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authorGunnar Sletta <gunnar@trolltech.com>2009-10-27 10:00:24 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-10-27 10:00:24 (GMT)
commitfdd29c588801b0c50a8d85c43c7754bc6e988883 (patch)
tree1337e95f2e8dbae5c3d825c304245f2abb2fd22a /src/opengl/gl2paintengineex
parenta46adcd714ec7c71c926511a7c29a8b29dbc1035 (diff)
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Make use of QVectorPath::isConvex() to speed up rounded rect filling
Reviewed-by: Samuel
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index a0810bc..b70810d 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -858,9 +858,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
prepareForDraw(currentBrush->isOpaque());
composite(rect);
- } else if (path.shape() == QVectorPath::EllipseHint
- || path.shape() == QVectorPath::ConvexPolygonHint)
- {
+ } else if (path.isConvex()) {
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
prepareForDraw(currentBrush->isOpaque());