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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-12-04 07:17:00 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-12-04 07:17:00 (GMT)
commitc0b81480b2909b18ac15bdd124a562ae005c2f41 (patch)
tree8cb3feb9ed332d5211e78c6bc829c3577d098f8f /src/opengl/qgl_p.h
parent108ab335537d20bc74aa9115d46cf91243223c4e (diff)
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Rebind window surface fbo after native GL rendering
If the user called QGLFramebufferObject::bind()/release() during a beginNativePainting() callout, the release() would reset the context's fbo to zero, not the actual window surface fbo. Task-number: QTBUG-6204 Reviewed-by: Tom
Diffstat (limited to 'src/opengl/qgl_p.h')
-rw-r--r--src/opengl/qgl_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 8e472e5..ab72c9c 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -328,6 +328,7 @@ public:
GLint max_texture_size;
GLuint current_fbo;
+ GLuint default_fbo;
QPaintEngine *active_engine;
static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; }