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authorTom Cooksey <thomas.cooksey@nokia.com>2010-04-13 12:51:51 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-04-14 12:51:50 (GMT)
commitb331a74b8fd71ba803e2cf2a9e0c49e1d3538f40 (patch)
tree84937c7c4908cfc444fe6645a9373248c69fc946 /src/opengl/qgl.cpp
parent9ad274406a0f893f9a595aac7031deac2b25afbd (diff)
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Support building with desktop OpenGL managed via EGL
This mostly replaces lots of QT_OPENGL_ES defines with QT_NO_EGL instead. It also switches off EGL auto-detection by default. This is to make sure we default to using GLX on systems with both EGL and desktop OpenGL. If -opengl es1|es2 or -openvg is specified, then EGL auto-detection is switched back on (as a requirement. If configure auto-detects OpenGL ES it also switches on EGL auto-detection, but failue then just disables both EGL & OpenGL. As a side effect, this patch also fixes building Qt when both EGL and glx are avaliable, as they are in Mesa >= 7.8.0. Reviewed-by: Trond Task-number: QTBUG-9691
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r--src/opengl/qgl.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 5595e02..4e1a63c 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -49,7 +49,7 @@
#include "private/qpixmap_x11_p.h"
#define INT32 dummy_INT32
#define INT8 dummy_INT8
-#if !defined(QT_OPENGL_ES)
+#ifdef QT_NO_EGL
# include <GL/glx.h>
#endif
#undef INT32
@@ -1582,7 +1582,7 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
# endif
vi = 0;
#endif
-#if defined(QT_OPENGL_ES)
+#ifndef QT_NO_EGL
ownsEglContext = false;
eglContext = 0;
eglSurface = EGL_NO_SURFACE;
@@ -3950,7 +3950,7 @@ bool QGLWidget::event(QEvent *e)
}
}
-#if defined(QT_OPENGL_ES)
+#ifndef QT_NO_EGL
// A re-parent is likely to destroy the X11 window and re-create it. It is important
// that we free the EGL surface _before_ the winID changes - otherwise we can leak.
if (e->type() == QEvent::ParentAboutToChange)
@@ -4909,7 +4909,7 @@ void QGLWidget::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QM
}
#endif
-#if !defined(QT_OPENGL_ES_1)
+#ifndef QT_OPENGL_ES_1
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_2_engine)
#endif