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authorGunnar Sletta <gunnar@trolltech.com>2009-10-13 08:18:59 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-10-13 08:23:54 (GMT)
commit33ed3d0bacddce214a43be60eb6481903e753a88 (patch)
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Work around broken ATI X1600 drivers on Mac OS X
The GLSL implementation messes up return values from functions so that all our srcPixel()'s become black and several matrices are off. We don't want to rewrite the shader code to fit an "ancient" graphics card, so we simply fall back to the GL 1 engine. Reviewed-by: Trond
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