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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-09-16 01:46:41 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-09-16 03:05:02 (GMT)
commit10e1d939d6bf08249304cb2c555be2f74c3a0f02 (patch)
treebfda461b0e49c138bc408aa0c799f15ce5907513 /src/opengl/qgl_p.h
parenta4571547a38d68d6778bf0ebfa4dc26cc3d865a3 (diff)
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Reduce overhead of paint engine-specific pixmap filters
Engine-specific pixmap filters were being created, used, and destroyed every time draw() was called on QPixmapColorizeFilter, QPixmapBlurFilter, and so on. This had a heavy performance penalty and made it difficult for the GL paint engine to cache shaders from one request to the next. A generic filter can request an engine-specific filter that matches its parameters. The engine can either create a new one or return a previously allocated filter object. Ownership of engine-specific pixmap filter objects is moved to the paint engine itself. Reviewed-by: Andrew den Exter Reviewed-by: Michael Brasser Reviewed-by: Michael Goddard Reviewed-by: Sarah Smith
Diffstat (limited to 'src/opengl/qgl_p.h')
-rw-r--r--src/opengl/qgl_p.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 2b74e69..7269195 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -352,8 +352,6 @@ public:
#endif
static void setCurrentContext(QGLContext *context);
-
- QPixmapFilter *createPixmapFilter(int type) const;
};
// ### make QGLContext a QObject in 5.0 and remove the proxy stuff