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author | Trond Kjernåsen <trond@trolltech.com> | 2009-10-20 15:51:15 (GMT) |
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committer | Trond Kjernåsen <trond@trolltech.com> | 2009-10-20 15:53:17 (GMT) |
commit | 84cfe9af5e333872ac67368a6b14c377ceeda8ec (patch) | |
tree | b9866f82ab3688f6b703f3135df6dafce7cb2664 /src/opengl/qgl.cpp | |
parent | bdb67474ece69a987379411f593d0b37c1400746 (diff) | |
download | Qt-84cfe9af5e333872ac67368a6b14c377ceeda8ec.zip Qt-84cfe9af5e333872ac67368a6b14c377ceeda8ec.tar.gz Qt-84cfe9af5e333872ac67368a6b14c377ceeda8ec.tar.bz2 |
Fixed an assert when running the composition demo on Mac.
We can't create a QGLWidget in the QGLEngineSelector, since it may
be called before a QApplication object has been constructed.
Reviewed-by: Kim
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r-- | src/opengl/qgl.cpp | 35 |
1 files changed, 19 insertions, 16 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 97e3dad..6720ae7 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -151,22 +151,6 @@ class QGLEngineSelector public: QGLEngineSelector() : engineType(QPaintEngine::MaxUser) { -#ifdef Q_WS_MAC - // The ATI X1600 driver for Mac OS X does not support return - // values from functions in GLSL. Since working around this in - // the GL2 engine would require a big, ugly rewrite, we're - // falling back to the GL 1 engine.. - QGLWidget *tmp = 0; - if (!QGLContext::currentContext()) { - tmp = new QGLWidget(); - tmp->makeCurrent(); - } - if (strstr((char *) glGetString(GL_RENDERER), "X1600")) - setPreferredPaintEngine(QPaintEngine::OpenGL); - if (tmp) - delete tmp; -#endif - } void setPreferredPaintEngine(QPaintEngine::Type type) { @@ -175,6 +159,25 @@ public: } QPaintEngine::Type preferredPaintEngine() { +#ifdef Q_WS_MAC + // The ATI X1600 driver for Mac OS X does not support return + // values from functions in GLSL. Since working around this in + // the GL2 engine would require a big, ugly rewrite, we're + // falling back to the GL 1 engine.. + static bool mac_x1600_check_done = false; + if (!mac_x1600_check_done) { + QGLWidget *tmp = 0; + if (!QGLContext::currentContext()) { + tmp = new QGLWidget(); + tmp->makeCurrent(); + } + if (strstr((char *) glGetString(GL_RENDERER), "X1600")) + engineType = QPaintEngine::OpenGL; + if (tmp) + delete tmp; + mac_x1600_check_done = true; + } +#endif if (engineType == QPaintEngine::MaxUser) { // No user-set engine - use the defaults #if defined(QT_OPENGL_ES_2) |