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author | Gunnar Sletta <gunnar@trolltech.com> | 2010-02-17 11:41:32 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2010-02-17 11:44:27 (GMT) |
commit | 46e254fcde0aa70851c7c82ebef474c12cf042ef (patch) | |
tree | d7ec36ca852216060aeaded42dd1800d6d4b3c04 /src/opengl/qgl.cpp | |
parent | 364929585a1fa0243acf3a3926626bdd19143447 (diff) | |
download | Qt-46e254fcde0aa70851c7c82ebef474c12cf042ef.zip Qt-46e254fcde0aa70851c7c82ebef474c12cf042ef.tar.gz Qt-46e254fcde0aa70851c7c82ebef474c12cf042ef.tar.bz2 |
Some threading improvements to the GL module
- Make bindTexture threadsafe
- Document which areas of QGLWidget needs locking in order
to do out-of-gui thread rendering
- Testcases to prove that these cases work
Reviewed-by: Trond
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r-- | src/opengl/qgl.cpp | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index cfcbbf8..f3c66f2 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -1708,6 +1708,7 @@ QGLTextureCache::~QGLTextureCache() void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost) { + QWriteLocker locker(&m_lock); if (m_cache.totalCost() + cost > m_cache.maxCost()) { // the cache is full - make an attempt to remove something const QList<qint64> keys = m_cache.keys(); @@ -1725,6 +1726,7 @@ void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, i bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId) { + QWriteLocker locker(&m_lock); QList<qint64> keys = m_cache.keys(); for (int i = 0; i < keys.size(); ++i) { QGLTexture *tex = m_cache.object(keys.at(i)); @@ -1739,6 +1741,7 @@ bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId) void QGLTextureCache::removeContextTextures(QGLContext* ctx) { + QWriteLocker locker(&m_lock); QList<qint64> keys = m_cache.keys(); for (int i = 0; i < keys.size(); ++i) { const qint64 &key = keys.at(i); @@ -1761,9 +1764,6 @@ QGLTextureCache* QGLTextureCache::instance() */ void QGLTextureCache::imageCleanupHook(qint64 cacheKey) { - // ### remove when the GL texture cache becomes thread-safe - if (qApp->thread() != QThread::currentThread()) - return; QGLTexture *texture = instance()->getTexture(cacheKey); if (texture && texture->options & QGLContext::MemoryManagedBindOption) instance()->remove(cacheKey); @@ -1772,13 +1772,10 @@ void QGLTextureCache::imageCleanupHook(qint64 cacheKey) void QGLTextureCache::cleanupTextures(QPixmapData* pmd) { - // ### remove when the GL texture cache becomes thread-safe - if (qApp->thread() == QThread::currentThread()) { - const qint64 cacheKey = pmd->cacheKey(); - QGLTexture *texture = instance()->getTexture(cacheKey); - if (texture && texture->options & QGLContext::MemoryManagedBindOption) - instance()->remove(cacheKey); - } + const qint64 cacheKey = pmd->cacheKey(); + QGLTexture *texture = instance()->getTexture(cacheKey); + if (texture && texture->options & QGLContext::MemoryManagedBindOption) + instance()->remove(cacheKey); } void QGLTextureCache::cleanupBeforePixmapDestruction(QPixmapData* pmd) @@ -2393,7 +2390,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G #ifndef QT_NO_DEBUG GLenum error = glGetError(); if (error != GL_NO_ERROR) { - qWarning(" - texture upload failed, error code 0x%x\n", error); + qWarning(" - texture upload failed, error code 0x%x, enum: %d (%x)\n", error, target, target); } #endif @@ -3292,6 +3289,7 @@ void QGLContextPrivate::setCurrentContext(QGLContext *context) */ + /***************************************************************************** QGLWidget implementation *****************************************************************************/ @@ -3412,6 +3410,15 @@ void QGLContextPrivate::setCurrentContext(QGLContext *context) One approach to doing this is shown in the \l{Overpainting Example}{Overpainting} example. + \section1 Threading + + It is possible to render into a QGLWidget from another thread, but it + requires that all access to the GL context is safe guarded. The Qt GUI + thread will try to use the context in resizeEvent and paintEvent, so in + order for threaded rendering using a GL widget to work, these functions + need to be intercepted in the GUI thread and handled accordingly in the + application. + \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.} |