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authorTom Cooksey <thomas.cooksey@nokia.com>2010-03-22 13:21:23 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-03-26 12:32:54 (GMT)
commit7488aa544bdfccc0131427669266a93c44501c42 (patch)
tree21914ebef2a397d19f7bcf6f8bc981602dc833d5 /src/opengl/qgl_p.h
parent75bb84ac0e6f17446d87a34ae8a644abff6009af (diff)
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Avoid having to create temporary QPixmaps when binding to texture
Reviewed-By: TrustMe
Diffstat (limited to 'src/opengl/qgl_p.h')
-rw-r--r--src/opengl/qgl_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 45f8f30..1169533 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -361,7 +361,7 @@ public:
quint32 gpm;
int screen;
QHash<QPixmapData*, QPixmap> boundPixmaps;
- QGLTexture *bindTextureFromNativePixmap(QPixmapData*, const qint64 key,
+ QGLTexture *bindTextureFromNativePixmap(QPixmap*, const qint64 key,
QGLContext::BindOptions options);
static void destroyGlSurfaceForPixmap(QPixmapData*);
static void unbindPixmapFromTexture(QPixmapData*);