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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-02-11 14:32:02 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-02-12 09:12:26 (GMT)
commitc82bb3f049793d42e0589521c42576c2a95b2661 (patch)
tree1b803625d729152357b572c8c1447102d9ed45c3 /src/opengl/gl2paintengineex
parentc23a5c09d6b8896f4b61164a2dc61ce6ac3f5edb (diff)
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Turned off subpixel AA text on surface with alpha in GL2 engine.
Subpixel antialiased text does not look good on translucent surfaces, so turn it off if the surface the text is rendered on has an alpha channel. This makes change eb84acd899aee992f5631ee0b9c0d992c8fbbd5a redundant. Task-number: QTBUG-7190 Reviewed-by: Gunnar
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp31
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h1
2 files changed, 25 insertions, 7 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 07f3159..1263a56 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1231,14 +1231,14 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
: d->glyphCacheType;
- if (txtype > QTransform::TxTranslate)
- glyphType = QFontEngineGlyphCache::Raster_A8;
- if (glyphType == QFontEngineGlyphCache::Raster_RGBMask
- && state()->composition_mode != QPainter::CompositionMode_Source
- && state()->composition_mode != QPainter::CompositionMode_SourceOver)
- {
- drawCached = false;
+ if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
+ if (d->deviceHasAlpha || txtype > QTransform::TxTranslate
+ || (state()->composition_mode != QPainter::CompositionMode_Source
+ && state()->composition_mode != QPainter::CompositionMode_SourceOver))
+ {
+ glyphType = QFontEngineGlyphCache::Raster_A8;
+ }
}
if (drawCached) {
@@ -1529,6 +1529,23 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->stencilClean = true;
+ switch (pdev->devType()) {
+ case QInternal::Pixmap:
+ d->deviceHasAlpha = static_cast<QPixmap *>(pdev)->hasAlphaChannel();
+ break;
+ case QInternal::FramebufferObject:
+ {
+ GLenum f = static_cast<QGLFramebufferObject *>(pdev)->format().internalTextureFormat();
+ d->deviceHasAlpha = (f != GL_RGB && f != GL_RGB5 && f != GL_RGB8);
+ }
+ break;
+ default:
+ // widget, pbuffer
+ d->deviceHasAlpha = d->ctx->d_func()->reqFormat.alpha();
+ break;
+ }
+
+
// Calling begin paint should make the correct context current. So, any
// code which calls into GL or otherwise needs a current context *must*
// go after beginPaint:
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 8fa0eff..fe577be 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -278,6 +278,7 @@ public:
bool needsSync;
bool multisamplingAlwaysEnabled;
+ bool deviceHasAlpha;
GLfloat depthRange[2];