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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-11-05 00:25:12 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-11-05 06:46:05 (GMT) |
commit | b91f1a2f749586014e8b28c6766015ff6ba62ee7 (patch) | |
tree | b7c4eebcd52754645f463b363a425ce163f643a9 /src/opengl/gl2paintengineex | |
parent | 23572588c4b0c759c14a6c1687e5bd86461e31e8 (diff) | |
download | Qt-b91f1a2f749586014e8b28c6766015ff6ba62ee7.zip Qt-b91f1a2f749586014e8b28c6766015ff6ba62ee7.tar.gz Qt-b91f1a2f749586014e8b28c6766015ff6ba62ee7.tar.bz2 |
Modify QGLShader and QGLShaderProgram in response to API review
Reviewed-by: Sarah Smith
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 26 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 4 |
2 files changed, 15 insertions, 15 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 40a6241..8a8f483 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -169,14 +169,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainVertexShader]); source.append(qShaderSnippets[PositionOnlyVertexShader]); - vertexShader = new QGLShader(QGLShader::VertexShader, context, this); - vertexShader->compile(source); + vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader->compileSourceCode(source); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::FragmentShader, context, this); - fragShader->compile(source); + fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader->compileSourceCode(source); simpleShaderProg = new QGLShaderProgram(context, this); simpleShaderProg->addShader(vertexShader); @@ -192,14 +192,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainWithTexCoordsVertexShader]); source.append(qShaderSnippets[UntransformedPositionVertexShader]); - vertexShader = new QGLShader(QGLShader::VertexShader, context, this); - vertexShader->compile(source); + vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader->compileSourceCode(source); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ImageSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::FragmentShader, context, this); - fragShader->compile(source); + fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader->compileSourceCode(source); blitShaderProg = new QGLShaderProgram(context, this); blitShaderProg->addShader(vertexShader); @@ -243,14 +243,14 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS source.append(qShaderSnippets[prog.compositionFragShader]); if (prog.maskFragShader) source.append(qShaderSnippets[prog.maskFragShader]); - QGLShader* fragShader = new QGLShader(QGLShader::FragmentShader, ctxGuard.context(), this); - fragShader->compile(source); + QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this); + fragShader->compileSourceCode(source); source.clear(); source.append(qShaderSnippets[prog.mainVertexShader]); source.append(qShaderSnippets[prog.positionVertexShader]); - QGLShader* vertexShader = new QGLShader(QGLShader::VertexShader, ctxGuard.context(), this); - vertexShader->compile(source); + QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this); + vertexShader->compileSourceCode(source); #if defined(QT_DEBUG) // Name the shaders for easier debugging @@ -673,7 +673,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg() currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); if (currentShaderProg) { - currentShaderProg->program->enable(); + currentShaderProg->program->bind(); if (useCustomSrc) customSrcStage->setUniforms(currentShaderProg->program); } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index a9744b3..d20700f 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -246,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - pex->shaderManager->blitProgram()->enable(); + pex->shaderManager->blitProgram()->bind(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); pex->shaderManager->setDirty(); @@ -395,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush) void QGL2PaintEngineExPrivate::useSimpleShader() { - shaderManager->simpleProgram()->enable(); + shaderManager->simpleProgram()->bind(); shaderManager->setDirty(); if (matrixDirty) |