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author | Samuel Rødal <sroedal@trolltech.com> | 2009-06-02 13:25:07 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-06-03 07:10:42 (GMT) |
commit | fa95af38594b09718b9eb9048b75b9628dc9a0da (patch) | |
tree | 81e0817af46beaaf9684127f32a3462faaa79c89 /src/opengl/gl2paintengineex | |
parent | d37de8e085bdc3ee5d0185b403879bac485ef834 (diff) | |
download | Qt-fa95af38594b09718b9eb9048b75b9628dc9a0da.zip Qt-fa95af38594b09718b9eb9048b75b9628dc9a0da.tar.gz Qt-fa95af38594b09718b9eb9048b75b9628dc9a0da.tar.bz2 |
Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.
Now there's only a copy of the texture glyph cache in graphics memory,
avoiding the system memory copy that we used earlier. In addition the
texture will use the GL_ALPHA texture format when possible, making it
consume less graphics memory as well.
Reviewed-by: Tom
Diffstat (limited to 'src/opengl/gl2paintengineex')
4 files changed, 211 insertions, 29 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index f64af85..3159cbb 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -64,6 +64,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) maskType(NoMask), useTextureCoords(false), compositionMode(QPainter::CompositionMode_SourceOver), + blitShaderProg(0), simpleShaderProg(0), currentShaderProg(0) { @@ -83,6 +84,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) code[MainVertexShader] = qglslMainVertexShader; code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader; + code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader; code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader; code[PositionWithPatternBrushVertexShader] = qglslPositionWithPatternBrushVertexShader; code[PositionWithLinearGradientBrushVertexShader] = qglslPositionWithLinearGradientBrushVertexShader; @@ -160,6 +162,24 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) qCritical() << "Errors linking simple shader:" << simpleShaderProg->log(); } + + // Compile the blit shader: + blitShaderProg = new QGLShaderProgram(ctx, this); + compileNamedShader(MainWithTexCoordsVertexShader, QGLShader::PartialVertexShader); + compileNamedShader(UntransformedPositionVertexShader, QGLShader::PartialVertexShader); + compileNamedShader(MainFragmentShader, QGLShader::PartialFragmentShader); + compileNamedShader(ImageSrcFragmentShader, QGLShader::PartialFragmentShader); + blitShaderProg->addShader(compiledShaders[MainWithTexCoordsVertexShader]); + blitShaderProg->addShader(compiledShaders[UntransformedPositionVertexShader]); + blitShaderProg->addShader(compiledShaders[MainFragmentShader]); + blitShaderProg->addShader(compiledShaders[ImageSrcFragmentShader]); + blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); + blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); + blitShaderProg->link(); + if (!blitShaderProg->isLinked()) { + qCritical() << "Errors linking blit shader:" + << blitShaderProg->log(); + } } QGLEngineShaderManager::~QGLEngineShaderManager() @@ -176,6 +196,11 @@ void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform &transfo Q_UNUSED(transform); // Currently ignored } +void QGLEngineShaderManager::setDirty() +{ + shaderProgNeedsChanging = true; +} + void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) { srcPixelType = style; @@ -222,6 +247,10 @@ QGLShaderProgram* QGLEngineShaderManager::simpleProgram() return simpleShaderProg; } +QGLShaderProgram* QGLEngineShaderManager::blitProgram() +{ + return blitShaderProg; +} diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index b8b2745..9bc81ef 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -279,15 +279,18 @@ public: void setMaskType(MaskType); void setCompositionMode(QPainter::CompositionMode); + void setDirty(); // someone has manually changed the current shader program bool useCorrectShaderProg(); // returns true if the shader program needed to be changed QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers + QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer enum ShaderName { MainVertexShader, MainWithTexCoordsVertexShader, + UntransformedPositionVertexShader, PositionOnlyVertexShader, PositionWithPatternBrushVertexShader, PositionWithLinearGradientBrushVertexShader, @@ -365,6 +368,7 @@ private: bool useTextureCoords; QPainter::CompositionMode compositionMode; + QGLShaderProgram* blitShaderProg; QGLShaderProgram* simpleShaderProg; QGLShaderProgram* currentShaderProg; diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index fdbba72..920d0bc 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -89,6 +89,12 @@ static const char* const qglslPositionOnlyVertexShader = "\ gl_Position = pmvMatrix * vertexCoordsArray;\ }"; +static const char* const qglslUntransformedPositionVertexShader = "\ + attribute highp vec4 vertexCoordsArray;\ + void setPosition(void)\ + {\ + gl_Position = vertexCoordsArray;\ + }"; // Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125 static const char* const qglslPositionWithPatternBrushVertexShader = "\ @@ -354,7 +360,7 @@ static const char* const qglslMaskFragmentShader = "\ lowp vec4 applyMask(lowp vec4 src) \ {\ lowp vec4 mask = texture2D(maskTexture, textureCoords); \ - return src * mask.r; \ + return src * mask.a; \ }"; /* @@ -375,7 +381,6 @@ static const char* const qglslMaskFragmentShader = "\ ExclusionCompositionModeFragmentShader, */ - QT_END_NAMESPACE QT_END_HEADER diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 40f3a8d..868adcf 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -79,18 +79,165 @@ #include "qglengineshadermanager_p.h" #include "qgl2pexvertexarray_p.h" - #include <QDebug> QT_BEGIN_NAMESPACE -extern QImage qt_imageForBrush(int brushStyle, bool invert); - static const GLuint QT_BRUSH_TEXTURE_UNIT = 0; static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit static const GLuint QT_MASK_TEXTURE_UNIT = 1; static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2; +class QGLTextureGlyphCache : public QTextureGlyphCache +{ +public: + QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); + ~QGLTextureGlyphCache(); + + virtual void createTextureData(int width, int height); + virtual void resizeTextureData(int width, int height); + virtual void fillTexture(const Coord &c, glyph_t glyph); + + inline GLuint texture() const { return m_texture; } + + inline int width() const { return m_width; } + inline int height() const { return m_height; } + + inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; } + +private: + QGLContext *ctx; + + QGL2PaintEngineExPrivate *pex; + + GLuint m_texture; + GLuint m_fbo; + + int m_width; + int m_height; + + QGLShaderProgram *m_program; +}; + +QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix) + : QTextureGlyphCache(type, matrix) + , ctx(context) + , m_width(0) + , m_height(0) +{ + glGenFramebuffers(1, &m_fbo); +} + +QGLTextureGlyphCache::~QGLTextureGlyphCache() +{ + glDeleteFramebuffers(1, &m_fbo); + + if (m_width || m_height) + glDeleteTextures(1, &m_texture); +} + +void QGLTextureGlyphCache::createTextureData(int width, int height) +{ + glGenTextures(1, &m_texture); + glBindTexture(GL_TEXTURE_2D, m_texture); + + m_width = width; + m_height = height; + + QVarLengthArray<uchar> data(width * height); + for (int i = 0; i < width * height; ++i) + data[i] = 0; + + if (m_type == QFontEngineGlyphCache::Raster_RGBMask) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); + else + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +} + +void QGLTextureGlyphCache::resizeTextureData(int width, int height) +{ + // ### the QTextureGlyphCache API needs to be reworked to allow + // ### resizeTextureData to fail + + int oldWidth = m_width; + int oldHeight = m_height; + + GLuint oldTexture = m_texture; + createTextureData(width, height); + + glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); + + GLuint colorBuffer; + glGenRenderbuffers(1, &colorBuffer); + glBindRenderbuffer(GL_RENDERBUFFER_EXT, colorBuffer); + glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_RGBA, oldWidth, oldHeight); + glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_RENDERBUFFER_EXT, colorBuffer); + glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0); + + glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + glBindTexture(GL_TEXTURE_2D, oldTexture); + + pex->transferMode(BrushDrawingMode); + + glDisable(GL_SCISSOR_TEST); + glDisable(GL_DEPTH_TEST); + + glViewport(0, 0, oldWidth, oldHeight); + + float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 }; + float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; + + glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); + + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); + glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); + + pex->shaderManager->blitProgram()->enable(); + pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); + pex->shaderManager->setDirty(); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); + + glBindTexture(GL_TEXTURE_2D, m_texture); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); + + glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_RENDERBUFFER_EXT, 0); + glDeleteRenderbuffers(1, &colorBuffer); + glDeleteTextures(1, &oldTexture); + + glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); + + glViewport(0, 0, pex->width, pex->height); + pex->updateDepthClip(); +} + +void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) +{ + QImage mask = textureMapForGlyph(glyph); + + const uint maskWidth = mask.width(); + const uint maskHeight = mask.height(); + + glBindTexture(GL_TEXTURE_2D, m_texture); + if (mask.format() == QImage::Format_RGB32) { + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, m_height - c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); + } else { + mask = mask.convertToFormat(QImage::Format_Indexed8); + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); + } +} + +extern QImage qt_imageForBrush(int brushStyle, bool invert); + ////////////////////////////////// Private Methods ////////////////////////////////////////// QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate() @@ -141,6 +288,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush) void QGL2PaintEngineExPrivate::useSimpleShader() { shaderManager->simpleProgram()->enable(); + shaderManager->setDirty(); if (matrixDirty) updateMatrix(); @@ -905,8 +1053,6 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextItemInt &ti) { - transferMode(TextDrawingMode); - Q_Q(QGL2PaintEngineEx); QOpenGL2PaintEngineState *s = q->state(); @@ -921,34 +1067,32 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte ? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat) : QFontEngineGlyphCache::Raster_A8; - GLenum maskFormat = GL_RGBA; - if (glyphType == QFontEngineGlyphCache::Raster_A8) { - shaderManager->setMaskType(QGLEngineShaderManager::PixelMask); -// maskFormat = GL_ALPHA; + QGLTextureGlyphCache *cache = + (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix); + if (!cache) { + cache = new QGLTextureGlyphCache(ctx, glyphType, s->matrix); + ti.fontEngine->setGlyphCache(ctx, cache); } + + cache->setPaintEnginePrivate(this); + cache->populate(ti, glyphs, positions); + + if (cache->width() == 0 || cache->height() == 0) + return; + + transferMode(TextDrawingMode); + + if (glyphType == QFontEngineGlyphCache::Raster_A8) + shaderManager->setMaskType(QGLEngineShaderManager::PixelMask); else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMask); //### TODO: Gamma correction shaderManager->setTextureCoordsEnabled(true); - - QImageTextureGlyphCache *cache = - (QImageTextureGlyphCache *) ti.fontEngine->glyphCache(glyphType, s->matrix); - if (!cache) { - cache = new QImageTextureGlyphCache(glyphType, s->matrix); - ti.fontEngine->setGlyphCache(glyphType, cache); - } - - cache->populate(ti, glyphs, positions); - - const QImage &image = cache->image(); int margin = cache->glyphMargin(); - if (image.isNull()) - return; - - GLfloat dx = 1.0 / image.width(); - GLfloat dy = 1.0 / image.height(); + GLfloat dx = 1.0 / cache->width(); + GLfloat dy = 1.0 / cache->height(); QGLPoint *oldVertexCoordinateDataPtr = vertexCoordinateArray.data(); QGLPoint *oldTextureCoordinateDataPtr = textureCoordinateArray.data(); @@ -962,11 +1106,11 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte int y = positions[i].y.toInt() - c.baseLineY - margin; vertexCoordinateArray.addRect(QRectF(x, y, c.w, c.h)); - textureCoordinateArray.addRect(QRectF(c.x*dx, 1 - c.y*dy, c.w * dx, -c.h * dy)); + textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); } glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); - ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true); + glBindTexture(GL_TEXTURE_2D, cache->texture()); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false); QBrush pensBrush = q->state()->pen.brush(); |