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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-12-04 07:17:00 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-12-04 07:17:00 (GMT)
commitc0b81480b2909b18ac15bdd124a562ae005c2f41 (patch)
tree8cb3feb9ed332d5211e78c6bc829c3577d098f8f /src/opengl/qgl.cpp
parent108ab335537d20bc74aa9115d46cf91243223c4e (diff)
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Rebind window surface fbo after native GL rendering
If the user called QGLFramebufferObject::bind()/release() during a beginNativePainting() callout, the release() would reset the context's fbo to zero, not the actual window surface fbo. Task-number: QTBUG-6204 Reviewed-by: Tom
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r--src/opengl/qgl.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 5ada125..94b8aa5 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -1495,6 +1495,7 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
version_flags_cached = false;
version_flags = QGLFormat::OpenGL_Version_None;
current_fbo = 0;
+ default_fbo = 0;
active_engine = 0;
}