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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-29 14:12:21 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-29 14:17:34 (GMT) |
commit | f5d106e78e2fd51d20c2e9c82afadc172bc84af2 (patch) | |
tree | 8a21451b89aea02fc711b338cc3a4d9cb60c1c65 /src/opengl/gl2paintengineex | |
parent | 03baad51d584778a99f4b393232ccc1312db3391 (diff) | |
download | Qt-f5d106e78e2fd51d20c2e9c82afadc172bc84af2.zip Qt-f5d106e78e2fd51d20c2e9c82afadc172bc84af2.tar.gz Qt-f5d106e78e2fd51d20c2e9c82afadc172bc84af2.tar.bz2 |
Remove pointless const's from functions (internal API)
This change is in response to the review for b063135, but was missed
from that patch.
Reviewed-By: Kim
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 4 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 1d3801c..d28d5f3 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -393,7 +393,7 @@ QGLEngineShaderManager::~QGLEngineShaderManager() removeCustomStage(); } -GLuint QGLEngineShaderManager::getUniformLocation(const Uniform id) +GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) { if (!currentShaderProg) return 0; @@ -428,7 +428,7 @@ GLuint QGLEngineShaderManager::getUniformLocation(const Uniform id) } -void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform::TransformationType transformType) +void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) { Q_UNUSED(transformType); // Currently ignored } diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index 3749b5c..1ec4cdc 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -454,7 +454,7 @@ public: // There are optimisations we can do, depending on the brush transform: // 1) May not have to apply perspective-correction // 2) Can use lower precision for matrix - void optimiseForBrushTransform(const QTransform::TransformationType transformType); + void optimiseForBrushTransform(QTransform::TransformationType transformType); void setSrcPixelType(Qt::BrushStyle); void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images void setOpacityMode(OpacityMode); @@ -463,7 +463,7 @@ public: void setCustomStage(QGLCustomShaderStage* stage); void removeCustomStage(); - GLuint getUniformLocation(const Uniform id); + GLuint getUniformLocation(Uniform id); void setDirty(); // someone has manually changed the current shader program bool useCorrectShaderProg(); // returns true if the shader program needed to be changed |