summaryrefslogtreecommitdiffstats
path: root/src/opengl/gl2paintengineex
diff options
context:
space:
mode:
authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-04-12 12:03:30 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-04-12 12:22:32 (GMT)
commit67e8e5baeec38d592596f259894e6dda420728ea (patch)
tree954e66b73a5eb53ab4225d75bec5d2018cf11707 /src/opengl/gl2paintengineex
parent97f5d3f102c6b3167872c5ab1c6e0a215cb2f1c1 (diff)
downloadQt-67e8e5baeec38d592596f259894e6dda420728ea.zip
Qt-67e8e5baeec38d592596f259894e6dda420728ea.tar.gz
Qt-67e8e5baeec38d592596f259894e6dda420728ea.tar.bz2
Fix antialiasing with transformed text in OpenGL2 paint engine
Since the paint engine now transforms the prerendered glyphs instead of rendering transformed glyphs as paths, we need to turn on texture filtering to avoid antialiasing artifacts. In order to do this, we also need to pad the glyphs in the glyph cache, otherwise you will get artifacts when sampling the area around the glyph's bounding rect (where there might be other glyphs.) This done by adding a glyphPadding() function to the cache which returns the number of pixels to pad between each glyph. Task-number: QTBUG-9706 Reviewed-by: Tom
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp2
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp5
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h1
3 files changed, 7 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 9ed722f..a163fa9 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1641,7 +1641,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
glBindTexture(GL_TEXTURE_2D, cache->texture());
lastMaskTextureUsed = cache->texture();
}
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
+ updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, s->matrix.type() > QTransform::TxTranslate);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 6cb76ee..994c1c9 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -246,4 +246,9 @@ int QGLTextureGlyphCache::glyphMargin() const
#endif
}
+int QGLTextureGlyphCache::glyphPadding() const
+{
+ return 1;
+}
+
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
index 2a8a782..04731b1 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
@@ -73,6 +73,7 @@ public:
virtual void resizeTextureData(int width, int height);
virtual void fillTexture(const Coord &c, glyph_t glyph);
virtual int glyphMargin() const;
+ virtual int glyphPadding() const;
inline GLuint texture() const { return m_texture; }