summaryrefslogtreecommitdiffstats
path: root/src/opengl/gl2paintengineex
diff options
context:
space:
mode:
authorQt Continuous Integration System <qt-info@nokia.com>2011-04-06 11:02:25 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2011-04-06 11:02:25 (GMT)
commit6652e08fc46c6953f59c266fb35ca987cfec2156 (patch)
tree7adf294a63750993883bb8899aad11788e70fb03 /src/opengl/gl2paintengineex
parent38a0780a51123e63b9b5087732bd5078a1bd68ef (diff)
parent7d5877d245e4740eaebfc963dbf46ec8dfb246ca (diff)
downloadQt-6652e08fc46c6953f59c266fb35ca987cfec2156.zip
Qt-6652e08fc46c6953f59c266fb35ca987cfec2156.tar.gz
Qt-6652e08fc46c6953f59c266fb35ca987cfec2156.tar.bz2
Merge branch 'master' of scm.dev.nokia.troll.no:qt/qt-fire-staging into master-integration
* 'master' of scm.dev.nokia.troll.no:qt/qt-fire-staging: Fixed compilation of qpixmap_raster.cpp Draw graphics item bounding rects drawn when QT_DRAW_SCENE_ITEM_RECTS=1 Put all the declarations of qt_defaultDpi{,X,Y}() in one place Really avoid compiler warnings on Windows Made extension resolving work with Core profile. Avoid some compiler warnings on Windows Fix positioning in GL2 paint engine with subpixel antialiasing Update defs files Doc: Updating 3rdparty license doc Update .def files Another compilation fix for WinCE Updating libjpeg: Add Qt building modifications Updating libjpeg: Add version 8c. Updating libjpeg: Removing libjpeg version 8
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp43
1 files changed, 25 insertions, 18 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 4d1d5dc..18c684f 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -540,27 +540,32 @@ void QGL2PaintEngineEx::beginNativePainting()
glDisableVertexAttribArray(i);
#ifndef QT_OPENGL_ES_2
- // be nice to people who mix OpenGL 1.x code with QPainter commands
- // by setting modelview and projection matrices to mirror the GL 1
- // paint engine
- const QTransform& mtx = state()->matrix;
-
- float mv_matrix[4][4] =
+ const QGLFormat &fmt = d->device->format();
+ if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
+ || fmt.profile() == QGLFormat::CompatibilityProfile)
{
- { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
- { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
- { 0, 0, 1, 0 },
- { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
- };
+ // be nice to people who mix OpenGL 1.x code with QPainter commands
+ // by setting modelview and projection matrices to mirror the GL 1
+ // paint engine
+ const QTransform& mtx = state()->matrix;
- const QSize sz = d->device->size();
+ float mv_matrix[4][4] =
+ {
+ { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
+ { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
+ { 0, 0, 1, 0 },
+ { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
+ };
+
+ const QSize sz = d->device->size();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(&mv_matrix[0][0]);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(&mv_matrix[0][0]);
+ }
#else
Q_UNUSED(ctx);
#endif
@@ -591,7 +596,9 @@ void QGL2PaintEngineExPrivate::resetGLState()
ctx->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
ctx->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
#ifndef QT_OPENGL_ES_2
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // color may have been changed by glVertexAttrib()
+ // gl_Color, corresponding to vertex attribute 3, may have been changed
+ float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ glVertexAttrib4fv(3, color);
#endif
}