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authorHarald Fernengel <harald.fernengel@nokia.com>2010-12-21 10:14:26 (GMT)
committerHarald Fernengel <harald.fernengel@nokia.com>2010-12-21 10:47:13 (GMT)
commit5963b2b92829035d14ab9f5fc5f65dec9460d969 (patch)
treec53331e09e399e8a8430607b1d0c0835bee14e2f /src/opengl/opengl.pro
parent437f3b840301f3f7f0b31d72ca3e8251ae5c7090 (diff)
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Add inter-process binary shader cache for MeeGo
This patch significantly reduces MeeGo app startup times by caching binary shaders in a shared memory segment. Reviewed-by: Robert Griebl Reviewed-by: Samuel Rødal
Diffstat (limited to 'src/opengl/opengl.pro')
-rw-r--r--src/opengl/opengl.pro4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 682e620..a089d55 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -60,7 +60,9 @@ SOURCES += qgl.cpp \
gl2paintengineex/qglcustomshaderstage_p.h \
gl2paintengineex/qtriangulatingstroker_p.h \
gl2paintengineex/qtriangulator_p.h \
- gl2paintengineex/qtextureglyphcache_gl_p.h
+ gl2paintengineex/qtextureglyphcache_gl_p.h \
+ gl2paintengineex/qglshadercache_p.h \
+ gl2paintengineex/qglshadercache_meego_p.h
SOURCES += qglshaderprogram.cpp \
qglpixmapfilter.cpp \