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authorSamuel Rødal <sroedal@trolltech.com>2010-05-10 13:23:09 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2010-05-10 13:28:40 (GMT)
commitae09e6a14dce54190758428a9ea369cd28d36d30 (patch)
tree2b8142d1b3805011b18d393576ac5355a6f98138 /src/opengl/qgl.cpp
parentabcec6ba4b126358c50bf4c539253f88da6bb2d6 (diff)
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Made paint engine texture drawing work in GL ES 2 and updated docs.
Now QGLWidget::drawTexture() can be used on OpenGL ES 2.0 when there's an active painter. Task-number: QTBUG-10420 Reviewed-by: Trond
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r--src/opengl/qgl.cpp73
1 files changed, 46 insertions, 27 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index cfacf26..a3c1bac 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -2773,23 +2773,27 @@ static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint tex
/*!
\since 4.4
- Draws the given texture, \a textureId, to the given target rectangle,
- \a target, in OpenGL model space. The \a textureTarget should be a 2D
- texture target.
+ This function supports the following use cases:
+
+ \list
+ \i On OpenGL and OpenGL ES 1.x it draws the given texture, \a textureId,
+ to the given target rectangle, \a target, in OpenGL model space. The
+ \a textureTarget should be a 2D texture target.
+ \i On OpenGL and OpenGL ES 2.x, if a painter is active, not inside a
+ beginNativePainting / endNativePainting block, and uses the
+ engine with type QPaintEngine::OpenGL2, the function will draw the given
+ texture, \a textureId, to the given target rectangle, \a target,
+ respecting the current painter state. This will let you draw a texture
+ with the clip, transform, render hints, and composition mode set by the
+ painter. Note that the texture target needs to be GL_TEXTURE_2D for this
+ use case, and that this is the only supported use case under OpenGL ES 2.x.
+ \endlist
- \note This function is not supported under OpenGL/ES 2.0.
*/
void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
{
-#ifndef QT_OPENGL_ES_2
-#ifdef QT_OPENGL_ES
- if (textureTarget != GL_TEXTURE_2D) {
- qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES");
- return;
- }
-#else
-
- if (d_ptr->active_engine &&
+#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2)
+ if (d_ptr->active_engine &&
d_ptr->active_engine->type() == QPaintEngine::OpenGL2) {
QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine);
if (!eng->isNativePaintingActive()) {
@@ -2799,7 +2803,15 @@ void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum text
return;
}
}
+#endif
+#ifndef QT_OPENGL_ES_2
+#ifdef QT_OPENGL_ES
+ if (textureTarget != GL_TEXTURE_2D) {
+ qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES");
+ return;
+ }
+#else
const bool wasEnabled = glIsEnabled(GL_TEXTURE_2D);
GLint oldTexture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
@@ -2821,7 +2833,7 @@ void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum text
Q_UNUSED(target);
Q_UNUSED(textureId);
Q_UNUSED(textureTarget);
- qWarning("drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) not supported with OpenGL ES/2.0");
+ qWarning("drawTexture() with OpenGL ES 2.0 requires an active OpenGL2 paint engine");
#endif
}
@@ -2836,14 +2848,26 @@ void QGLContext::drawTexture(const QRectF &target, QMacCompatGLuint textureId, Q
/*!
\since 4.4
- Draws the given texture at the given \a point in OpenGL model
- space. The \a textureTarget should be a 2D texture target.
+ This function supports the following use cases:
+
+ \list
+ \i By default it draws the given texture, \a textureId,
+ at the given \a point in OpenGL model space. The
+ \a textureTarget should be a 2D texture target.
+ \i If a painter is active, not inside a
+ beginNativePainting / endNativePainting block, and uses the
+ engine with type QPaintEngine::OpenGL2, the function will draw the given
+ texture, \a textureId, at the given \a point,
+ respecting the current painter state. This will let you draw a texture
+ with the clip, transform, render hints, and composition mode set by the
+ painter. Note that the texture target needs to be GL_TEXTURE_2D for this
+ use case.
+ \endlist
- \note This function is not supported under OpenGL/ES.
+ \note This function is not supported under any version of OpenGL ES.
*/
void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
{
- // this would be ok on OpenGL ES 2.0, but currently we don't have a define for that
#ifdef QT_OPENGL_ES
Q_UNUSED(point);
Q_UNUSED(textureId);
@@ -4911,11 +4935,8 @@ void QGLWidget::deleteTexture(QMacCompatGLuint id)
/*!
\since 4.4
- Draws the given texture, \a textureId to the given target rectangle,
- \a target, in OpenGL model space. The \a textureTarget should be a 2D
- texture target.
-
- Equivalent to the corresponding QGLContext::drawTexture().
+ Calls the corresponding QGLContext::drawTexture() on
+ this widget's context.
*/
void QGLWidget::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
{
@@ -4935,10 +4956,8 @@ void QGLWidget::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QM
/*!
\since 4.4
- Draws the given texture, \a textureId, at the given \a point in OpenGL
- model space. The \a textureTarget should be a 2D texture target.
-
- Equivalent to the corresponding QGLContext::drawTexture().
+ Calls the corresponding QGLContext::drawTexture() on
+ this widget's context.
*/
void QGLWidget::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
{