const qreal *pts)
m_cy = pts[1];
}
-
-
-void QTriangulatingStroker::join(const qreal *pts)
-{
- // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
- normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
-
- switch (m_join_style) {
- case Qt::BevelJoin:
- break;
- case Qt::MiterJoin: {
- // Find out on which side the join should be.
- int count = m_vertices.size();
- float prevNvx = m_vertices.at(count - 2) - m_cx;
- float prevNvy = m_vertices.at(count - 1) - m_cy;
- float xprod = prevNvx * m_nvy - prevNvy * m_nvx;
- float px, py, qx, qy;
-
- // If the segments are parallel, use bevel join.
- if (qFuzzyIsNull(xprod))
- break;
-
- // Find the corners of the previous and next segment to join.
- if (xprod < 0) {
- px = m_vertices.at(count - 2);
- py = m_vertices.at(count - 1);
- qx = m_cx - m_nvx;
- qy = m_cy - m_nvy;
- } else {
- px = m_vertices.at(count - 4);
- py = m_vertices.at(count - 3);
- qx = m_cx + m_nvx;
- qy = m_cy + m_nvy;
- }
-
- // Find intersection point.
- float pu = px * prevNvx + py * prevNvy;
- float qv = qx * m_nvx + qy * m_nvy;
- float ix = (m_nvy * pu - prevNvy * qv) / xprod;
- float iy = (prevNvx * qv - m_nvx * pu) / xprod;
-
- // Check that the distance to the intersection point is less than the miter limit.
- if ((ix - px) * (ix - px) + (iy - py) * (iy - py) <= m_miter_limit * m_miter_limit) {
- m_vertices.add(ix);
- m_vertices.add(iy);
- m_vertices.add(ix);
- m_vertices.add(iy);
- }
- // else
- // Do a plain bevel join if the miter limit is exceeded or if
- // the lines are parallel. This is not what the raster
- // engine's stroker does, but it is both faster and similar to
- // what some other graphics API's do.
-
- break; }
- case Qt::RoundJoin: {
- QVarLengthArray<float> points;
- int count = m_vertices.size();
- float prevNvx = m_vertices.at(count - 2) - m_cx;
- float prevNvy = m_vertices.at(count - 1) - m_cy;
- if (m_nvx * prevNvy - m_nvy * prevNvx < 0) {
- arcPoints(0, 0, m_nvx, m_nvy, -prevNvx, -prevNvy, points);
- for (int i = points.size() / 2; i > 0; --i)
- emitLineSegment(m_cx, m_cy, points[2 * i - 2], points[2 * i - 1]);
- } else {
- arcPoints(0, 0, -prevNvx, -prevNvy, m_nvx, m_nvy, points);
- for (int i = 0; i < points.size() / 2; ++i)
- emitLineSegment(m_cx, m_cy, points[2 * i + 0], points[2 * i + 1]);
- }
- break; }
- default: break; // gcc warn--
- }
-
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
-}
-
QT_END_NAMESPACE
#endif