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author | Thiago Macieira <thiago.macieira@nokia.com> | 2010-09-21 08:06:18 (GMT) |
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committer | Thiago Macieira <thiago.macieira@nokia.com> | 2010-09-21 08:06:18 (GMT) |
commit | a4d1be727573a7a87c523a2ef28074c77d16f165 (patch) | |
tree | d4f8f218c41771ca17c7ab324390485af868fa8e /src/opengl/gl2paintengineex | |
parent | cd2fd21578a80bc5ac121c0419ee00b1799d0a60 (diff) | |
parent | 660ec910ef60513b511e2292255e53701dbb239b (diff) | |
download | Qt-a4d1be727573a7a87c523a2ef28074c77d16f165.zip Qt-a4d1be727573a7a87c523a2ef28074c77d16f165.tar.gz Qt-a4d1be727573a7a87c523a2ef28074c77d16f165.tar.bz2 |
Merge remote branch 'origin/4.7' into qt-master-from-4.7
Conflicts:
src/corelib/kernel/qobject.h
src/declarative/graphicsitems/qdeclarativeflickable.cpp
src/declarative/graphicsitems/qdeclarativeflickable_p_p.h
src/declarative/util/qdeclarativelistmodel.cpp
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 26 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtriangulatingstroker.cpp | 1 |
2 files changed, 27 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 8e31e76..d89ef08 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -866,6 +866,32 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) if (do_vectorpath_cache) path.makeCacheable(); + if (!device->format().stencil()) { + // If there is no stencil buffer, triangulate the path instead. + + QRectF bbox = path.controlPointRect(); + // If the path doesn't fit within these limits, it is possible that the triangulation will fail. + bool withinLimits = (bbox.left() > -0x8000 * inverseScale) + && (bbox.right() < 0x8000 * inverseScale) + && (bbox.top() > -0x8000 * inverseScale) + && (bbox.bottom() < 0x8000 * inverseScale); + if (withinLimits) { + QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale)); + + QVarLengthArray<float> vertices(polys.vertices.size()); + for (int i = 0; i < polys.vertices.size(); ++i) + vertices[i] = float(inverseScale * polys.vertices.at(i)); + + prepareForDraw(currentBrush.isOpaque()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData()); + glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.constData()); + } else { + // We can't handle big, concave painter paths with OpenGL without stencil buffer. + qWarning("Painter path exceeds +/-32767 pixels."); + } + return; + } + // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); vertexCoordinateArray.addPath(path, inverseScale, false); diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp index 9bc099d..7b0b8a2 100644 --- a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp +++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp @@ -509,6 +509,7 @@ void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen, c m_dash_stroker.setDashPattern(pen.dashPattern()); m_dash_stroker.setStrokeWidth(cosmetic ? width * m_inv_scale : width); + m_dash_stroker.setDashOffset(pen.dashOffset()); m_dash_stroker.setMiterLimit(pen.miterLimit()); m_dash_stroker.setClipRect(clip); |