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authorJani Hautakangas <jani.hautakangas@nokia.com>2011-05-10 20:41:09 (GMT)
committerJani Hautakangas <jani.hautakangas@nokia.com>2011-06-09 10:31:54 (GMT)
commit489baff3d49f7acce8d36dd98d27885ca207d6e7 (patch)
treef9b7a0decd67048b52c0513b7665ccd46135a8ce /src/opengl/qgl.cpp
parent7b0762c17f9899e68c0f67480a81b25c6f0c7dda (diff)
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Simplify texture pooling logic in GL graphics system.
Remove ugly TemporarilyCachedBindOption and use QGLTexture objects as texture pool entries instead of QGLPixmapData. Make texture pooling totally Symbian specific, remove VG like texture pooling code and use common texture binding path which is used on other platforms also on Symbian. QGLPixmapData should be only used to bind SgImage based textures (will be implemented by another commit). Task-number: QTBUG-19180 Reviewed-by: Samuel Rødal
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r--src/opengl/qgl.cpp33
1 files changed, 27 insertions, 6 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index d09190f..6248cfe 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -93,7 +93,7 @@
#include "qlibrary.h"
#include <qmutex.h>
-#ifdef QGL_USE_TEXTURE_POOL
+#ifdef Q_OS_SYMBIAN
#include <private/qgltexturepool_p.h>
#endif
@@ -1835,6 +1835,7 @@ QGLTextureCache::~QGLTextureCache()
void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost)
{
QWriteLocker locker(&m_lock);
+
if (m_cache.totalCost() + cost > m_cache.maxCost()) {
// the cache is full - make an attempt to remove something
const QList<QGLTextureCacheKey> keys = m_cache.keys();
@@ -2026,10 +2027,6 @@ struct DDSFormat {
the pixmap/image that it stems from, e.g. installing destruction
hooks in them.
- \omitvalue TemporarilyCachedBindOption Used by paint engines on some
- platforms to indicate that the pixmap or image texture is possibly
- cached only temporarily and must be destroyed immediately after the use.
-
\omitvalue InternalBindOption
*/
@@ -2537,7 +2534,8 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
#endif
const QImage &constRef = img; // to avoid detach in bits()...
-#ifdef QGL_USE_TEXTURE_POOL
+#ifdef Q_OS_SYMBIAN
+ // On Symbian we always use texture pool to reserve the texture
QGLTexturePool::instance()->createPermanentTexture(tx_id,
target,
0, internalFormat,
@@ -2549,6 +2547,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
glTexImage2D(target, 0, internalFormat, img.width(), img.height(), 0, externalFormat,
pixel_type, constRef.bits());
#endif
+
#if defined(QT_OPENGL_ES_2)
if (genMipmap)
glGenerateMipmap(target);
@@ -2572,6 +2571,13 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
QGLTexture *texture = new QGLTexture(q, tx_id, target, options);
QGLTextureCache::instance()->insert(q, key, texture, cost);
+#ifdef Q_OS_SYMBIAN
+ // Store the key so that QGLTexturePool
+ // is able to release this texture when needed.
+ texture->boundKey = key;
+ // And append to LRU list
+ QGLTexturePool::instance()->useTexture(texture);
+#endif
return texture;
}
@@ -2651,6 +2657,20 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target,
#endif
if (!texture) {
+#ifdef Q_OS_SYMBIAN
+ // On Symbian pixmaps are backed up by native CFbsBitmap
+ // which can be shared across processes. QVolatileImage wraps
+ // it and provides locking mechanism to pixel access.
+ QVolatileImage volatileImage = pd->toVolatileImage();
+ if (volatileImage.isNull()) { // TODO: raster graphics system don't provide volatile image (yet)
+ // NOTE! On Symbian raster graphics system QPixmap::toImage() makes deep copy
+ texture = bindTexture(pixmap.toImage(), target, format, key, options);
+ } else {
+ volatileImage.beginDataAccess();
+ texture = bindTexture(volatileImage.imageRef(), target, format, key, options);
+ volatileImage.endDataAccess(true);
+ }
+#else
QImage image = pixmap.toImage();
// If the system depth is 16 and the pixmap doesn't have an alpha channel
// then we convert it to RGB16 in the hope that it gets uploaded as a 16
@@ -2658,6 +2678,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target,
if (pixmap.depth() == 16 && !image.hasAlphaChannel() )
image = image.convertToFormat(QImage::Format_RGB16);
texture = bindTexture(image, target, format, key, options);
+#endif
}
// NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null
Q_ASSERT(texture);