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authorLars Knoll <lars.knoll@nokia.com>2009-03-23 09:34:13 (GMT)
committerSimon Hausmann <simon.hausmann@nokia.com>2009-03-23 09:34:13 (GMT)
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Long live Qt!
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qapplication.h"
+#include "qplatformdefs.h"
+#include "qgl.h"
+#include <qdebug.h>
+
+#if defined(Q_WS_X11)
+#include "private/qt_x11_p.h"
+#include "private/qpixmap_x11_p.h"
+#define INT32 dummy_INT32
+#define INT8 dummy_INT8
+#if !defined(QT_OPENGL_ES)
+# include <GL/glx.h>
+#endif
+#undef INT32
+#undef INT8
+#include "qx11info_x11.h"
+#elif defined(Q_WS_MAC)
+# include <private/qt_mac_p.h>
+#endif
+
+#include <stdlib.h> // malloc
+
+#include "qpixmap.h"
+#include "qimage.h"
+#include "qgl_p.h"
+
+#if defined(QT_OPENGL_ES_2)
+#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
+#else
+#include <private/qpaintengine_opengl_p.h>
+#endif
+
+#include <private/qimage_p.h>
+#include <private/qpixmapdata_p.h>
+#include <private/qpixmapdata_gl_p.h>
+#include "qcolormap.h"
+#include "qcache.h"
+#include "qfile.h"
+#include "qlibrary.h"
+
+
+QT_BEGIN_NAMESPACE
+
+#ifdef QT_OPENGL_ES_1_CL
+#include "qgl_cl_p.h"
+#endif
+
+
+#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
+QGLExtensionFuncs QGLContextPrivate::qt_extensionFuncs;
+#endif
+
+QThreadStorage<QGLThreadContext *> qgl_context_storage;
+
+Q_GLOBAL_STATIC(QGLFormat, qgl_default_format)
+
+class QGLDefaultOverlayFormat: public QGLFormat
+{
+public:
+ inline QGLDefaultOverlayFormat()
+ {
+ setOption(QGL::FormatOption(0xffff << 16)); // turn off all options
+ setOption(QGL::DirectRendering);
+ setPlane(1);
+ }
+};
+Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance)
+
+QGLExtensions::Extensions QGLExtensions::glExtensions = 0;
+bool QGLExtensions::nvidiaFboNeedsFinish = false;
+
+#ifndef APIENTRY
+# define APIENTRY
+#endif
+typedef void (APIENTRY *pfn_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei,
+ GLsizei, GLint, GLsizei, const GLvoid *);
+static pfn_glCompressedTexImage2DARB qt_glCompressedTexImage2DARB = 0;
+
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy)
+QGLSignalProxy *QGLSignalProxy::instance()
+{
+ return theSignalProxy();
+}
+
+/*!
+ \namespace QGL
+
+ \brief The QGL namespace specifies miscellaneous identifiers used
+ in the Qt OpenGL module.
+
+ \ingroup multimedia
+*/
+
+/*!
+ \enum QGL::FormatOption
+
+ This enum specifies the format options that can be used to configure an OpenGL
+ context. These are set using QGLFormat::setOption().
+
+ \value DoubleBuffer Specifies the use of double buffering.
+ \value DepthBuffer Enables the use of a depth buffer.
+ \value Rgba Specifies that the context should use RGBA as its pixel format.
+ \value AlphaChannel Enables the use of an alpha channel.
+ \value AccumBuffer Enables the use of an accumulation buffer.
+ \value StencilBuffer Enables the use of a stencil buffer.
+ \value StereoBuffers Enables the use of a stereo buffers for use with visualization hardware.
+ \value DirectRendering Specifies that the context is used for direct rendering to a display.
+ \value HasOverlay Enables the use of an overlay.
+ \value SampleBuffers Enables the use of sample buffers.
+ \value SingleBuffer Specifies the use of a single buffer, as opposed to double buffers.
+ \value NoDepthBuffer Disables the use of a depth buffer.
+ \value ColorIndex Specifies that the context should use a color index as its pixel format.
+ \value NoAlphaChannel Disables the use of an alpha channel.
+ \value NoAccumBuffer Disables the use of an accumulation buffer.
+ \value NoStencilBuffer Disables the use of a stencil buffer.
+ \value NoStereoBuffers Disables the use of stereo buffers.
+ \value IndirectRendering Specifies that the context is used for indirect rendering to a buffer.
+ \value NoOverlay Disables the use of an overlay.
+ \value NoSampleBuffers Disables the use of sample buffers.
+
+ \sa {Sample Buffers Example}
+*/
+
+/*****************************************************************************
+ QGLFormat implementation
+ *****************************************************************************/
+
+
+/*!
+ \class QGLFormat
+ \brief The QGLFormat class specifies the display format of an OpenGL
+ rendering context.
+
+ \ingroup multimedia
+
+ A display format has several characteristics:
+ \list
+ \i \link setDoubleBuffer() Double or single buffering.\endlink
+ \i \link setDepth() Depth buffer.\endlink
+ \i \link setRgba() RGBA or color index mode.\endlink
+ \i \link setAlpha() Alpha channel.\endlink
+ \i \link setAccum() Accumulation buffer.\endlink
+ \i \link setStencil() Stencil buffer.\endlink
+ \i \link setStereo() Stereo buffers.\endlink
+ \i \link setDirectRendering() Direct rendering.\endlink
+ \i \link setOverlay() Presence of an overlay.\endlink
+ \i \link setPlane() The plane of an overlay format.\endlink
+ \i \link setSampleBuffers() Multisample buffers.\endlink
+ \endlist
+
+ You can also specify preferred bit depths for the depth buffer,
+ alpha buffer, accumulation buffer and the stencil buffer with the
+ functions: setDepthBufferSize(), setAlphaBufferSize(),
+ setAccumBufferSize() and setStencilBufferSize().
+
+ Note that even if you specify that you prefer a 32 bit depth
+ buffer (e.g. with setDepthBufferSize(32)), the format that is
+ chosen may not have a 32 bit depth buffer, even if there is a
+ format available with a 32 bit depth buffer. The main reason for
+ this is how the system dependant picking algorithms work on the
+ different platforms, and some format options may have higher
+ precedence than others.
+
+ You create and tell a QGLFormat object what rendering options you
+ want from an OpenGL rendering context.
+
+ OpenGL drivers or accelerated hardware may or may not support
+ advanced features such as alpha channel or stereographic viewing.
+ If you request some features that the driver/hardware does not
+ provide when you create a QGLWidget, you will get a rendering
+ context with the nearest subset of features.
+
+ There are different ways to define the display characteristics of
+ a rendering context. One is to create a QGLFormat and make it the
+ default for the entire application:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 0
+
+ Or you can specify the desired format when creating an object of
+ your QGLWidget subclass:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 1
+
+ After the widget has been created, you can find out which of the
+ requested features the system was able to provide:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 2
+
+ \legalese
+ OpenGL is a trademark of Silicon Graphics, Inc. in the
+ United States and other countries.
+ \endlegalese
+
+ \sa QGLContext, QGLWidget
+*/
+
+static inline void transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4])
+{
+#define M(row,col) m[col*4+row]
+ out[0] =
+ M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3];
+ out[1] =
+ M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3];
+ out[2] =
+ M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3];
+ out[3] =
+ M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3];
+#undef M
+}
+
+static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz,
+ const GLdouble model[16], const GLdouble proj[16],
+ const GLint viewport[4],
+ GLdouble * winx, GLdouble * winy, GLdouble * winz)
+{
+ GLdouble in[4], out[4];
+
+ in[0] = objx;
+ in[1] = objy;
+ in[2] = objz;
+ in[3] = 1.0;
+ transform_point(out, model, in);
+ transform_point(in, proj, out);
+
+ if (in[3] == 0.0)
+ return GL_FALSE;
+
+ in[0] /= in[3];
+ in[1] /= in[3];
+ in[2] /= in[3];
+
+ *winx = viewport[0] + (1 + in[0]) * viewport[2] / 2;
+ *winy = viewport[1] + (1 + in[1]) * viewport[3] / 2;
+
+ *winz = (1 + in[2]) / 2;
+ return GL_TRUE;
+}
+
+/*!
+ Constructs a QGLFormat object with the factory default settings:
+ \list
+ \i \link setDoubleBuffer() Double buffer:\endlink Enabled.
+ \i \link setDepth() Depth buffer:\endlink Enabled.
+ \i \link setRgba() RGBA:\endlink Enabled (i.e., color index disabled).
+ \i \link setAlpha() Alpha channel:\endlink Disabled.
+ \i \link setAccum() Accumulator buffer:\endlink Disabled.
+ \i \link setStencil() Stencil buffer:\endlink Disabled.
+ \i \link setStereo() Stereo:\endlink Disabled.
+ \i \link setDirectRendering() Direct rendering:\endlink Enabled.
+ \i \link setOverlay() Overlay:\endlink Disabled.
+ \i \link setPlane() Plane:\endlink 0 (i.e., normal plane).
+ \i \link setSampleBuffers() Multisample buffers:\endlink Disabled.
+ \endlist
+*/
+
+QGLFormat::QGLFormat()
+{
+ d = new QGLFormatPrivate;
+}
+
+
+/*!
+ Creates a QGLFormat object that is a copy of the current \link
+ defaultFormat() application default format\endlink.
+
+ If \a options is not 0, this copy is modified by these format
+ options. The \a options parameter should be \c FormatOption values
+ OR'ed together.
+
+ This constructor makes it easy to specify a certain desired format
+ in classes derived from QGLWidget, for example:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 3
+
+ Note that there are \c FormatOption values to turn format settings
+ both on and off, e.g. \c DepthBuffer and \c NoDepthBuffer,
+ \c DirectRendering and \c IndirectRendering, etc.
+
+ The \a plane parameter defaults to 0 and is the plane which this
+ format should be associated with. Not all OpenGL implementations
+ supports overlay/underlay rendering planes.
+
+ \sa defaultFormat(), setOption()
+*/
+
+QGLFormat::QGLFormat(QGL::FormatOptions options, int plane)
+{
+ d = new QGLFormatPrivate;
+ QGL::FormatOptions newOpts = options;
+ d->opts = defaultFormat().d->opts;
+ d->opts |= (newOpts & 0xffff);
+ d->opts &= ~(newOpts >> 16);
+ d->pln = plane;
+}
+
+/*!
+ Constructs a copy of \a other.
+*/
+
+QGLFormat::QGLFormat(const QGLFormat &other)
+{
+ d = new QGLFormatPrivate;
+ *d = *other.d;
+}
+
+/*!
+ Assigns \a other to this object.
+*/
+
+QGLFormat &QGLFormat::operator=(const QGLFormat &other)
+{
+ *d = *other.d;
+ return *this;
+}
+
+/*!
+ Destroys the QGLFormat.
+*/
+QGLFormat::~QGLFormat()
+{
+ delete d;
+}
+
+/*!
+ \fn bool QGLFormat::doubleBuffer() const
+
+ Returns true if double buffering is enabled; otherwise returns
+ false. Double buffering is enabled by default.
+
+ \sa setDoubleBuffer()
+*/
+
+/*!
+ If \a enable is true sets double buffering; otherwise sets single
+ buffering.
+
+ Double buffering is enabled by default.
+
+ Double buffering is a technique where graphics are rendered on an
+ off-screen buffer and not directly to the screen. When the drawing
+ has been completed, the program calls a swapBuffers() function to
+ exchange the screen contents with the buffer. The result is
+ flicker-free drawing and often better performance.
+
+ \sa doubleBuffer(), QGLContext::swapBuffers(),
+ QGLWidget::swapBuffers()
+*/
+
+void QGLFormat::setDoubleBuffer(bool enable)
+{
+ setOption(enable ? QGL::DoubleBuffer : QGL::SingleBuffer);
+}
+
+
+/*!
+ \fn bool QGLFormat::depth() const
+
+ Returns true if the depth buffer is enabled; otherwise returns
+ false. The depth buffer is enabled by default.
+
+ \sa setDepth(), setDepthBufferSize()
+*/
+
+/*!
+ If \a enable is true enables the depth buffer; otherwise disables
+ the depth buffer.
+
+ The depth buffer is enabled by default.
+
+ The purpose of a depth buffer (or Z-buffering) is to remove hidden
+ surfaces. Pixels are assigned Z values based on the distance to
+ the viewer. A pixel with a high Z value is closer to the viewer
+ than a pixel with a low Z value. This information is used to
+ decide whether to draw a pixel or not.
+
+ \sa depth(), setDepthBufferSize()
+*/
+
+void QGLFormat::setDepth(bool enable)
+{
+ setOption(enable ? QGL::DepthBuffer : QGL::NoDepthBuffer);
+}
+
+
+/*!
+ \fn bool QGLFormat::rgba() const
+
+ Returns true if RGBA color mode is set. Returns false if color
+ index mode is set. The default color mode is RGBA.
+
+ \sa setRgba()
+*/
+
+/*!
+ If \a enable is true sets RGBA mode. If \a enable is false sets
+ color index mode.
+
+ The default color mode is RGBA.
+
+ RGBA is the preferred mode for most OpenGL applications. In RGBA
+ color mode you specify colors as red + green + blue + alpha
+ quadruplets.
+
+ In color index mode you specify an index into a color lookup
+ table.
+
+ \sa rgba()
+*/
+
+void QGLFormat::setRgba(bool enable)
+{
+ setOption(enable ? QGL::Rgba : QGL::ColorIndex);
+}
+
+
+/*!
+ \fn bool QGLFormat::alpha() const
+
+ Returns true if the alpha buffer in the framebuffer is enabled;
+ otherwise returns false. The alpha buffer is disabled by default.
+
+ \sa setAlpha(), setAlphaBufferSize()
+*/
+
+/*!
+ If \a enable is true enables the alpha buffer; otherwise disables
+ the alpha buffer.
+
+ The alpha buffer is disabled by default.
+
+ The alpha buffer is typically used for implementing transparency
+ or translucency. The A in RGBA specifies the transparency of a
+ pixel.
+
+ \sa alpha(), setAlphaBufferSize()
+*/
+
+void QGLFormat::setAlpha(bool enable)
+{
+ setOption(enable ? QGL::AlphaChannel : QGL::NoAlphaChannel);
+}
+
+
+/*!
+ \fn bool QGLFormat::accum() const
+
+ Returns true if the accumulation buffer is enabled; otherwise
+ returns false. The accumulation buffer is disabled by default.
+
+ \sa setAccum(), setAccumBufferSize()
+*/
+
+/*!
+ If \a enable is true enables the accumulation buffer; otherwise
+ disables the accumulation buffer.
+
+ The accumulation buffer is disabled by default.
+
+ The accumulation buffer is used to create blur effects and
+ multiple exposures.
+
+ \sa accum(), setAccumBufferSize()
+*/
+
+void QGLFormat::setAccum(bool enable)
+{
+ setOption(enable ? QGL::AccumBuffer : QGL::NoAccumBuffer);
+}
+
+
+/*!
+ \fn bool QGLFormat::stencil() const
+
+ Returns true if the stencil buffer is enabled; otherwise returns
+ false. The stencil buffer is disabled by default.
+
+ \sa setStencil(), setStencilBufferSize()
+*/
+
+/*!
+ If \a enable is true enables the stencil buffer; otherwise
+ disables the stencil buffer.
+
+ The stencil buffer is disabled by default.
+
+ The stencil buffer masks certain parts of the drawing area so that
+ masked parts are not drawn on.
+
+ \sa stencil(), setStencilBufferSize()
+*/
+
+void QGLFormat::setStencil(bool enable)
+{
+ setOption(enable ? QGL::StencilBuffer: QGL::NoStencilBuffer);
+}
+
+
+/*!
+ \fn bool QGLFormat::stereo() const
+
+ Returns true if stereo buffering is enabled; otherwise returns
+ false. Stereo buffering is disabled by default.
+
+ \sa setStereo()
+*/
+
+/*!
+ If \a enable is true enables stereo buffering; otherwise disables
+ stereo buffering.
+
+ Stereo buffering is disabled by default.
+
+ Stereo buffering provides extra color buffers to generate left-eye
+ and right-eye images.
+
+ \sa stereo()
+*/
+
+void QGLFormat::setStereo(bool enable)
+{
+ setOption(enable ? QGL::StereoBuffers : QGL::NoStereoBuffers);
+}
+
+
+/*!
+ \fn bool QGLFormat::directRendering() const
+
+ Returns true if direct rendering is enabled; otherwise returns
+ false.
+
+ Direct rendering is enabled by default.
+
+ \sa setDirectRendering()
+*/
+
+/*!
+ If \a enable is true enables direct rendering; otherwise disables
+ direct rendering.
+
+ Direct rendering is enabled by default.
+
+ Enabling this option will make OpenGL bypass the underlying window
+ system and render directly from hardware to the screen, if this is
+ supported by the system.
+
+ \sa directRendering()
+*/
+
+void QGLFormat::setDirectRendering(bool enable)
+{
+ setOption(enable ? QGL::DirectRendering : QGL::IndirectRendering);
+}
+
+/*!
+ \fn bool QGLFormat::sampleBuffers() const
+
+ Returns true if multisample buffer support is enabled; otherwise
+ returns false.
+
+ The multisample buffer is disabled by default.
+
+ \sa setSampleBuffers()
+*/
+
+/*!
+ If \a enable is true, a GL context with multisample buffer support
+ is picked; otherwise ignored.
+
+ \sa sampleBuffers(), setSamples(), samples()
+*/
+void QGLFormat::setSampleBuffers(bool enable)
+{
+ setOption(enable ? QGL::SampleBuffers : QGL::NoSampleBuffers);
+}
+
+/*!
+ Returns the number of samples per pixel when multisampling is
+ enabled. By default, the highest number of samples that is
+ available is used.
+
+ \sa setSampleBuffers(), sampleBuffers(), setSamples()
+*/
+int QGLFormat::samples() const
+{
+ return d->numSamples;
+}
+
+/*!
+ Set the preferred number of samples per pixel when multisampling
+ is enabled to \a numSamples. By default, the highest number of
+ samples available is used.
+
+ \sa setSampleBuffers(), sampleBuffers(), samples()
+*/
+void QGLFormat::setSamples(int numSamples)
+{
+ if (numSamples < 0) {
+ qWarning("QGLFormat::setSamples: Cannot have negative number of samples per pixel %d", numSamples);
+ return;
+ }
+ d->numSamples = numSamples;
+}
+
+/*!
+ \since 4.2
+
+ Set the preferred swap interval. This can be used to sync the GL
+ drawing into a system window to the vertical refresh of the screen.
+ Setting an \a interval value of 0 will turn the vertical refresh syncing
+ off, any value higher than 0 will turn the vertical syncing on.
+
+ Under Windows and under X11, where the \c{WGL_EXT_swap_control}
+ and \c{GLX_SGI_video_sync} extensions are used, the \a interval
+ parameter can be used to set the minimum number of video frames
+ that are displayed before a buffer swap will occur. In effect,
+ setting the \a interval to 10, means there will be 10 vertical
+ retraces between every buffer swap.
+
+ Under Windows the \c{WGL_EXT_swap_control} extension has to be present,
+ and under X11 the \c{GLX_SGI_video_sync} extension has to be present.
+*/
+void QGLFormat::setSwapInterval(int interval)
+{
+ d->swapInterval = interval;
+}
+
+/*!
+ \since 4.2
+
+ Returns the currently set swap interval. -1 is returned if setting
+ the swap interval isn't supported in the system GL implementation.
+*/
+int QGLFormat::swapInterval() const
+{
+ return d->swapInterval;
+}
+
+/*!
+ \fn bool QGLFormat::hasOverlay() const
+
+ Returns true if overlay plane is enabled; otherwise returns false.
+
+ Overlay is disabled by default.
+
+ \sa setOverlay()
+*/
+
+/*!
+ If \a enable is true enables an overlay plane; otherwise disables
+ the overlay plane.
+
+ Enabling the overlay plane will cause QGLWidget to create an
+ additional context in an overlay plane. See the QGLWidget
+ documentation for further information.
+
+ \sa hasOverlay()
+*/
+
+void QGLFormat::setOverlay(bool enable)
+{
+ setOption(enable ? QGL::HasOverlay : QGL::NoOverlay);
+}
+
+/*!
+ Returns the plane of this format. The default for normal formats
+ is 0, which means the normal plane. The default for overlay
+ formats is 1, which is the first overlay plane.
+
+ \sa setPlane()
+*/
+int QGLFormat::plane() const
+{
+ return d->pln;
+}
+
+/*!
+ Sets the requested plane to \a plane. 0 is the normal plane, 1 is
+ the first overlay plane, 2 is the second overlay plane, etc.; -1,
+ -2, etc. are underlay planes.
+
+ Note that in contrast to other format specifications, the plane
+ specifications will be matched exactly. This means that if you
+ specify a plane that the underlying OpenGL system cannot provide,
+ an \link QGLWidget::isValid() invalid\endlink QGLWidget will be
+ created.
+
+ \sa plane()
+*/
+void QGLFormat::setPlane(int plane)
+{
+ d->pln = plane;
+}
+
+/*!
+ Sets the format option to \a opt.
+
+ \sa testOption()
+*/
+
+void QGLFormat::setOption(QGL::FormatOptions opt)
+{
+ if (opt & 0xffff)
+ d->opts |= opt;
+ else
+ d->opts &= ~(opt >> 16);
+}
+
+
+
+/*!
+ Returns true if format option \a opt is set; otherwise returns false.
+
+ \sa setOption()
+*/
+
+bool QGLFormat::testOption(QGL::FormatOptions opt) const
+{
+ if (opt & 0xffff)
+ return (d->opts & opt) != 0;
+ else
+ return (d->opts & (opt >> 16)) == 0;
+}
+
+/*!
+ Set the minimum depth buffer size to \a size.
+
+ \sa depthBufferSize(), setDepth(), depth()
+*/
+void QGLFormat::setDepthBufferSize(int size)
+{
+ if (size < 0) {
+ qWarning("QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size %d", size);
+ return;
+ }
+ d->depthSize = size;
+}
+
+/*!
+ Returns the depth buffer size.
+
+ \sa depth(), setDepth(), setDepthBufferSize()
+*/
+int QGLFormat::depthBufferSize() const
+{
+ return d->depthSize;
+}
+
+/*!
+ \since 4.2
+
+ Set the preferred red buffer size to \a size.
+
+ \sa setGreenBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
+*/
+void QGLFormat::setRedBufferSize(int size)
+{
+ if (size < 0) {
+ qWarning("QGLFormat::setRedBufferSize: Cannot set negative red buffer size %d", size);
+ return;
+ }
+ d->redSize = size;
+}
+
+/*!
+ \since 4.2
+
+ Returns the red buffer size.
+
+ \sa setRedBufferSize()
+*/
+int QGLFormat::redBufferSize() const
+{
+ return d->redSize;
+}
+
+/*!
+ \since 4.2
+
+ Set the preferred green buffer size to \a size.
+
+ \sa setRedBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
+*/
+void QGLFormat::setGreenBufferSize(int size)
+{
+ if (size < 0) {
+ qWarning("QGLFormat::setGreenBufferSize: Cannot set negative green buffer size %d", size);
+ return;
+ }
+ d->greenSize = size;
+}
+
+/*!
+ \since 4.2
+
+ Returns the green buffer size.
+
+ \sa setGreenBufferSize()
+*/
+int QGLFormat::greenBufferSize() const
+{
+ return d->greenSize;
+}
+
+/*!
+ \since 4.2
+
+ Set the preferred blue buffer size to \a size.
+
+ \sa setRedBufferSize(), setGreenBufferSize(), setAlphaBufferSize()
+*/
+void QGLFormat::setBlueBufferSize(int size)
+{
+ if (size < 0) {
+ qWarning("QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size %d", size);
+ return;
+ }
+ d->blueSize = size;
+}
+
+/*!
+ \since 4.2
+
+ Returns the blue buffer size.
+
+ \sa setBlueBufferSize()
+*/
+int QGLFormat::blueBufferSize() const
+{
+ return d->blueSize;
+}
+
+/*!
+ Set the preferred alpha buffer size to \a size.
+ This function implicitly enables the alpha channel.
+
+ \sa setRedBufferSize(), setGreenBufferSize(), alphaBufferSize()
+*/
+void QGLFormat::setAlphaBufferSize(int size)
+{
+ if (size < 0) {
+ qWarning("QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size %d", size);
+ return;
+ }
+ d->alphaSize = size;
+ setOption(QGL::AlphaChannel);
+}
+
+/*!
+ Returns the alpha buffer size.
+
+ \sa alpha(), setAlpha(), setAlphaBufferSize()
+*/
+int QGLFormat::alphaBufferSize() const
+{
+ return d->alphaSize;
+}
+
+/*!
+ Set the preferred accumulation buffer size, where \a size is the
+ bit depth for each RGBA component.
+
+ \sa accum(), setAccum(), accumBufferSize()
+*/
+void QGLFormat::setAccumBufferSize(int size)
+{
+ if (size < 0) {
+ qWarning("QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size %d", size);
+ return;
+ }
+ d->accumSize = size;
+}
+
+/*!
+ Returns the accumulation buffer size.
+
+ \sa setAccumBufferSize(), accum(), setAccum()
+*/
+int QGLFormat::accumBufferSize() const
+{
+ return d->accumSize;
+}
+
+/*!
+ Set the preferred stencil buffer size to \a size.
+
+ \sa stencilBufferSize(), setStencil(), stencil()
+*/
+void QGLFormat::setStencilBufferSize(int size)
+{
+ if (size < 0) {
+ qWarning("QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size %d", size);
+ return;
+ }
+ d->stencilSize = size;
+}
+
+/*!
+ Returns the stencil buffer size.
+
+ \sa stencil(), setStencil(), setStencilBufferSize()
+*/
+int QGLFormat::stencilBufferSize() const
+{
+ return d->stencilSize;
+}
+
+/*!
+ \fn bool QGLFormat::hasOpenGL()
+
+ Returns true if the window system has any OpenGL support;
+ otherwise returns false.
+
+ \warning This function must not be called until the QApplication
+ object has been created.
+*/
+
+
+
+/*!
+ \fn bool QGLFormat::hasOpenGLOverlays()
+
+ Returns true if the window system supports OpenGL overlays;
+ otherwise returns false.
+
+ \warning This function must not be called until the QApplication
+ object has been created.
+*/
+
+QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(const QString &versionString)
+{
+ QGLFormat::OpenGLVersionFlags versionFlags = QGLFormat::OpenGL_Version_None;
+
+ if (versionString.startsWith(QLatin1String("OpenGL ES"))) {
+ QStringList parts = versionString.split(QLatin1Char(' '));
+ if (parts.size() >= 3) {
+ if (parts[2].startsWith(QLatin1String("1."))) {
+ if (parts[1].endsWith(QLatin1String("-CM"))) {
+ versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_0 |
+ QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
+ if (parts[2].startsWith(QLatin1String("1.1")))
+ versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_1 |
+ QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
+ }
+ else {
+ // Not -CM, must be CL, CommonLite
+ versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
+ if (parts[2].startsWith(QLatin1String("1.1")))
+ versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
+ }
+ }
+ else {
+ // OpenGL ES version 2.0 or higher
+ versionFlags |= QGLFormat::OpenGL_ES_Version_2_0;
+ }
+ }
+ else {
+ // if < 3 parts to the name, it is an unrecognised OpenGL ES
+ qWarning("Unrecognised OpenGL ES version");
+ }
+ }
+ else {
+ // not ES, regular OpenGL, the version numbers are first in the string
+ if (versionString.startsWith(QLatin1String("1."))) {
+ switch (versionString[2].toAscii()) {
+ case '5':
+ versionFlags |= QGLFormat::OpenGL_Version_1_5;
+ case '4':
+ versionFlags |= QGLFormat::OpenGL_Version_1_4;
+ case '3':
+ versionFlags |= QGLFormat::OpenGL_Version_1_3;
+ case '2':
+ versionFlags |= QGLFormat::OpenGL_Version_1_2;
+ case '1':
+ versionFlags |= QGLFormat::OpenGL_Version_1_1;
+ default:
+ break;
+ }
+ }
+ else if (versionString.startsWith(QLatin1String("2."))) {
+ versionFlags |= QGLFormat::OpenGL_Version_1_1 |
+ QGLFormat::OpenGL_Version_1_2 |
+ QGLFormat::OpenGL_Version_1_3 |
+ QGLFormat::OpenGL_Version_1_4 |
+ QGLFormat::OpenGL_Version_1_5 |
+ QGLFormat::OpenGL_Version_2_0;
+ QString minorVersion = versionString.section(QLatin1Char(' '), 0, 0).section(QLatin1Char('.'), 1, 1);
+ if (minorVersion == QChar(QLatin1Char('1')))
+ versionFlags |= QGLFormat::OpenGL_Version_2_1;
+ }
+ else if (versionString.startsWith(QLatin1String("3."))) {
+ versionFlags |= QGLFormat::OpenGL_Version_1_1 |
+ QGLFormat::OpenGL_Version_1_2 |
+ QGLFormat::OpenGL_Version_1_3 |
+ QGLFormat::OpenGL_Version_1_4 |
+ QGLFormat::OpenGL_Version_1_5 |
+ QGLFormat::OpenGL_Version_2_0 |
+ QGLFormat::OpenGL_Version_2_1 |
+ QGLFormat::OpenGL_Version_3_0;
+ }
+ else
+ qWarning("Unrecognised OpenGL version");
+ }
+ return versionFlags;
+}
+
+/*!
+ \enum QGLFormat::OpenGLVersionFlag
+ \since 4.2
+
+ This enum describes the various OpenGL versions that are
+ recognized by Qt. Use the QGLFormat::openGLVersionFlags() function
+ to identify which versions that are supported at runtime.
+
+ \value OpenGL_Version_None If no OpenGL is present or if no OpenGL context is current.
+
+ \value OpenGL_Version_1_1 OpenGL version 1.1 or higher is present.
+
+ \value OpenGL_Version_1_2 OpenGL version 1.2 or higher is present.
+
+ \value OpenGL_Version_1_3 OpenGL version 1.3 or higher is present.
+
+ \value OpenGL_Version_1_4 OpenGL version 1.4 or higher is present.
+
+ \value OpenGL_Version_1_5 OpenGL version 1.5 or higher is present.
+
+ \value OpenGL_Version_2_0 OpenGL version 2.0 or higher is present.
+ Note that version 2.0 supports all the functionality of version 1.5.
+
+ \value OpenGL_Version_2_1 OpenGL version 2.1 or higher is present.
+
+ \value OpenGL_Version_3_0 OpenGL version 3.0 or higher is present.
+
+ \value OpenGL_ES_CommonLite_Version_1_0 OpenGL ES version 1.0 Common Lite or higher is present.
+
+ \value OpenGL_ES_Common_Version_1_0 OpenGL ES version 1.0 Common or higher is present.
+ The Common profile supports all the features of Common Lite.
+
+ \value OpenGL_ES_CommonLite_Version_1_1 OpenGL ES version 1.1 Common Lite or higher is present.
+
+ \value OpenGL_ES_Common_Version_1_1 OpenGL ES version 1.1 Common or higher is present.
+ The Common profile supports all the features of Common Lite.
+
+ \value OpenGL_ES_Version_2_0 OpenGL ES version 2.0 or higher is present.
+ Note that OpenGL ES version 2.0 does not support all the features of OpenGL ES 1.x.
+ So if OpenGL_ES_Version_2_0 is returned, none of the ES 1.x flags are returned.
+
+ See also \l{http://www.opengl.org} for more information about the different
+ revisions of OpenGL.
+
+ \sa openGLVersionFlags()
+*/
+
+/*!
+ \since 4.2
+
+ Identifies, at runtime, which OpenGL versions that are supported
+ by the current platform.
+
+ Note that if OpenGL version 1.5 is supported, its predecessors
+ (i.e., version 1.4 and lower) are also supported. To identify the
+ support of a particular feature, like multi texturing, test for
+ the version in which the feature was first introduced (i.e.,
+ version 1.3 in the case of multi texturing) to adapt to the largest
+ possible group of runtime platforms.
+
+ This function needs a valid current OpenGL context to work;
+ otherwise it will return OpenGL_Version_None.
+
+ \sa hasOpenGL(), hasOpenGLOverlays()
+*/
+QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags()
+{
+ static bool cachedDefault = false;
+ static OpenGLVersionFlags defaultVersionFlags = OpenGL_Version_None;
+ QGLContext *currentCtx = const_cast<QGLContext *>(QGLContext::currentContext());
+ QGLWidget *dummy = 0;
+
+ if (currentCtx && currentCtx->d_func()->version_flags_cached)
+ return currentCtx->d_func()->version_flags;
+
+ if (!currentCtx) {
+ if (cachedDefault) {
+ return defaultVersionFlags;
+ } else {
+ cachedDefault = true;
+ if (!hasOpenGL())
+ return defaultVersionFlags;
+ dummy = new QGLWidget;
+ dummy->makeCurrent(); // glGetString() needs a current context
+ }
+ }
+
+ QString versionString(QLatin1String(reinterpret_cast<const char*>(glGetString(GL_VERSION))));
+ OpenGLVersionFlags versionFlags = qOpenGLVersionFlagsFromString(versionString);
+ if (currentCtx) {
+ currentCtx->d_func()->version_flags_cached = true;
+ currentCtx->d_func()->version_flags = versionFlags;
+ }
+ if (dummy) {
+ defaultVersionFlags = versionFlags;
+ delete dummy;
+ }
+
+ return versionFlags;
+}
+
+
+/*!
+ Returns the default QGLFormat for the application. All QGLWidgets
+ that are created use this format unless another format is
+ specified, e.g. when they are constructed.
+
+ If no special default format has been set using
+ setDefaultFormat(), the default format is the same as that created
+ with QGLFormat().
+
+ \sa setDefaultFormat()
+*/
+
+QGLFormat QGLFormat::defaultFormat()
+{
+ return *qgl_default_format();
+}
+
+/*!
+ Sets a new default QGLFormat for the application to \a f. For
+ example, to set single buffering as the default instead of double
+ buffering, your main() might contain code like this:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 4
+
+ \sa defaultFormat()
+*/
+
+void QGLFormat::setDefaultFormat(const QGLFormat &f)
+{
+ *qgl_default_format() = f;
+}
+
+
+/*!
+ Returns the default QGLFormat for overlay contexts.
+
+ The factory default overlay format is:
+ \list
+ \i \link setDoubleBuffer() Double buffer:\endlink Disabled.
+ \i \link setDepth() Depth buffer:\endlink Disabled.
+ \i \link setRgba() RGBA:\endlink Disabled (i.e., color index enabled).
+ \i \link setAlpha() Alpha channel:\endlink Disabled.
+ \i \link setAccum() Accumulator buffer:\endlink Disabled.
+ \i \link setStencil() Stencil buffer:\endlink Disabled.
+ \i \link setStereo() Stereo:\endlink Disabled.
+ \i \link setDirectRendering() Direct rendering:\endlink Enabled.
+ \i \link setOverlay() Overlay:\endlink Disabled.
+ \i \link setPlane() Plane:\endlink 1 (i.e., first overlay plane).
+ \endlist
+
+ \sa setDefaultFormat()
+*/
+
+QGLFormat QGLFormat::defaultOverlayFormat()
+{
+ return *defaultOverlayFormatInstance();
+}
+
+/*!
+ Sets a new default QGLFormat for overlay contexts to \a f. This
+ format is used whenever a QGLWidget is created with a format that
+ hasOverlay() enabled.
+
+ For example, to get a double buffered overlay context (if
+ available), use code like this:
+
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 5
+
+ As usual, you can find out after widget creation whether the
+ underlying OpenGL system was able to provide the requested
+ specification:
+
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 6
+
+ \sa defaultOverlayFormat()
+*/
+
+void QGLFormat::setDefaultOverlayFormat(const QGLFormat &f)
+{
+ QGLFormat *defaultFormat = defaultOverlayFormatInstance();
+ *defaultFormat = f;
+ // Make sure the user doesn't request that the overlays themselves
+ // have overlays, since it is unlikely that the system supports
+ // infinitely many planes...
+ defaultFormat->setOverlay(false);
+}
+
+
+/*!
+ Returns true if all the options of the two QGLFormats are equal;
+ otherwise returns false.
+*/
+
+bool operator==(const QGLFormat& a, const QGLFormat& b)
+{
+ return (int) a.d->opts == (int) b.d->opts && a.d->pln == b.d->pln && a.d->alphaSize == b.d->alphaSize
+ && a.d->accumSize == b.d->accumSize && a.d->stencilSize == b.d->stencilSize
+ && a.d->depthSize == b.d->depthSize;
+}
+
+
+/*!
+ Returns false if all the options of the two QGLFormats are equal;
+ otherwise returns true.
+*/
+
+bool operator!=(const QGLFormat& a, const QGLFormat& b)
+{
+ return !(a == b);
+}
+
+/*****************************************************************************
+ QGLContext implementation
+ *****************************************************************************/
+void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
+{
+ Q_Q(QGLContext);
+ glFormat = reqFormat = format;
+ valid = false;
+ q->setDevice(dev);
+#if defined(Q_WS_X11)
+ pbuf = 0;
+ gpm = 0;
+ vi = 0;
+ screen = QX11Info::appScreen();
+#endif
+#if defined(Q_WS_WIN)
+ dc = 0;
+ win = 0;
+ pixelFormatId = 0;
+ cmap = 0;
+ hbitmap = 0;
+ hbitmap_hdc = 0;
+#endif
+#if defined(Q_WS_MAC)
+# ifndef QT_MAC_USE_COCOA
+ update = false;
+# endif
+ vi = 0;
+#endif
+#if defined(QT_OPENGL_ES)
+ eglContext = 0;
+#endif
+ pbo = 0;
+ crWin = false;
+ initDone = false;
+ sharing = false;
+ clear_on_painter_begin = true;
+ max_texture_size = -1;
+ version_flags_cached = false;
+ version_flags = QGLFormat::OpenGL_Version_None;
+ current_fbo = 0;
+}
+
+QGLContext* QGLContext::currentCtx = 0;
+
+/*
+ Read back the contents of the currently bound framebuffer, used in
+ QGLWidget::grabFrameBuffer(), QGLPixelbuffer::toImage() and
+ QGLFramebufferObject::toImage()
+*/
+
+QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha)
+{
+ QImage img(size, alpha_format ? QImage::Format_ARGB32 : QImage::Format_RGB32);
+ int w = size.width();
+ int h = size.height();
+ glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ // OpenGL gives RGBA; Qt wants ARGB
+ uint *p = (uint*)img.bits();
+ uint *end = p + w*h;
+ if (alpha_format && include_alpha) {
+ while (p < end) {
+ uint a = *p << 24;
+ *p = (*p >> 8) | a;
+ p++;
+ }
+ } else {
+ // This is an old legacy fix for PowerPC based Macs, which
+ // we shouldn't remove
+ while (p < end) {
+ *p = 0xFF000000 | (*p>>8);
+ ++p;
+ }
+ }
+ } else {
+ // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
+ img = img.rgbSwapped();
+ }
+ return img.mirrored();
+}
+
+// returns the highest number closest to v, which is a power of 2
+// NB! assumes 32 bit ints
+int qt_next_power_of_two(int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ ++v;
+ return v;
+}
+
+class QGLTexture {
+public:
+ QGLTexture(const QGLContext *ctx, GLuint tx_id, GLenum tx_target, bool _clean = false)
+ : context(ctx), id(tx_id), target(tx_target), clean(_clean) {}
+ ~QGLTexture() {
+ if (clean) {
+ QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());
+ QGLContext *ctx = const_cast<QGLContext *>(context);
+ bool switch_context = current && current != ctx && !qgl_share_reg()->checkSharing(current, ctx);
+ if (switch_context)
+ ctx->makeCurrent();
+ glDeleteTextures(1, &id);
+ if (switch_context)
+ current->makeCurrent();
+ }
+ }
+
+ const QGLContext *context;
+ GLuint id;
+ GLenum target;
+ bool clean;
+};
+
+typedef QCache<qint64, QGLTexture> QGLTextureCache;
+static int qt_tex_cache_limit = 64*1024; // cache ~64 MB worth of textures - this is not accurate though
+static QGLTextureCache *qt_tex_cache = 0;
+
+typedef void (*_qt_pixmap_cleanup_hook_64)(qint64);
+typedef void (*_qt_image_cleanup_hook_64)(qint64);
+
+extern Q_GUI_EXPORT _qt_pixmap_cleanup_hook_64 qt_pixmap_cleanup_hook_64;
+extern Q_GUI_EXPORT _qt_image_cleanup_hook_64 qt_image_cleanup_hook_64;
+
+// DDS format structure
+struct DDSFormat {
+ quint32 dwSize;
+ quint32 dwFlags;
+ quint32 dwHeight;
+ quint32 dwWidth;
+ quint32 dwLinearSize;
+ quint32 dummy1;
+ quint32 dwMipMapCount;
+ quint32 dummy2[11];
+ struct {
+ quint32 dummy3[2];
+ quint32 dwFourCC;
+ quint32 dummy4[5];
+ } ddsPixelFormat;
+};
+
+// compressed texture pixel formats
+#define FOURCC_DXT1 0x31545844
+#define FOURCC_DXT2 0x32545844
+#define FOURCC_DXT3 0x33545844
+#define FOURCC_DXT4 0x34545844
+#define FOURCC_DXT5 0x35545844
+
+#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_GENERATE_MIPMAP_SGIS
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+Q_GLOBAL_STATIC(QGLShareRegister, _qgl_share_reg);
+Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
+{
+ return _qgl_share_reg();
+}
+
+/*!
+ \class QGLContext
+ \brief The QGLContext class encapsulates an OpenGL rendering context.
+
+ \ingroup multimedia
+
+ An OpenGL rendering context is a complete set of OpenGL state
+ variables. The rendering context's \l {QGL::FormatOption} {format}
+ is set in the constructor, but it can also be set later with
+ setFormat(). The format options that are actually set are returned
+ by format(); the options you asked for are returned by
+ requestedFormat(). Note that after a QGLContext object has been
+ constructed, the actual OpenGL context must be created by
+ explicitly calling the \link create() create()\endlink
+ function. The makeCurrent() function makes this context the
+ current rendering context. You can make \e no context current
+ using doneCurrent(). The reset() function will reset the context
+ and make it invalid.
+
+ You can examine properties of the context with, e.g. isValid(),
+ isSharing(), initialized(), windowCreated() and
+ overlayTransparentColor().
+
+ If you're using double buffering you can swap the screen contents
+ with the off-screen buffer using swapBuffers().
+
+ Please note that QGLContext is not thread safe.
+*/
+
+
+/*!
+ \obsolete
+
+ Constructs an OpenGL context for the given paint \a device, which
+ can be a widget or a pixmap. The \a format specifies several
+ display options for the context.
+
+ If the underlying OpenGL/Window system cannot satisfy all the
+ features requested in \a format, the nearest subset of features
+ will be used. After creation, the format() method will return the
+ actual format obtained.
+
+ Note that after a QGLContext object has been constructed, \l
+ create() must be called explicitly to create the actual OpenGL
+ context. The context will be \l {isValid()}{invalid} if it was not
+ possible to obtain a GL context at all.
+*/
+
+QGLContext::QGLContext(const QGLFormat &format, QPaintDevice *device)
+{
+ d_ptr = new QGLContextPrivate(this);
+ Q_D(QGLContext);
+ d->init(device, format);
+}
+
+/*!
+ Constructs an OpenGL context with the given \a format which
+ specifies several display options for the context.
+
+ If the underlying OpenGL/Window system cannot satisfy all the
+ features requested in \a format, the nearest subset of features
+ will be used. After creation, the format() method will return the
+ actual format obtained.
+
+ Note that after a QGLContext object has been constructed, \l
+ create() must be called explicitly to create the actual OpenGL
+ context. The context will be \l {isValid()}{invalid} if it was not
+ possible to obtain a GL context at all.
+
+ \sa format(), isValid()
+*/
+QGLContext::QGLContext(const QGLFormat &format)
+{
+ d_ptr = new QGLContextPrivate(this);
+ Q_D(QGLContext);
+ d->init(0, format);
+}
+
+/*!
+ Destroys the OpenGL context and frees its resources.
+*/
+
+QGLContext::~QGLContext()
+{
+ Q_D(QGLContext);
+ // remove any textures cached in this context
+ if (qt_tex_cache) {
+ QList<qint64> keys = qt_tex_cache->keys();
+ for (int i = 0; i < keys.size(); ++i) {
+ const qint64 &key = keys.at(i);
+ if (qt_tex_cache->object(key)->context == this)
+ qt_tex_cache->remove(key);
+ }
+ // ### thread safety
+ if (qt_tex_cache->size() == 0) {
+ qt_pixmap_cleanup_hook_64 = 0;
+ qt_image_cleanup_hook_64 = 0;
+ delete qt_tex_cache;
+ qt_tex_cache = 0;
+ }
+ }
+
+ QGLSignalProxy::instance()->emitAboutToDestroyContext(this);
+ reset();
+ delete d;
+}
+
+void QGLContextPrivate::cleanup()
+{
+ Q_Q(QGLContext);
+ if (pbo) {
+ QGLContext *ctx = q;
+ glDeleteBuffersARB(1, &pbo);
+ pbo = 0;
+ }
+}
+
+typedef QHash<QString, GLuint> QGLDDSCache;
+Q_GLOBAL_STATIC(QGLDDSCache, qgl_dds_cache)
+
+/*!
+ \overload
+
+ Reads the DirectDrawSurface (DDS) compressed file \a fileName and
+ generates a 2D GL texture from it.
+
+ Only the DXT1, DXT3 and DXT5 DDS formats are supported.
+
+ Note that this will only work if the implementation supports the
+ \c GL_ARB_texture_compression and \c GL_EXT_texture_compression_s3tc
+ extensions.
+
+ \sa deleteTexture()
+*/
+
+GLuint QGLContext::bindTexture(const QString &fileName)
+{
+ if (!qt_glCompressedTexImage2DARB) {
+ qWarning("QGLContext::bindTexture(): The GL implementation does not support texture"
+ "compression extensions.");
+ return 0;
+ }
+
+ QGLDDSCache::const_iterator it = qgl_dds_cache()->constFind(fileName);
+ if (it != qgl_dds_cache()->constEnd()) {
+ glBindTexture(GL_TEXTURE_2D, it.value());
+ return it.value();
+ }
+
+ QFile f(fileName);
+ f.open(QIODevice::ReadOnly);
+
+ char tag[4];
+ f.read(&tag[0], 4);
+ if (strncmp(tag,"DDS ", 4) != 0) {
+ qWarning("QGLContext::bindTexture(): not a DDS image file.");
+ return 0;
+ }
+
+ DDSFormat ddsHeader;
+ f.read((char *) &ddsHeader, sizeof(DDSFormat));
+
+ if (!ddsHeader.dwLinearSize) {
+ qWarning("QGLContext::bindTexture() DDS image size is not valid.");
+ return 0;
+ }
+
+ int factor = 4;
+ int bufferSize = 0;
+ int blockSize = 16;
+ GLenum format;
+
+ switch(ddsHeader.ddsPixelFormat.dwFourCC) {
+ case FOURCC_DXT1:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ factor = 2;
+ blockSize = 8;
+ break;
+ case FOURCC_DXT3:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ break;
+ case FOURCC_DXT5:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ break;
+ default:
+ qWarning("QGLContext::bindTexture() DDS image format not supported.");
+ return 0;
+ }
+
+ if (ddsHeader.dwMipMapCount > 1)
+ bufferSize = ddsHeader.dwLinearSize * factor;
+ else
+ bufferSize = ddsHeader.dwLinearSize;
+
+ GLubyte *pixels = (GLubyte *) malloc(bufferSize*sizeof(GLubyte));
+ f.seek(ddsHeader.dwSize + 4);
+ f.read((char *) pixels, bufferSize);
+ f.close();
+
+ GLuint tx_id;
+ glGenTextures(1, &tx_id);
+ glBindTexture(GL_TEXTURE_2D, tx_id);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ int size;
+ int offset = 0;
+ int w = ddsHeader.dwWidth;
+ int h = ddsHeader.dwHeight;
+
+ // load mip-maps
+ for(int i = 0; i < (int) ddsHeader.dwMipMapCount; ++i) {
+ if (w == 0) w = 1;
+ if (h == 0) h = 1;
+
+ size = ((w+3)/4) * ((h+3)/4) * blockSize;
+ qt_glCompressedTexImage2DARB(GL_TEXTURE_2D, i, format, w, h, 0,
+ size, pixels + offset);
+ offset += size;
+
+ // half size for each mip-map level
+ w = w/2;
+ h = h/2;
+ }
+
+ free(pixels);
+
+ qgl_dds_cache()->insert(fileName, tx_id);
+ return tx_id;
+}
+
+/*
+ a hook that removes textures from the cache when a pixmap/image
+ is deref'ed
+*/
+static void qt_gl_clean_cache(qint64 cacheKey)
+{
+ // ### remove when the GL texture cache becomes thread-safe
+ if (qApp->thread() != QThread::currentThread())
+ return;
+ if (qt_tex_cache) {
+ QGLTexture *texture = qt_tex_cache->object(cacheKey);
+ if (texture && texture->clean)
+ qt_tex_cache->remove(cacheKey);
+ }
+}
+
+static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
+{
+ Q_ASSERT(dst.size() == img.size());
+ Q_ASSERT(dst.depth() == 32);
+ Q_ASSERT(img.depth() == 32);
+
+ const int width = img.width();
+ const int height = img.height();
+ const uint *p = (const uint*) img.scanLine(img.height() - 1);
+ uint *q = (uint*) dst.scanLine(0);
+
+ if (texture_format == GL_BGRA) {
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ // mirror + swizzle
+ for (int i=0; i < height; ++i) {
+ const uint *end = p + width;
+ while (p < end) {
+ *q = ((*p << 24) & 0xff000000)
+ | ((*p >> 24) & 0x000000ff)
+ | ((*p << 8) & 0x00ff0000)
+ | ((*p >> 8) & 0x0000ff00);
+ p++;
+ q++;
+ }
+ p -= 2 * width;
+ }
+ } else {
+ const uint bytesPerLine = img.bytesPerLine();
+ for (int i=0; i < height; ++i) {
+ memcpy(q, p, bytesPerLine);
+ q += width;
+ p -= width;
+ }
+ }
+ } else {
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ for (int i=0; i < height; ++i) {
+ const uint *end = p + width;
+ while (p < end) {
+ *q = (*p << 8) | ((*p >> 24) & 0xFF);
+ p++;
+ q++;
+ }
+ p -= 2 * width;
+ }
+ } else {
+ for (int i=0; i < height; ++i) {
+ const uint *end = p + width;
+ while (p < end) {
+ *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
+ p++;
+ q++;
+ }
+ p -= 2 * width;
+ }
+ }
+ }
+}
+
+QImage QGLContextPrivate::convertToGLFormat(const QImage &image, bool force_premul,
+ GLenum texture_format)
+{
+ QImage::Format target_format = image.format();
+ if (force_premul || image.format() != QImage::Format_ARGB32)
+ target_format = QImage::Format_ARGB32_Premultiplied;
+
+ QImage result(image.width(), image.height(), target_format);
+ convertToGLFormatHelper(result, image.convertToFormat(target_format), texture_format);
+ return result;
+}
+
+GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format,
+ const qint64 key, bool clean)
+{
+ Q_Q(QGLContext);
+
+ QGLContext *ctx = q;
+
+ bool use_pbo = false;
+ if (QGLExtensions::glExtensions & QGLExtensions::PixelBufferObject) {
+
+ use_pbo = qt_resolve_buffer_extensions(ctx);
+ if (use_pbo && pbo == 0)
+ glGenBuffersARB(1, &pbo);
+ }
+
+ // the GL_BGRA format is only present in GL version >= 1.2
+ GLenum texture_format = (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2)
+ ? GL_BGRA : GL_RGBA;
+ if (!qt_tex_cache) {
+ qt_tex_cache = new QGLTextureCache(qt_tex_cache_limit);
+ qt_pixmap_cleanup_hook_64 = qt_gl_clean_cache;
+ qt_image_cleanup_hook_64 = qt_gl_clean_cache;
+ }
+
+ // Scale the pixmap if needed. GL textures needs to have the
+ // dimensions 2^n+2(border) x 2^m+2(border).
+ int tx_w = qt_next_power_of_two(image.width());
+ int tx_h = qt_next_power_of_two(image.height());
+
+ // Note: the clean param is only true when a texture is bound
+ // from the QOpenGLPaintEngine - in that case we have to force
+ // a premultiplied texture format
+ QImage img = image;
+ if (( !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) &&
+ !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0) )
+ && (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height())))
+ {
+ img = image.scaled(tx_w, tx_h);
+ }
+
+ GLuint tx_id;
+ glGenTextures(1, &tx_id);
+ glBindTexture(target, tx_id);
+ glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ if (glFormat.directRendering()
+ && QGLExtensions::glExtensions & QGLExtensions::GenerateMipmap
+ && target == GL_TEXTURE_2D && !clean)
+ {
+ glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
+#ifndef QT_OPENGL_ES
+ glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
+#else
+ glTexParameterf(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
+#endif
+ glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ // Mipmap generation causes huge slowdown with PBO's for some reason
+ use_pbo = false;
+ } else {
+ glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+
+ uchar *ptr = 0;
+ if (use_pbo) {
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
+ glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, img.width() * img.height() * 4, 0, GL_STREAM_DRAW_ARB);
+ ptr = reinterpret_cast<uchar *>(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB));
+ }
+
+ if (ptr) {
+ QImage::Format target_format = img.format();
+ if (clean || img.format() != QImage::Format_ARGB32)
+ target_format = QImage::Format_ARGB32_Premultiplied;
+
+ QImage buffer(ptr, img.width(), img.height(), target_format);
+ convertToGLFormatHelper(buffer, img.convertToFormat(target_format), texture_format);
+ glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
+ glTexImage2D(target, 0, format, img.width(), img.height(), 0, texture_format, GL_UNSIGNED_BYTE, 0);
+ } else {
+ QImage tx = convertToGLFormat(img, clean, texture_format);
+ glTexImage2D(target, 0, format, tx.width(), tx.height(), 0, texture_format,
+ GL_UNSIGNED_BYTE, tx.bits());
+ }
+
+ if (use_pbo)
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+
+ // this assumes the size of a texture is always smaller than the max cache size
+ int cost = img.width()*img.height()*4/1024;
+ if (qt_tex_cache->totalCost() + cost > qt_tex_cache->maxCost()) {
+ // the cache is full - make an attempt to remove something
+ const QList<qint64> keys = qt_tex_cache->keys();
+ int i = 0;
+ while (i < qt_tex_cache->count()
+ && (qt_tex_cache->totalCost() + cost > qt_tex_cache->maxCost())) {
+ QGLTexture *tex = qt_tex_cache->object(keys.at(i));
+ if (tex->context == q)
+ qt_tex_cache->remove(keys.at(i));
+ ++i;
+ }
+ }
+ qt_tex_cache->insert(key, new QGLTexture(q, tx_id, target, clean), cost);
+ return tx_id;
+}
+
+bool QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target, GLuint *id)
+{
+ Q_Q(QGLContext);
+ if (qt_tex_cache) {
+ QGLTexture *texture = qt_tex_cache->object(key);
+ if (texture && texture->target == target
+ && (texture->context == q || qgl_share_reg()->checkSharing(q, texture->context)))
+ {
+ *id = texture->id;
+ return true;
+ }
+ }
+ return false;
+}
+
+/*! \internal */
+GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, bool clean)
+{
+ const qint64 key = image.cacheKey();
+ GLuint id;
+ if (textureCacheLookup(key, target, &id)) {
+ glBindTexture(target, id);
+ return id;
+ }
+ GLuint cached = bindTexture(image, target, format, key, clean);
+ const_cast<QImage &>(image).data_ptr()->is_cached = (cached > 0);
+ return cached;
+}
+
+/*! \internal */
+GLuint QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean)
+{
+#if !defined(QT_OPENGL_ES_2)
+ if (target == qt_gl_preferredTextureTarget() && pixmap.pixmapData()->classId() == QPixmapData::OpenGLClass) {
+ const QGLPixmapData *data = static_cast<const QGLPixmapData *>(pixmap.pixmapData());
+
+ if (data->isValidContext(QGLContext::currentContext()))
+ return data->bind();
+ }
+#endif
+
+ const qint64 key = pixmap.cacheKey();
+ GLuint id;
+ if (textureCacheLookup(key, target, &id)) {
+ glBindTexture(target, id);
+ return id;
+ }
+ GLuint cached = bindTexture(pixmap.toImage(), target, format, key, clean);
+ const_cast<QPixmap &>(pixmap).data_ptr()->is_cached = (cached > 0);
+ return cached;
+}
+
+/*! \internal */
+int QGLContextPrivate::maxTextureSize()
+{
+ if (max_texture_size != -1)
+ return max_texture_size;
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+
+#if defined(QT_OPENGL_ES)
+ return max_texture_size;
+#else
+ GLenum proxy = GL_PROXY_TEXTURE_2D;
+
+ GLint size;
+ GLint next = 64;
+ glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size);
+ if (size == 0) {
+ return max_texture_size;
+ }
+ do {
+ size = next;
+ next = size * 2;
+
+ if (next > max_texture_size)
+ break;
+ glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next);
+ } while (next > size);
+
+ max_texture_size = size;
+ return max_texture_size;
+#endif
+}
+
+/*!
+ Generates and binds a 2D GL texture to the current context, based
+ on \a image. The generated texture id is returned and can be used
+ in later \c glBindTexture() calls.
+
+ The \a target parameter specifies the texture target. The default
+ target is \c GL_TEXTURE_2D.
+
+ The \a format parameter sets the internal format for the
+ texture. The default format is \c GL_RGBA8.
+
+ If the GL implementation supports the \c GL_SGIS_generate_mipmap
+ extension, mipmaps will be automatically generated for the
+ texture. Mipmap generation is only supported for the \c
+ GL_TEXTURE_2D target.
+
+ The texture that is generated is cached, so multiple calls to
+ bindTexture() with the same QImage will return the same texture
+ id.
+
+ Note that we assume default values for the glPixelStore() and
+ glPixelTransfer() parameters.
+
+ \sa deleteTexture()
+*/
+GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
+{
+ Q_D(QGLContext);
+ return d->bindTexture(image, target, format, false);
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format)
+{
+ Q_D(QGLContext);
+ return d->bindTexture(image, GLenum(target), GLint(format), false);
+}
+#endif
+
+/*! \overload
+
+ Generates and binds a 2D GL texture based on \a pixmap.
+*/
+GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
+{
+ Q_D(QGLContext);
+ return d->bindTexture(pixmap, target, format, false);
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format)
+{
+ Q_D(QGLContext);
+ return d->bindTexture(pixmap, GLenum(target), GLint(format), false);
+}
+#endif
+
+/*!
+ Removes the texture identified by \a id from the texture cache,
+ and calls glDeleteTextures() to delete the texture from the
+ context.
+
+ \sa bindTexture()
+*/
+void QGLContext::deleteTexture(GLuint id)
+{
+ if (qt_tex_cache) {
+ QList<qint64> keys = qt_tex_cache->keys();
+ for (int i = 0; i < keys.size(); ++i) {
+ QGLTexture *tex = qt_tex_cache->object(keys.at(i));
+ if (tex->id == id && tex->context == this) {
+ tex->clean = true; // forces a glDeleteTextures() call
+ qt_tex_cache->remove(keys.at(i));
+ return;
+ }
+ }
+ }
+
+ // check the DDS cache if the texture wasn't found in the pixmap/image
+ // cache
+ QList<QString> ddsKeys = qgl_dds_cache()->keys();
+ for (int i = 0; i < ddsKeys.size(); ++i) {
+ GLuint texture = qgl_dds_cache()->value(ddsKeys.at(i));
+ if (id == texture) {
+ glDeleteTextures(1, &texture);
+ qgl_dds_cache()->remove(ddsKeys.at(i));
+ return;
+ }
+ }
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+void QGLContext::deleteTexture(QMacCompatGLuint id)
+{
+ return deleteTexture(GLuint(id));
+}
+#endif
+
+// qpaintengine_opengl.cpp
+#if !defined(QT_OPENGL_ES_2)
+extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array);
+#else
+void qt_add_rect_to_array(const QRectF &r, q_vertexType *array) {};
+#endif
+
+static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint textureHeight, GLenum textureTarget)
+{
+ q_vertexType tx = f2vt(1);
+ q_vertexType ty = f2vt(1);
+
+#ifdef QT_OPENGL_ES
+ Q_UNUSED(textureWidth);
+ Q_UNUSED(textureHeight);
+ Q_UNUSED(textureTarget);
+#else
+ if (textureTarget != GL_TEXTURE_2D) {
+ if (textureWidth == -1 || textureHeight == -1) {
+ glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth);
+ glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
+ }
+
+ tx = f2vt(textureWidth);
+ ty = f2vt(textureHeight);
+ }
+#endif
+
+ q_vertexType texCoordArray[4*2] = {
+ 0, ty, tx, ty, tx, 0, 0, 0
+ };
+
+ q_vertexType vertexArray[4*2];
+ qt_add_rect_to_array(target, vertexArray);
+
+#if !defined(QT_OPENGL_ES_2)
+ glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+#endif
+}
+
+/*!
+ \since 4.4
+
+ Draws the given texture, \a textureId, to the given target rectangle,
+ \a target, in OpenGL model space. The \a textureTarget should be a 2D
+ texture target.
+
+ Equivalent to the corresponding QGLContext::drawTexture().
+*/
+void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
+{
+#ifdef QT_OPENGL_ES
+ if (textureTarget != GL_TEXTURE_2D) {
+ qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES");
+ return;
+ }
+#else
+ const bool wasEnabled = glIsEnabled(GL_TEXTURE_2D);
+ GLint oldTexture;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
+#endif
+
+ glEnable(textureTarget);
+ glBindTexture(textureTarget, textureId);
+
+ qDrawTextureRect(target, -1, -1, textureTarget);
+
+#ifdef QT_OPENGL_ES
+ glDisable(textureTarget);
+#else
+ if (!wasEnabled)
+ glDisable(textureTarget);
+ glBindTexture(textureTarget, oldTexture);
+#endif
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+void QGLContext::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
+{
+ drawTexture(target, GLuint(textureId), GLenum(textureTarget));
+}
+#endif
+
+/*!
+ \since 4.4
+
+ Draws the given texture at the given \a point in OpenGL model
+ space. The \a textureTarget should be a 2D texture target.
+
+ Equivalent to the corresponding QGLContext::drawTexture().
+*/
+void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
+{
+ // this would be ok on OpenGL ES 2.0, but currently we don't have a define for that
+#ifdef QT_OPENGL_ES
+ Q_UNUSED(point);
+ Q_UNUSED(textureId);
+ Q_UNUSED(textureTarget);
+ qWarning("drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) not supported with OpenGL ES, use rect version instead");
+#else
+ const bool wasEnabled = glIsEnabled(GL_TEXTURE_2D);
+ GLint oldTexture;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
+
+ glEnable(textureTarget);
+ glBindTexture(textureTarget, textureId);
+
+ GLint textureWidth;
+ GLint textureHeight;
+
+ glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth);
+ glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
+
+ qDrawTextureRect(QRectF(point, QSizeF(textureWidth, textureHeight)), textureWidth, textureHeight, textureTarget);
+
+ if (!wasEnabled)
+ glDisable(textureTarget);
+ glBindTexture(textureTarget, oldTexture);
+#endif
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+void QGLContext::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
+{
+ drawTexture(point, GLuint(textureId), GLenum(textureTarget));
+}
+#endif
+
+
+/*!
+ This function sets the limit for the texture cache to \a size,
+ expressed in kilobytes.
+
+ By default, the cache limit is approximately 64 MB.
+
+ \sa textureCacheLimit()
+*/
+void QGLContext::setTextureCacheLimit(int size)
+{
+ qt_tex_cache_limit = size;
+ if (qt_tex_cache)
+ qt_tex_cache->setMaxCost(qt_tex_cache_limit);
+}
+
+/*!
+ Returns the current texture cache limit in kilobytes.
+
+ \sa setTextureCacheLimit()
+*/
+int QGLContext::textureCacheLimit()
+{
+ return qt_tex_cache_limit;
+}
+
+
+/*!
+ \fn QGLFormat QGLContext::format() const
+
+ Returns the frame buffer format that was obtained (this may be a
+ subset of what was requested).
+
+ \sa requestedFormat()
+*/
+
+/*!
+ \fn QGLFormat QGLContext::requestedFormat() const
+
+ Returns the frame buffer format that was originally requested in
+ the constructor or setFormat().
+
+ \sa format()
+*/
+
+/*!
+ Sets a \a format for this context. The context is \link reset()
+ reset\endlink.
+
+ Call create() to create a new GL context that tries to match the
+ new format.
+
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 7
+
+ \sa format(), reset(), create()
+*/
+
+void QGLContext::setFormat(const QGLFormat &format)
+{
+ Q_D(QGLContext);
+ reset();
+ d->glFormat = d->reqFormat = format;
+}
+
+/*!
+ \internal
+*/
+void QGLContext::setDevice(QPaintDevice *pDev)
+{
+ Q_D(QGLContext);
+ if (isValid())
+ reset();
+ d->paintDevice = pDev;
+ if (d->paintDevice && (d->paintDevice->devType() != QInternal::Widget
+ && d->paintDevice->devType() != QInternal::Pixmap
+ && d->paintDevice->devType() != QInternal::Pbuffer)) {
+ qWarning("QGLContext: Unsupported paint device type");
+ }
+}
+
+/*!
+ \fn bool QGLContext::isValid() const
+
+ Returns true if a GL rendering context has been successfully
+ created; otherwise returns false.
+*/
+
+/*!
+ \fn void QGLContext::setValid(bool valid)
+ \internal
+
+ Forces the GL rendering context to be valid.
+*/
+
+/*!
+ \fn bool QGLContext::isSharing() const
+
+ Returns true if this context is sharing its GL context with
+ another QGLContext, otherwise false is returned. Note that context
+ sharing might not be supported between contexts with different
+ formats.
+*/
+
+/*!
+ \fn bool QGLContext::deviceIsPixmap() const
+
+ Returns true if the paint device of this context is a pixmap;
+ otherwise returns false.
+*/
+
+/*!
+ \fn bool QGLContext::windowCreated() const
+
+ Returns true if a window has been created for this context;
+ otherwise returns false.
+
+ \sa setWindowCreated()
+*/
+
+/*!
+ \fn void QGLContext::setWindowCreated(bool on)
+
+ If \a on is true the context has had a window created for it. If
+ \a on is false no window has been created for the context.
+
+ \sa windowCreated()
+*/
+
+/*!
+ \fn uint QGLContext::colorIndex(const QColor& c) const
+
+ \internal
+
+ Returns a colormap index for the color c, in ColorIndex mode. Used
+ by qglColor() and qglClearColor().
+*/
+
+
+/*!
+ \fn bool QGLContext::initialized() const
+
+ Returns true if this context has been initialized, i.e. if
+ QGLWidget::initializeGL() has been performed on it; otherwise
+ returns false.
+
+ \sa setInitialized()
+*/
+
+/*!
+ \fn void QGLContext::setInitialized(bool on)
+
+ If \a on is true the context has been initialized, i.e.
+ QGLContext::setInitialized() has been called on it. If \a on is
+ false the context has not been initialized.
+
+ \sa initialized()
+*/
+
+/*!
+ \fn const QGLContext* QGLContext::currentContext()
+
+ Returns the current context, i.e. the context to which any OpenGL
+ commands will currently be directed. Returns 0 if no context is
+ current.
+
+ \sa makeCurrent()
+*/
+
+/*!
+ \fn QColor QGLContext::overlayTransparentColor() const
+
+ If this context is a valid context in an overlay plane, returns
+ the plane's transparent color. Otherwise returns an \link
+ QColor::isValid() invalid \endlink color.
+
+ The returned color's \link QColor::pixel() pixel \endlink value is
+ the index of the transparent color in the colormap of the overlay
+ plane. (Naturally, the color's RGB values are meaningless.)
+
+ The returned QColor object will generally work as expected only
+ when passed as the argument to QGLWidget::qglColor() or
+ QGLWidget::qglClearColor(). Under certain circumstances it can
+ also be used to draw transparent graphics with a QPainter. See the
+ examples/opengl/overlay_x11 example for details.
+*/
+
+
+/*!
+ Creates the GL context. Returns true if it was successful in
+ creating a valid GL rendering context on the paint device
+ specified in the constructor; otherwise returns false (i.e. the
+ context is invalid).
+
+ After successful creation, format() returns the set of features of
+ the created GL rendering context.
+
+ If \a shareContext points to a valid QGLContext, this method will
+ try to establish OpenGL display list and texture object sharing
+ between this context and the \a shareContext. Note that this may
+ fail if the two contexts have different \l {format()} {formats}.
+ Use isSharing() to see if sharing is in effect.
+
+ \warning Implementation note: initialization of C++ class
+ members usually takes place in the class constructor. QGLContext
+ is an exception because it must be simple to customize. The
+ virtual functions chooseContext() (and chooseVisual() for X11) can
+ be reimplemented in a subclass to select a particular context. The
+ problem is that virtual functions are not properly called during
+ construction (even though this is correct C++) because C++
+ constructs class hierarchies from the bottom up. For this reason
+ we need a create() function.
+
+ \sa chooseContext(), format(), isValid()
+*/
+
+bool QGLContext::create(const QGLContext* shareContext)
+{
+ Q_D(QGLContext);
+ if (!d->paintDevice)
+ return false;
+ reset();
+ d->valid = chooseContext(shareContext);
+ if (d->sharing) // ok, we managed to share
+ qgl_share_reg()->addShare(this, shareContext);
+ return d->valid;
+}
+
+bool QGLContext::isValid() const
+{
+ Q_D(const QGLContext);
+ return d->valid;
+}
+
+void QGLContext::setValid(bool valid)
+{
+ Q_D(QGLContext);
+ d->valid = valid;
+}
+
+bool QGLContext::isSharing() const
+{
+ Q_D(const QGLContext);
+ return d->sharing;
+}
+
+QGLFormat QGLContext::format() const
+{
+ Q_D(const QGLContext);
+ return d->glFormat;
+}
+
+QGLFormat QGLContext::requestedFormat() const
+{
+ Q_D(const QGLContext);
+ return d->reqFormat;
+}
+
+ QPaintDevice* QGLContext::device() const
+{
+ Q_D(const QGLContext);
+ return d->paintDevice;
+}
+
+bool QGLContext::deviceIsPixmap() const
+{
+ Q_D(const QGLContext);
+ return d->paintDevice->devType() == QInternal::Pixmap;
+}
+
+
+bool QGLContext::windowCreated() const
+{
+ Q_D(const QGLContext);
+ return d->crWin;
+}
+
+
+void QGLContext::setWindowCreated(bool on)
+{
+ Q_D(QGLContext);
+ d->crWin = on;
+}
+
+bool QGLContext::initialized() const
+{
+ Q_D(const QGLContext);
+ return d->initDone;
+}
+
+void QGLContext::setInitialized(bool on)
+{
+ Q_D(QGLContext);
+ d->initDone = on;
+}
+
+const QGLContext* QGLContext::currentContext()
+{
+ if (qgl_context_storage.hasLocalData())
+ return qgl_context_storage.localData()->context;
+ return 0;
+}
+
+/*!
+ \fn bool QGLContext::chooseContext(const QGLContext* shareContext = 0)
+
+ This semi-internal function is called by create(). It creates a
+ system-dependent OpenGL handle that matches the format() of \a
+ shareContext as closely as possible, returning true if successful
+ or false if a suitable handle could not be found.
+
+ On Windows, it calls the virtual function choosePixelFormat(),
+ which finds a matching pixel format identifier. On X11, it calls
+ the virtual function chooseVisual() which finds an appropriate X
+ visual. On other platforms it may work differently.
+*/
+
+
+/*!
+ \fn void QGLContext::reset()
+
+ Resets the context and makes it invalid.
+
+ \sa create(), isValid()
+*/
+
+
+/*!
+ \fn void QGLContext::makeCurrent()
+
+ Makes this context the current OpenGL rendering context. All GL
+ functions you call operate on this context until another context
+ is made current.
+
+ In some very rare cases the underlying call may fail. If this
+ occurs an error message is output to stderr.
+*/
+
+
+/*!
+ \fn void QGLContext::swapBuffers() const
+
+ Swaps the screen contents with an off-screen buffer. Only works if
+ the context is in double buffer mode.
+
+ \sa QGLFormat::setDoubleBuffer()
+*/
+
+
+/*!
+ \fn void QGLContext::doneCurrent()
+
+ Makes no GL context the current context. Normally, you do not need
+ to call this function; QGLContext calls it as necessary.
+*/
+
+
+/*!
+ \fn QPaintDevice* QGLContext::device() const
+
+ Returns the paint device set for this context.
+
+ \sa QGLContext::QGLContext()
+*/
+
+/*!
+ \obsolete
+ \fn void QGLContext::generateFontDisplayLists(const QFont& font, int listBase)
+
+ Generates a set of 256 display lists for the 256 first characters
+ in the font \a font. The first list will start at index \a listBase.
+
+ \sa QGLWidget::renderText()
+*/
+
+
+/*****************************************************************************
+ QGLWidget implementation
+ *****************************************************************************/
+
+
+/*!
+ \class QGLWidget
+ \brief The QGLWidget class is a widget for rendering OpenGL graphics.
+
+ \ingroup multimedia
+ \mainclass
+
+ QGLWidget provides functionality for displaying OpenGL graphics
+ integrated into a Qt application. It is very simple to use. You
+ inherit from it and use the subclass like any other QWidget,
+ except that you have the choice between using QPainter and
+ standard OpenGL rendering commands.
+
+ QGLWidget provides three convenient virtual functions that you can
+ reimplement in your subclass to perform the typical OpenGL tasks:
+
+ \list
+ \i paintGL() - Renders the OpenGL scene. Gets called whenever the widget
+ needs to be updated.
+ \i resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets
+ called whenever the the widget has been resized (and also when it
+ is shown for the first time because all newly created widgets get a
+ resize event automatically).
+ \i initializeGL() - Sets up the OpenGL rendering context, defines display
+ lists, etc. Gets called once before the first time resizeGL() or
+ paintGL() is called.
+ \endlist
+
+ Here is a rough outline of how a QGLWidget subclass might look:
+
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 8
+
+ If you need to trigger a repaint from places other than paintGL()
+ (a typical example is when using \link QTimer timers\endlink to
+ animate scenes), you should call the widget's updateGL() function.
+
+ Your widget's OpenGL rendering context is made current when
+ paintGL(), resizeGL(), or initializeGL() is called. If you need to
+ call the standard OpenGL API functions from other places (e.g. in
+ your widget's constructor or in your own paint functions), you
+ must call makeCurrent() first.
+
+ QGLWidget provides functions for requesting a new display \link
+ QGLFormat format\endlink and you can also create widgets with
+ customized rendering \link QGLContext contexts\endlink.
+
+ You can also share OpenGL display lists between QGLWidgets (see
+ the documentation of the QGLWidget constructors for details).
+
+ Note that under Windows, the QGLContext belonging to a QGLWidget
+ has to be recreated when the QGLWidget is reparented. This is
+ necessary due to limitations on the Windows platform. This will
+ most likely cause problems for users that have subclassed and
+ installed their own QGLContext on a QGLWidget. It is possible to
+ work around this issue by putting the QGLWidget inside a dummy
+ widget and then reparenting the dummy widget, instead of the
+ QGLWidget. This will side-step the issue altogether, and is what
+ we recommend for users that need this kind of functionality.
+
+ \section1 Overlays
+
+ The QGLWidget creates a GL overlay context in addition to the
+ normal context if overlays are supported by the underlying system.
+
+ If you want to use overlays, you specify it in the \link QGLFormat
+ format\endlink. (Note: Overlay must be requested in the format
+ passed to the QGLWidget constructor.) Your GL widget should also
+ implement some or all of these virtual methods:
+
+ \list
+ \i paintOverlayGL()
+ \i resizeOverlayGL()
+ \i initializeOverlayGL()
+ \endlist
+
+ These methods work in the same way as the normal paintGL() etc.
+ functions, except that they will be called when the overlay
+ context is made current. You can explicitly make the overlay
+ context current by using makeOverlayCurrent(), and you can access
+ the overlay context directly (e.g. to ask for its transparent
+ color) by calling overlayContext().
+
+ On X servers in which the default visual is in an overlay plane,
+ non-GL Qt windows can also be used for overlays.
+
+ \section1 Painting Techniques
+
+ As described above, subclass QGLWidget to render pure 3D content in the
+ following way:
+
+ \list
+ \o Reimplement the QGLWidget::initializeGL() and QGLWidget::resizeGL() to
+ set up the OpenGL state and provide a perspective transformation.
+ \o Reimplement QGLWidget::paintGL() to paint the 3D scene, calling only
+ OpenGL functions to draw on the widget.
+ \endlist
+
+ It is also possible to draw 2D graphics onto a QGLWidget subclass, it is necessary
+ to reimplement QGLWidget::paintEvent() and do the following:
+
+ \list
+ \o Construct a QPainter object.
+ \o Initialize it for use on the widget with the QPainter::begin() function.
+ \o Draw primitives using QPainter's member functions.
+ \o Call QPainter::end() to finish painting.
+ \endlist
+
+ Overpainting 2D content on top of 3D content takes a little more effort.
+ One approach to doing this is shown in the
+ \l{Overpainting Example}{Overpainting} example.
+
+ \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
+ countries.}
+
+ \sa QGLPixelBuffer, {Hello GL Example}, {2D Painting Example}, {Overpainting Example},
+ {Grabber Example}
+*/
+
+/*!
+ Constructs an OpenGL widget with a \a parent widget.
+
+ The \link QGLFormat::defaultFormat() default format\endlink is
+ used. The widget will be \link isValid() invalid\endlink if the
+ system has no \link QGLFormat::hasOpenGL() OpenGL support\endlink.
+
+ The \a parent and widget flag, \a f, arguments are passed
+ to the QWidget constructor.
+
+ If \a shareWidget is a valid QGLWidget, this widget will share
+ OpenGL display lists and texture objects with \a shareWidget. But
+ if \a shareWidget and this widget have different \l {format()}
+ {formats}, sharing might not be possible. You can check whether
+ sharing is in effect by calling isSharing().
+
+ The initialization of OpenGL rendering state, etc. should be done
+ by overriding the initializeGL() function, rather than in the
+ constructor of your QGLWidget subclass.
+
+ \sa QGLFormat::defaultFormat(), {Textures Example}
+*/
+
+QGLWidget::QGLWidget(QWidget *parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
+ : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC)
+{
+ Q_D(QGLWidget);
+ setAttribute(Qt::WA_PaintOnScreen);
+ setAttribute(Qt::WA_NoSystemBackground);
+ setAutoFillBackground(true); // for compatibility
+ d->init(new QGLContext(QGLFormat::defaultFormat(), this), shareWidget);
+}
+
+
+/*!
+ Constructs an OpenGL widget with parent \a parent.
+
+ The \a format argument specifies the desired \link QGLFormat
+ rendering options \endlink. If the underlying OpenGL/Window system
+ cannot satisfy all the features requested in \a format, the
+ nearest subset of features will be used. After creation, the
+ format() method will return the actual format obtained.
+
+ The widget will be \link isValid() invalid\endlink if the system
+ has no \link QGLFormat::hasOpenGL() OpenGL support\endlink.
+
+ The \a parent and widget flag, \a f, arguments are passed
+ to the QWidget constructor.
+
+ If \a shareWidget is a valid QGLWidget, this widget will share
+ OpenGL display lists and texture objects with \a shareWidget. But
+ if \a shareWidget and this widget have different \l {format()}
+ {formats}, sharing might not be possible. You can check whether
+ sharing is in effect by calling isSharing().
+
+ The initialization of OpenGL rendering state, etc. should be done
+ by overriding the initializeGL() function, rather than in the
+ constructor of your QGLWidget subclass.
+
+ \sa QGLFormat::defaultFormat(), isValid()
+*/
+
+QGLWidget::QGLWidget(const QGLFormat &format, QWidget *parent, const QGLWidget* shareWidget,
+ Qt::WindowFlags f)
+ : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC)
+{
+ Q_D(QGLWidget);
+ setAttribute(Qt::WA_PaintOnScreen);
+ setAttribute(Qt::WA_NoSystemBackground);
+ setAutoFillBackground(true); // for compatibility
+ d->init(new QGLContext(format, this), shareWidget);
+}
+
+/*!
+ Constructs an OpenGL widget with parent \a parent.
+
+ The \a context argument is a pointer to the QGLContext that
+ you wish to be bound to this widget. This allows you to pass in
+ your own QGLContext sub-classes.
+
+ The widget will be \link isValid() invalid\endlink if the system
+ has no \link QGLFormat::hasOpenGL() OpenGL support\endlink.
+
+ The \a parent and widget flag, \a f, arguments are passed
+ to the QWidget constructor.
+
+ If \a shareWidget is a valid QGLWidget, this widget will share
+ OpenGL display lists and texture objects with \a shareWidget. But
+ if \a shareWidget and this widget have different \l {format()}
+ {formats}, sharing might not be possible. You can check whether
+ sharing is in effect by calling isSharing().
+
+ The initialization of OpenGL rendering state, etc. should be done
+ by overriding the initializeGL() function, rather than in the
+ constructor of your QGLWidget subclass.
+
+ \sa QGLFormat::defaultFormat(), isValid()
+*/
+QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, const QGLWidget *shareWidget,
+ Qt::WindowFlags f)
+ : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC)
+{
+ Q_D(QGLWidget);
+ setAttribute(Qt::WA_PaintOnScreen);
+ setAttribute(Qt::WA_NoSystemBackground);
+ setAutoFillBackground(true); // for compatibility
+ d->init(context, shareWidget);
+}
+
+/*!
+ Destroys the widget.
+*/
+
+QGLWidget::~QGLWidget()
+{
+ Q_D(QGLWidget);
+#if defined(GLX_MESA_release_buffers) && defined(QGL_USE_MESA_EXT)
+ bool doRelease = (glcx && glcx->windowCreated());
+#endif
+ delete d->glcx;
+#if defined(Q_WGL)
+ delete d->olcx;
+#endif
+#if defined(GLX_MESA_release_buffers) && defined(QGL_USE_MESA_EXT)
+ if (doRelease)
+ glXReleaseBuffersMESA(x11Display(), winId());
+#endif
+ d->cleanupColormaps();
+
+#ifdef Q_WS_MAC
+ QWidget *current = parentWidget();
+ while (current) {
+ qt_widget_private(current)->glWidgets.removeAll(QWidgetPrivate::GlWidgetInfo(this));
+ if (current->isWindow())
+ break;
+ current = current->parentWidget();
+ };
+#endif
+}
+
+/*!
+ \fn QGLFormat QGLWidget::format() const
+
+ Returns the format of the contained GL rendering context.
+*/
+
+/*!
+ \fn bool QGLWidget::doubleBuffer() const
+
+ Returns true if the contained GL rendering context has double
+ buffering; otherwise returns false.
+
+ \sa QGLFormat::doubleBuffer()
+*/
+
+/*!
+ \fn void QGLWidget::setAutoBufferSwap(bool on)
+
+ If \a on is true automatic GL buffer swapping is switched on;
+ otherwise it is switched off.
+
+ If \a on is true and the widget is using a double-buffered format,
+ the background and foreground GL buffers will automatically be
+ swapped after each paintGL() call.
+
+ The buffer auto-swapping is on by default.
+
+ \sa autoBufferSwap(), doubleBuffer(), swapBuffers()
+*/
+
+/*!
+ \fn bool QGLWidget::autoBufferSwap() const
+
+ Returns true if the widget is doing automatic GL buffer swapping;
+ otherwise returns false.
+
+ \sa setAutoBufferSwap()
+*/
+
+/*!
+ \fn void *QGLContext::getProcAddress(const QString &proc) const
+
+ Returns a function pointer to the GL extension function passed in
+ \a proc. 0 is returned if a pointer to the function could not be
+ obtained.
+*/
+
+/*!
+ \fn bool QGLWidget::isValid() const
+
+ Returns true if the widget has a valid GL rendering context;
+ otherwise returns false. A widget will be invalid if the system
+ has no \link QGLFormat::hasOpenGL() OpenGL support\endlink.
+*/
+
+bool QGLWidget::isValid() const
+{
+ Q_D(const QGLWidget);
+ return d->glcx && d->glcx->isValid();
+}
+
+/*!
+ \fn bool QGLWidget::isSharing() const
+
+ Returns true if this widget's GL context is shared with another GL
+ context, otherwise false is returned. Context sharing might not be
+ possible if the QGLWidgets use different formats.
+
+ \sa format()
+*/
+
+bool QGLWidget::isSharing() const
+{
+ Q_D(const QGLWidget);
+ return d->glcx->isSharing();
+}
+
+/*!
+ \fn void QGLWidget::makeCurrent()
+
+ Makes this widget the current widget for OpenGL operations, i.e.
+ makes the widget's rendering context the current OpenGL rendering
+ context.
+*/
+
+void QGLWidget::makeCurrent()
+{
+ Q_D(QGLWidget);
+ d->glcx->makeCurrent();
+}
+
+/*!
+ \fn void QGLWidget::doneCurrent()
+
+ Makes no GL context the current context. Normally, you do not need
+ to call this function; QGLContext calls it as necessary. However,
+ it may be useful in multithreaded environments.
+*/
+
+void QGLWidget::doneCurrent()
+{
+ Q_D(QGLWidget);
+ d->glcx->doneCurrent();
+}
+
+/*!
+ \fn void QGLWidget::swapBuffers()
+
+ Swaps the screen contents with an off-screen buffer. This only
+ works if the widget's format specifies double buffer mode.
+
+ Normally, there is no need to explicitly call this function
+ because it is done automatically after each widget repaint, i.e.
+ each time after paintGL() has been executed.
+
+ \sa doubleBuffer(), setAutoBufferSwap(), QGLFormat::setDoubleBuffer()
+*/
+
+void QGLWidget::swapBuffers()
+{
+ Q_D(QGLWidget);
+ d->glcx->swapBuffers();
+}
+
+
+/*!
+ \fn const QGLContext* QGLWidget::overlayContext() const
+
+ Returns the overlay context of this widget, or 0 if this widget
+ has no overlay.
+
+ \sa context()
+*/
+
+
+
+/*!
+ \fn void QGLWidget::makeOverlayCurrent()
+
+ Makes the overlay context of this widget current. Use this if you
+ need to issue OpenGL commands to the overlay context outside of
+ initializeOverlayGL(), resizeOverlayGL(), and paintOverlayGL().
+
+ Does nothing if this widget has no overlay.
+
+ \sa makeCurrent()
+*/
+
+
+/*!
+ \obsolete
+
+ Sets a new format for this widget.
+
+ If the underlying OpenGL/Window system cannot satisfy all the
+ features requested in \a format, the nearest subset of features will
+ be used. After creation, the format() method will return the actual
+ rendering context format obtained.
+
+ The widget will be assigned a new QGLContext, and the initializeGL()
+ function will be executed for this new context before the first
+ resizeGL() or paintGL().
+
+ This method will try to keep display list and texture object sharing
+ in effect with other QGLWidgets, but changing the format might make
+ sharing impossible. Use isSharing() to see if sharing is still in
+ effect.
+
+ \sa format(), isSharing(), isValid()
+*/
+
+void QGLWidget::setFormat(const QGLFormat &format)
+{
+ setContext(new QGLContext(format,this));
+}
+
+
+
+
+/*!
+ \fn const QGLContext *QGLWidget::context() const
+
+ Returns the context of this widget.
+
+ It is possible that the context is not valid (see isValid()), for
+ example, if the underlying hardware does not support the format
+ attributes that were requested.
+*/
+
+/*
+ \obsolete
+
+ \fn void QGLWidget::setContext(QGLContext *context,
+ const QGLContext* shareContext,
+ bool deleteOldContext)
+
+ Sets a new context for this widget. The QGLContext \a context must
+ be created using \e new. QGLWidget will delete \a context when
+ another context is set or when the widget is destroyed.
+
+ If \a context is invalid, QGLContext::create() is performed on
+ it. The initializeGL() function will then be executed for the new
+ context before the first resizeGL() or paintGL().
+
+ If \a context is invalid, this method will try to keep display list
+ and texture object sharing in effect, or (if \a shareContext points
+ to a valid context) start display list and texture object sharing
+ with that context, but sharing might be impossible if the two
+ contexts have different \l {format()} {formats}. Use isSharing() to
+ see whether sharing is in effect.
+
+ If \a deleteOldContext is true (the default), the existing context
+ will be deleted. You may use false here if you have kept a pointer
+ to the old context (as returned by context()), and want to restore
+ that context later.
+
+ \sa context(), isSharing()
+*/
+
+
+
+/*!
+ \fn void QGLWidget::updateGL()
+
+ Updates the widget by calling glDraw().
+*/
+
+void QGLWidget::updateGL()
+{
+ if (updatesEnabled())
+ glDraw();
+}
+
+
+/*!
+ \fn void QGLWidget::updateOverlayGL()
+
+ Updates the widget's overlay (if any). Will cause the virtual
+ function paintOverlayGL() to be executed.
+
+ The widget's rendering context will become the current context and
+ initializeGL() will be called if it hasn't already been called.
+*/
+
+
+/*!
+ This virtual function is called once before the first call to
+ paintGL() or resizeGL(), and then once whenever the widget has
+ been assigned a new QGLContext. Reimplement it in a subclass.
+
+ This function should set up any required OpenGL context rendering
+ flags, defining display lists, etc.
+
+ There is no need to call makeCurrent() because this has already
+ been done when this function is called.
+*/
+
+void QGLWidget::initializeGL()
+{
+}
+
+
+/*!
+ This virtual function is called whenever the widget needs to be
+ painted. Reimplement it in a subclass.
+
+ There is no need to call makeCurrent() because this has already
+ been done when this function is called.
+*/
+
+void QGLWidget::paintGL()
+{
+}
+
+
+/*!
+ \fn void QGLWidget::resizeGL(int width , int height)
+
+ This virtual function is called whenever the widget has been
+ resized. The new size is passed in \a width and \a height.
+ Reimplement it in a subclass.
+
+ There is no need to call makeCurrent() because this has already
+ been done when this function is called.
+*/
+
+void QGLWidget::resizeGL(int, int)
+{
+}
+
+
+
+/*!
+ This virtual function is used in the same manner as initializeGL()
+ except that it operates on the widget's overlay context instead of
+ the widget's main context. This means that initializeOverlayGL()
+ is called once before the first call to paintOverlayGL() or
+ resizeOverlayGL(). Reimplement it in a subclass.
+
+ This function should set up any required OpenGL context rendering
+ flags, defining display lists, etc. for the overlay context.
+
+ There is no need to call makeOverlayCurrent() because this has
+ already been done when this function is called.
+*/
+
+void QGLWidget::initializeOverlayGL()
+{
+}
+
+
+/*!
+ This virtual function is used in the same manner as paintGL()
+ except that it operates on the widget's overlay context instead of
+ the widget's main context. This means that paintOverlayGL() is
+ called whenever the widget's overlay needs to be painted.
+ Reimplement it in a subclass.
+
+ There is no need to call makeOverlayCurrent() because this has
+ already been done when this function is called.
+*/
+
+void QGLWidget::paintOverlayGL()
+{
+}
+
+
+/*!
+ \fn void QGLWidget::resizeOverlayGL(int width , int height)
+
+ This virtual function is used in the same manner as paintGL()
+ except that it operates on the widget's overlay context instead of
+ the widget's main context. This means that resizeOverlayGL() is
+ called whenever the widget has been resized. The new size is
+ passed in \a width and \a height. Reimplement it in a subclass.
+
+ There is no need to call makeOverlayCurrent() because this has
+ already been done when this function is called.
+*/
+
+void QGLWidget::resizeOverlayGL(int, int)
+{
+}
+
+
+#if !defined(Q_OS_WINCE) && !defined(Q_WS_QWS)
+/*! \reimp */
+bool QGLWidget::event(QEvent *e)
+{
+ Q_D(QGLWidget);
+
+ if (e->type() == QEvent::Paint) {
+ QPoint offset;
+ QPaintDevice *redirectedDevice = d->redirected(&offset);
+ if (redirectedDevice && redirectedDevice->devType() == QInternal::Pixmap) {
+ d->restoreRedirected();
+ QPixmap pixmap = renderPixmap();
+ d->setRedirected(redirectedDevice, offset);
+ QPainter p(redirectedDevice);
+ p.drawPixmap(-offset, pixmap);
+ return true;
+ }
+ }
+
+#if defined(Q_WS_X11)
+ // prevents X errors on some systems, where we get a flush to a
+ // hidden widget
+ if (e->type() == QEvent::Hide) {
+ makeCurrent();
+ glFinish();
+ doneCurrent();
+ } else if (e->type() == QEvent::ParentChange) {
+ if (d->glcx->d_func()->screen != d->xinfo.screen()) {
+ setContext(new QGLContext(d->glcx->requestedFormat(), this));
+ // ### recreating the overlay isn't supported atm
+ }
+#if defined(QT_OPENGL_ES)
+ // The window may have been re-created during re-parent - if so, the EGL
+ // surface will need to be re-created.
+ d->recreateEglSurface(false);
+#endif
+ }
+#elif defined(Q_WS_WIN)
+ if (e->type() == QEvent::ParentChange) {
+ QGLContext *newContext = new QGLContext(d->glcx->requestedFormat(), this);
+ qgl_share_reg()->replaceShare(d->glcx, newContext);
+ setContext(newContext);
+ // the overlay needs to be recreated as well
+ delete d->olcx;
+ if (isValid() && context()->format().hasOverlay()) {
+ d->olcx = new QGLContext(QGLFormat::defaultOverlayFormat(), this);
+ if (!d->olcx->create(isSharing() ? d->glcx : 0)) {
+ delete d->olcx;
+ d->olcx = 0;
+ d->glcx->d_func()->glFormat.setOverlay(false);
+ }
+ } else {
+ d->olcx = 0;
+ }
+ } else if (e->type() == QEvent::Show) {
+ if (!format().rgba())
+ d->updateColormap();
+ }
+#elif defined(Q_WS_MAC)
+ if (e->type() == QEvent::MacGLWindowChange
+#if 0 //(MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
+ && ((QSysInfo::MacintoshVersion >= QSysInfo::MV_10_5 && isWindow())
+ || QSysInfo::MacintoshVersion <= QSysInfo::MV_10_4)
+#endif
+ ) {
+ if (d->needWindowChange) {
+ d->needWindowChange = false;
+ d->glcx->updatePaintDevice();
+ update();
+ }
+ return true;
+ }
+#endif
+
+ return QWidget::event(e);
+}
+#endif
+
+/*!
+ \fn void QGLWidget::paintEvent(QPaintEvent *event)
+
+ Handles paint events passed in the \a event parameter. Will cause
+ the virtual paintGL() function to be called.
+
+ The widget's rendering context will become the current context and
+ initializeGL() will be called if it hasn't already been called.
+*/
+
+void QGLWidget::paintEvent(QPaintEvent *)
+{
+ if (updatesEnabled()) {
+ glDraw();
+ updateOverlayGL();
+ }
+}
+
+
+/*!
+ \fn void QGLWidget::resizeEvent(QResizeEvent *event)
+
+ Handles resize events that are passed in the \a event parameter.
+ Calls the virtual function resizeGL().
+*/
+
+
+/*!
+ \fn void QGLWidget::setMouseTracking(bool enable)
+
+ If \a enable is true then mouse tracking is enabled; otherwise it
+ is disabled.
+*/
+
+
+/*!
+ Renders the current scene on a pixmap and returns the pixmap.
+
+ You can use this method on both visible and invisible QGLWidgets.
+
+ This method will create a pixmap and a temporary QGLContext to
+ render on the pixmap. It will then call initializeGL(),
+ resizeGL(), and paintGL() on this context. Finally, the widget's
+ original GL context is restored.
+
+ The size of the pixmap will be \a w pixels wide and \a h pixels
+ high unless one of these parameters is 0 (the default), in which
+ case the pixmap will have the same size as the widget.
+
+ If \a useContext is true, this method will try to be more
+ efficient by using the existing GL context to render the pixmap.
+ The default is false. Only use true if you understand the risks.
+ Note that under Windows a temporary context has to be created
+ and usage of the \e useContext parameter is not supported.
+
+ Overlays are not rendered onto the pixmap.
+
+ If the GL rendering context and the desktop have different bit
+ depths, the result will most likely look surprising.
+
+ Note that the creation of display lists, modifications of the view
+ frustum etc. should be done from within initializeGL(). If this is
+ not done, the temporary QGLContext will not be initialized
+ properly, and the rendered pixmap may be incomplete/corrupted.
+*/
+
+QPixmap QGLWidget::renderPixmap(int w, int h, bool useContext)
+{
+ Q_D(QGLWidget);
+ QSize sz = size();
+ if ((w > 0) && (h > 0))
+ sz = QSize(w, h);
+
+#if defined(Q_WS_X11)
+ extern int qt_x11_preferred_pixmap_depth;
+ int old_depth = qt_x11_preferred_pixmap_depth;
+ qt_x11_preferred_pixmap_depth = x11Info().depth();
+
+ QPixmapData *data = new QX11PixmapData(QPixmapData::PixmapType);
+ data->resize(sz.width(), sz.height());
+ QPixmap pm(data);
+ qt_x11_preferred_pixmap_depth = old_depth;
+ QX11Info xinfo = x11Info();
+
+ // make sure we use a pixmap with the same depth/visual as the widget
+ if (xinfo.visual() != QX11Info::appVisual()) {
+ QX11InfoData* xd = pm.x11Info().getX11Data(true);
+ xd->depth = xinfo.depth();
+ xd->visual = static_cast<Visual *>(xinfo.visual());
+ const_cast<QX11Info &>(pm.x11Info()).setX11Data(xd);
+ }
+
+#else
+ QPixmap pm(sz);
+#endif
+
+ d->glcx->doneCurrent();
+
+ bool success = true;
+
+ if (useContext && isValid() && d->renderCxPm(&pm))
+ return pm;
+
+ QGLFormat fmt = d->glcx->requestedFormat();
+ fmt.setDirectRendering(false); // Direct is unlikely to work
+ fmt.setDoubleBuffer(false); // We don't need dbl buf
+#ifdef Q_WS_MAC // crash prevention on the Mac - it's unlikely to work anyway
+ fmt.setSampleBuffers(false);
+#endif
+
+ QGLContext* ocx = d->glcx;
+ ocx->doneCurrent();
+ d->glcx = new QGLContext(fmt, &pm);
+ d->glcx->create();
+
+ if (d->glcx->isValid())
+ updateGL();
+ else
+ success = false;
+
+ delete d->glcx;
+ d->glcx = ocx;
+
+ ocx->makeCurrent();
+
+ if (success) {
+#if defined(Q_WS_X11)
+ if (xinfo.visual() != QX11Info::appVisual()) {
+ QImage image = pm.toImage();
+ QPixmap p = QPixmap::fromImage(image);
+ return p;
+ }
+#endif
+ return pm;
+ }
+ return QPixmap();
+}
+
+/*!
+ Returns an image of the frame buffer. If \a withAlpha is true the
+ alpha channel is included.
+
+ Depending on your hardware, you can explicitly select which color
+ buffer to grab with a glReadBuffer() call before calling this
+ function.
+*/
+QImage QGLWidget::grabFrameBuffer(bool withAlpha)
+{
+ makeCurrent();
+ QImage res;
+ int w = width();
+ int h = height();
+ if (format().rgba()) {
+ res = qt_gl_read_framebuffer(QSize(w, h), format().alpha(), withAlpha);
+ } else {
+#if defined (Q_WS_WIN) && !defined(QT_OPENGL_ES)
+ res = QImage(w, h, QImage::Format_Indexed8);
+ glReadPixels(0, 0, w, h, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, res.bits());
+ const QVector<QColor> pal = QColormap::instance().colormap();
+ if (pal.size()) {
+ res.setNumColors(pal.size());
+ for (int i = 0; i < pal.size(); i++)
+ res.setColor(i, pal.at(i).rgb());
+ }
+ res = res.mirrored();
+#endif
+ }
+
+ return res;
+}
+
+
+
+/*!
+ Initializes OpenGL for this widget's context. Calls the virtual
+ function initializeGL().
+*/
+
+void QGLWidget::glInit()
+{
+ Q_D(QGLWidget);
+ if (!isValid())
+ return;
+ makeCurrent();
+ initializeGL();
+ d->glcx->setInitialized(true);
+}
+
+
+/*!
+ Executes the virtual function paintGL().
+
+ The widget's rendering context will become the current context and
+ initializeGL() will be called if it hasn't already been called.
+*/
+
+void QGLWidget::glDraw()
+{
+ Q_D(QGLWidget);
+ if (!isValid())
+ return;
+ makeCurrent();
+#ifndef QT_OPENGL_ES
+ if (d->glcx->deviceIsPixmap())
+ glDrawBuffer(GL_FRONT);
+#endif
+ if (!d->glcx->initialized()) {
+ glInit();
+ resizeGL(d->glcx->device()->width(), d->glcx->device()->height()); // New context needs this "resize"
+ }
+ paintGL();
+ if (doubleBuffer()) {
+ if (d->autoSwap)
+ swapBuffers();
+ } else {
+ glFlush();
+ }
+}
+
+/*!
+ Convenience function for specifying a drawing color to OpenGL.
+ Calls glColor4 (in RGBA mode) or glIndex (in color-index mode)
+ with the color \a c. Applies to this widgets GL context.
+
+ \sa qglClearColor(), QGLContext::currentContext(), QColor
+*/
+
+void QGLWidget::qglColor(const QColor& c) const
+{
+#if !defined(QT_OPENGL_ES_2)
+#ifdef QT_OPENGL_ES
+ glColor4f(c.red()/255.0, c.green()/255.0, c.blue()/255.0, c.alpha()/255.0);
+#else
+ Q_D(const QGLWidget);
+ const QGLContext *ctx = QGLContext::currentContext();
+ if (ctx) {
+ if (ctx->format().rgba())
+ glColor4ub(c.red(), c.green(), c.blue(), c.alpha());
+ else if (!d->cmap.isEmpty()) { // QGLColormap in use?
+ int i = d->cmap.find(c.rgb());
+ if (i < 0)
+ i = d->cmap.findNearest(c.rgb());
+ glIndexi(i);
+ } else
+ glIndexi(ctx->colorIndex(c));
+ }
+#endif //QT_OPENGL_ES
+#endif //QT_OPENGL_ES_2
+}
+
+/*!
+ Convenience function for specifying the clearing color to OpenGL.
+ Calls glClearColor (in RGBA mode) or glClearIndex (in color-index
+ mode) with the color \a c. Applies to this widgets GL context.
+
+ \sa qglColor(), QGLContext::currentContext(), QColor
+*/
+
+void QGLWidget::qglClearColor(const QColor& c) const
+{
+#ifdef QT_OPENGL_ES
+ glClearColor((GLfloat)c.red() / 255.0, (GLfloat)c.green() / 255.0,
+ (GLfloat)c.blue() / 255.0, (GLfloat) c.alpha() / 255.0);
+#else
+ Q_D(const QGLWidget);
+ const QGLContext *ctx = QGLContext::currentContext();
+ if (ctx) {
+ if (ctx->format().rgba())
+ glClearColor((GLfloat)c.red() / 255.0, (GLfloat)c.green() / 255.0,
+ (GLfloat)c.blue() / 255.0, (GLfloat) c.alpha() / 255.0);
+ else if (!d->cmap.isEmpty()) { // QGLColormap in use?
+ int i = d->cmap.find(c.rgb());
+ if (i < 0)
+ i = d->cmap.findNearest(c.rgb());
+ glClearIndex(i);
+ } else
+ glClearIndex(ctx->colorIndex(c));
+ }
+#endif
+}
+
+
+/*!
+ Converts the image \a img into the unnamed format expected by
+ OpenGL functions such as glTexImage2D(). The returned image is not
+ usable as a QImage, but QImage::width(), QImage::height() and
+ QImage::bits() may be used with OpenGL. The GL format used is
+ \c GL_RGBA.
+
+ \omit ###
+
+ \l opengl/texture example
+ The following few lines are from the texture example. Most of the
+ code is irrelevant, so we just quote the relevant bits:
+
+ \quotefromfile opengl/texture/gltexobj.cpp
+ \skipto tex1
+ \printline tex1
+ \printline gllogo.bmp
+
+ We create \e tex1 (and another variable) for OpenGL, and load a real
+ image into \e buf.
+
+ \skipto convertToGLFormat
+ \printline convertToGLFormat
+
+ A few lines later, we convert \e buf into OpenGL format and store it
+ in \e tex1.
+
+ \skipto glTexImage2D
+ \printline glTexImage2D
+ \printline tex1.bits
+
+ Note the dimension restrictions for texture images as described in
+ the glTexImage2D() documentation. The width must be 2^m + 2*border
+ and the height 2^n + 2*border where m and n are integers and
+ border is either 0 or 1.
+
+ Another function in the same example uses \e tex1 with OpenGL.
+
+ \endomit
+*/
+
+QImage QGLWidget::convertToGLFormat(const QImage& img)
+{
+ QImage res(img.size(), QImage::Format_ARGB32);
+ convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32), GL_RGBA);
+ return res;
+}
+
+
+/*!
+ \fn QGLColormap & QGLWidget::colormap() const
+
+ Returns the colormap for this widget.
+
+ Usually it is only top-level widgets that can have different
+ colormaps installed. Asking for the colormap of a child widget
+ will return the colormap for the child's top-level widget.
+
+ If no colormap has been set for this widget, the QColormap
+ returned will be empty.
+
+ \sa setColormap()
+*/
+
+/*!
+ \fn void QGLWidget::setColormap(const QGLColormap & cmap)
+
+ Set the colormap for this widget to \a cmap. Usually it is only
+ top-level widgets that can have colormaps installed.
+
+ \sa colormap()
+*/
+
+
+/*!
+ \obsolete
+
+ Returns the value of the first display list that is generated for
+ the characters in the given \a font. \a listBase indicates the base
+ value used when generating the display lists for the font. The
+ default value is 2000.
+*/
+int QGLWidget::fontDisplayListBase(const QFont & font, int listBase)
+{
+ Q_D(QGLWidget);
+ int base;
+
+ if (!d->glcx) { // this can't happen unless we run out of mem
+ return 0;
+ }
+
+ // always regenerate font disp. lists for pixmaps - hw accelerated
+ // contexts can't handle this otherwise
+ bool regenerate = d->glcx->deviceIsPixmap();
+#ifndef QT_NO_FONTCONFIG
+ // font color needs to be part of the font cache key when using
+ // antialiased fonts since one set of glyphs needs to be generated
+ // for each font color
+ QString color_key;
+ if (font.styleStrategy() != QFont::NoAntialias) {
+ GLfloat color[4];
+#ifndef QT_OPENGL_ES
+ glGetFloatv(GL_CURRENT_COLOR, color);
+#endif
+ color_key.sprintf("%f_%f_%f",color[0], color[1], color[2]);
+ }
+ QString key = font.key() + color_key + QString::number((int) regenerate);
+#else
+ QString key = font.key() + QString::number((int) regenerate);
+#endif
+ if (!regenerate && (d->displayListCache.find(key) != d->displayListCache.end())) {
+ base = d->displayListCache[key];
+ } else {
+ int maxBase = listBase - 256;
+ QMap<QString,int>::ConstIterator it;
+ for (it = d->displayListCache.constBegin(); it != d->displayListCache.constEnd(); ++it) {
+ if (maxBase < it.value()) {
+ maxBase = it.value();
+ }
+ }
+ maxBase += 256;
+ d->glcx->generateFontDisplayLists(font, maxBase);
+ d->displayListCache[key] = maxBase;
+ base = maxBase;
+ }
+ return base;
+}
+
+static void qt_save_gl_state()
+{
+#ifndef QT_OPENGL_ES
+ glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+#endif
+#if !defined(QT_OPENGL_ES_2)
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+
+ glShadeModel(GL_FLAT);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_STENCIL_TEST);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+#endif // !defined(QT_OPENGL_ES_2)
+}
+
+static void qt_restore_gl_state()
+{
+#if !defined(QT_OPENGL_ES_2)
+ glMatrixMode(GL_TEXTURE);
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+#endif // !defined(QT_OPENGL_ES_2)
+#ifndef QT_OPENGL_ES
+ glPopAttrib();
+ glPopClientAttrib();
+#endif
+}
+
+static void qt_gl_draw_text(QPainter *p, int x, int y, const QString &str,
+ const QFont &font)
+{
+ GLfloat color[4];
+#ifndef QT_OPENGL_ES
+ glGetFloatv(GL_CURRENT_COLOR, &color[0]);
+#endif
+
+ QColor col;
+ col.setRgbF(color[0], color[1], color[2],color[3]);
+ QPen old_pen = p->pen();
+ QFont old_font = p->font();
+
+ p->setPen(col);
+ p->setFont(font);
+ p->drawText(x, y, str);
+
+ p->setPen(old_pen);
+ p->setFont(old_font);
+}
+
+/*!
+ Renders the string \a str into the GL context of this widget.
+
+ \a x and \a y are specified in window coordinates, with the origin
+ in the upper left-hand corner of the window. If \a font is not
+ specified, the currently set application font will be used to
+ render the string. To change the color of the rendered text you can
+ use the glColor() call (or the qglColor() convenience function),
+ just before the renderText() call.
+
+ The \a listBase parameter is obsolete and will be removed in a
+ future version of Qt.
+
+ \note This function clears the stencil buffer.
+*/
+
+void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, int)
+{
+ Q_D(QGLWidget);
+ if (str.isEmpty() || !isValid())
+ return;
+
+ GLint view[4];
+#ifndef QT_OPENGL_ES
+ bool use_scissor_testing = glIsEnabled(GL_SCISSOR_TEST);
+ if (!use_scissor_testing)
+ glGetIntegerv(GL_VIEWPORT, &view[0]);
+#else
+ bool use_scissor_testing = false;
+#endif
+ int width = d->glcx->device()->width();
+ int height = d->glcx->device()->height();
+ bool auto_swap = autoBufferSwap();
+
+ QPaintEngine *engine = paintEngine();
+ QPainter *p;
+ bool reuse_painter = false;
+ if (engine->isActive()) {
+ reuse_painter = true;
+ p = engine->painter();
+ qt_save_gl_state();
+
+#if !defined(QT_OPENGL_ES_2)
+ glDisable(GL_DEPTH_TEST);
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#ifndef QT_OPENGL_ES
+ glOrtho(0, width, height, 0, 0, 1);
+#else
+ glOrthof(0, width, height, 0, 0, 1);
+#endif
+ glMatrixMode(GL_MODELVIEW);
+
+ glLoadIdentity();
+#endif // !defined(QT_OPENGL_ES_2)
+ } else {
+ setAutoBufferSwap(false);
+ // disable glClear() as a result of QPainter::begin()
+ d->glcx->d_func()->clear_on_painter_begin = false;
+ p = new QPainter(this);
+ }
+
+ QRect viewport(view[0], view[1], view[2], view[3]);
+ if (!use_scissor_testing && viewport != rect()) {
+ // if the user hasn't set a scissor box, we set one that
+ // covers the current viewport
+ glScissor(view[0], view[1], view[2], view[3]);
+ glEnable(GL_SCISSOR_TEST);
+ } else if (use_scissor_testing) {
+ // use the scissor box set by the user
+ glEnable(GL_SCISSOR_TEST);
+ }
+
+ qt_gl_draw_text(p, x, y, str, font);
+
+ if (reuse_painter) {
+ qt_restore_gl_state();
+ } else {
+ p->end();
+ delete p;
+ setAutoBufferSwap(auto_swap);
+ d->glcx->d_func()->clear_on_painter_begin = true;
+ }
+}
+
+/*! \overload
+
+ \a x, \a y and \a z are specified in scene or object coordinates
+ relative to the currently set projection and model matrices. This
+ can be useful if you want to annotate models with text labels and
+ have the labels move with the model as it is rotated etc.
+*/
+void QGLWidget::renderText(double x, double y, double z, const QString &str, const QFont &font, int)
+{
+ Q_D(QGLWidget);
+ if (str.isEmpty() || !isValid())
+ return;
+
+ bool auto_swap = autoBufferSwap();
+
+ int width = d->glcx->device()->width();
+ int height = d->glcx->device()->height();
+ GLdouble model[4][4], proj[4][4];
+ GLint view[4];
+#ifndef QT_OPENGL_ES
+ glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]);
+ glGetDoublev(GL_PROJECTION_MATRIX, &proj[0][0]);
+ glGetIntegerv(GL_VIEWPORT, &view[0]);
+#endif
+ GLdouble win_x = 0, win_y = 0, win_z = 0;
+ qgluProject(x, y, z, &model[0][0], &proj[0][0], &view[0],
+ &win_x, &win_y, &win_z);
+ win_y = height - win_y; // y is inverted
+
+ QPaintEngine *engine = paintEngine();
+ QPainter *p;
+ bool reuse_painter = false;
+#ifndef QT_OPENGL_ES
+ bool use_depth_testing = glIsEnabled(GL_DEPTH_TEST);
+ bool use_scissor_testing = glIsEnabled(GL_SCISSOR_TEST);
+#else
+ bool use_depth_testing = false;
+ bool use_scissor_testing = false;
+#endif
+
+ if (engine->isActive()) {
+ reuse_painter = true;
+ p = engine->painter();
+ qt_save_gl_state();
+ } else {
+ setAutoBufferSwap(false);
+ // disable glClear() as a result of QPainter::begin()
+ d->glcx->d_func()->clear_on_painter_begin = false;
+ p = new QPainter(this);
+ }
+
+ QRect viewport(view[0], view[1], view[2], view[3]);
+ if (!use_scissor_testing && viewport != rect()) {
+ glScissor(view[0], view[1], view[2], view[3]);
+ glEnable(GL_SCISSOR_TEST);
+ } else if (use_scissor_testing) {
+ glEnable(GL_SCISSOR_TEST);
+ }
+#if !defined(QT_OPENGL_ES_2)
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glViewport(0, 0, width, height);
+#ifndef QT_OPENGL_ES
+ glOrtho(0, width, height, 0, 0, 1);
+#else
+ glOrthof(0, width, height, 0, 0, 1);
+#endif
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glAlphaFunc(GL_GREATER, 0.0);
+ glEnable(GL_ALPHA_TEST);
+ if (use_depth_testing)
+ glEnable(GL_DEPTH_TEST);
+#ifndef QT_OPENGL_ES
+ glTranslated(0, 0, -win_z);
+#else
+ glTranslatef(0, 0, -win_z);
+#endif
+#endif // !defined(QT_OPENGL_ES_2)
+ qt_gl_draw_text(p, qRound(win_x), qRound(win_y), str, font);
+
+ if (reuse_painter) {
+ qt_restore_gl_state();
+ } else {
+ p->end();
+ delete p;
+ setAutoBufferSwap(auto_swap);
+ d->glcx->d_func()->clear_on_painter_begin = true;
+ }
+}
+
+QGLFormat QGLWidget::format() const
+{
+ Q_D(const QGLWidget);
+ return d->glcx->format();
+}
+
+const QGLContext *QGLWidget::context() const
+{
+ Q_D(const QGLWidget);
+ return d->glcx;
+}
+
+bool QGLWidget::doubleBuffer() const
+{
+ Q_D(const QGLWidget);
+ return d->glcx->d_ptr->glFormat.testOption(QGL::DoubleBuffer);
+}
+
+void QGLWidget::setAutoBufferSwap(bool on)
+{
+ Q_D(QGLWidget);
+ d->autoSwap = on;
+}
+
+bool QGLWidget::autoBufferSwap() const
+{
+ Q_D(const QGLWidget);
+ return d->autoSwap;
+}
+
+/*!
+ Calls QGLContext:::bindTexture(\a image, \a target, \a format) on the currently
+ set context.
+
+ \sa deleteTexture()
+*/
+GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format)
+{
+ Q_D(QGLWidget);
+ return d->glcx->bindTexture(image, target, format);
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format)
+{
+ Q_D(QGLWidget);
+ return d->glcx->bindTexture(image, GLenum(target), GLint(format));
+}
+#endif
+
+/*!
+ Calls QGLContext:::bindTexture(\a pixmap, \a target, \a format) on the currently
+ set context.
+
+ \sa deleteTexture()
+*/
+GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
+{
+ Q_D(QGLWidget);
+ return d->glcx->bindTexture(pixmap, target, format);
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+GLuint QGLWidget::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format)
+{
+ Q_D(QGLWidget);
+ return d->glcx->bindTexture(pixmap, target, format);
+}
+#endif
+
+
+/*! \overload
+
+ Calls QGLContext::bindTexture(\a fileName) on the currently set context.
+
+ \sa deleteTexture()
+*/
+GLuint QGLWidget::bindTexture(const QString &fileName)
+{
+ Q_D(QGLWidget);
+ return d->glcx->bindTexture(fileName);
+}
+
+/*!
+ Calls QGLContext::deleteTexture(\a id) on the currently set
+ context.
+
+ \sa bindTexture()
+*/
+void QGLWidget::deleteTexture(GLuint id)
+{
+ Q_D(QGLWidget);
+ d->glcx->deleteTexture(id);
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+void QGLWidget::deleteTexture(QMacCompatGLuint id)
+{
+ Q_D(QGLWidget);
+ d->glcx->deleteTexture(GLuint(id));
+}
+#endif
+
+/*!
+ \since 4.4
+
+ Draws the given texture, \a textureId to the given target rectangle,
+ \a target, in OpenGL model space. The \a textureTarget should be a 2D
+ texture target.
+
+ Equivalent to the corresponding QGLContext::drawTexture().
+*/
+void QGLWidget::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
+{
+ Q_D(QGLWidget);
+ d->glcx->drawTexture(target, textureId, textureTarget);
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+void QGLWidget::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
+{
+ Q_D(QGLWidget);
+ d->glcx->drawTexture(target, GLint(textureId), GLenum(textureTarget));
+}
+#endif
+
+/*!
+ \since 4.4
+
+ Draws the given texture, \a textureId, at the given \a point in OpenGL
+ model space. The \a textureTarget should be a 2D texture target.
+
+ Equivalent to the corresponding QGLContext::drawTexture().
+*/
+void QGLWidget::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
+{
+ Q_D(QGLWidget);
+ d->glcx->drawTexture(point, textureId, textureTarget);
+}
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+void QGLWidget::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
+{
+ Q_D(QGLWidget);
+ d->glcx->drawTexture(point, GLuint(textureId), GLenum(textureTarget));
+}
+#endif
+
+#if defined(QT_OPENGL_ES_2)
+Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_engine)
+#else
+Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_engine)
+#endif
+
+#ifdef Q_WS_QWS
+Q_OPENGL_EXPORT QOpenGLPaintEngine* qt_qgl_paint_engine()
+{
+#if !defined(QT_OPENGL_ES_2)
+ return qt_gl_engine();
+#else
+ return 0; // XXX
+#endif
+}
+#endif
+
+/*!
+ \internal
+
+ Returns the GL widget's paint engine. This is normally a
+ QOpenGLPaintEngine.
+*/
+QPaintEngine *QGLWidget::paintEngine() const
+{
+ return qt_gl_engine();
+}
+
+#ifdef QT3_SUPPORT
+/*!
+ \overload
+ \obsolete
+ */
+QGLWidget::QGLWidget(QWidget *parent, const char *name,
+ const QGLWidget* shareWidget, Qt::WindowFlags f)
+ : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC)
+{
+ Q_D(QGLWidget);
+ if (name)
+ setObjectName(QString::fromAscii(name));
+ setAttribute(Qt::WA_PaintOnScreen);
+ setAttribute(Qt::WA_NoSystemBackground);
+ setAutoFillBackground(true); // for compatibility
+ d->init(new QGLContext(QGLFormat::defaultFormat(), this), shareWidget);
+}
+
+/*!
+ \overload
+ \obsolete
+ */
+QGLWidget::QGLWidget(const QGLFormat &format, QWidget *parent,
+ const char *name, const QGLWidget* shareWidget,
+ Qt::WindowFlags f)
+ : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC)
+{
+ Q_D(QGLWidget);
+ if (name)
+ setObjectName(QString::fromAscii(name));
+ setAttribute(Qt::WA_PaintOnScreen);
+ setAttribute(Qt::WA_NoSystemBackground);
+ setAutoFillBackground(true); // for compatibility
+ d->init(new QGLContext(format, this), shareWidget);
+}
+
+/*!
+ \overload
+ \obsolete
+ */
+QGLWidget::QGLWidget(QGLContext *context, QWidget *parent,
+ const char *name, const QGLWidget *shareWidget, Qt::WindowFlags f)
+ : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC)
+{
+ Q_D(QGLWidget);
+ if (name)
+ setObjectName(QString::fromAscii(name));
+ setAttribute(Qt::WA_PaintOnScreen);
+ setAttribute(Qt::WA_NoSystemBackground);
+ setAutoFillBackground(true); // for compatibility
+ d->init(context, shareWidget);
+}
+
+#endif // QT3_SUPPORT
+
+void QGLExtensions::init_extensions()
+{
+ QString extensions = QLatin1String(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+ if (extensions.contains(QLatin1String("texture_rectangle")))
+ glExtensions |= TextureRectangle;
+ if (extensions.contains(QLatin1String("multisample")))
+ glExtensions |= SampleBuffers;
+ if (extensions.contains(QLatin1String("generate_mipmap")))
+ glExtensions |= GenerateMipmap;
+ if (extensions.contains(QLatin1String("texture_compression_s3tc")))
+ glExtensions |= TextureCompression;
+ if (extensions.contains(QLatin1String("ARB_fragment_program")))
+ glExtensions |= FragmentProgram;
+ if (extensions.contains(QLatin1String("mirrored_repeat")))
+ glExtensions |= MirroredRepeat;
+ if (extensions.contains(QLatin1String("EXT_framebuffer_object")))
+ glExtensions |= FramebufferObject;
+ if (extensions.contains(QLatin1String("EXT_stencil_two_side")))
+ glExtensions |= StencilTwoSide;
+ if (extensions.contains(QLatin1String("EXT_stencil_wrap")))
+ glExtensions |= StencilWrap;
+ if (extensions.contains(QLatin1String("EXT_packed_depth_stencil")))
+ glExtensions |= PackedDepthStencil;
+ if (extensions.contains(QLatin1String("GL_NV_float_buffer")))
+ glExtensions |= NVFloatBuffer;
+ if (extensions.contains(QLatin1String("ARB_pixel_buffer_object")))
+ glExtensions |= PixelBufferObject;
+#if defined(QT_OPENGL_ES_2)
+ glExtensions |= FramebufferObject;
+ glExtensions |= GenerateMipmap;
+#endif
+
+ QGLContext cx(QGLFormat::defaultFormat());
+ if (glExtensions & TextureCompression) {
+ qt_glCompressedTexImage2DARB = (pfn_glCompressedTexImage2DARB) cx.getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
+ }
+}
+
+/*
+ This is the shared initialization for all platforms. Called from QGLWidgetPrivate::init()
+*/
+void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWidget)
+{
+ Q_Q(QGLWidget);
+
+ QGLExtensions::init();
+ glcx = 0;
+ autoSwap = true;
+
+ if (context && !context->device())
+ context->setDevice(q);
+ q->setContext(context, shareWidget ? shareWidget->context() : 0);
+
+ if (!glcx)
+ glcx = new QGLContext(QGLFormat::defaultFormat(), q);
+
+ q->setAttribute(Qt::WA_NoSystemBackground);
+}
+
+#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
+Q_GLOBAL_STATIC(QString, qt_gl_lib_name);
+
+Q_OPENGL_EXPORT void qt_set_gl_library_name(const QString& name)
+{
+ qt_gl_lib_name()->operator=(name);
+}
+
+Q_OPENGL_EXPORT const QString qt_gl_library_name()
+{
+ if (qt_gl_lib_name()->isNull()) {
+#if defined(Q_WS_X11) || defined(Q_WS_QWS)
+ return QString(QLatin1String("GL"));
+#else // Q_WS_MAC
+ return QLatin1String("/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib");
+#endif
+ }
+ return *qt_gl_lib_name();
+}
+#endif
+
+QT_END_NAMESPACE