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author | Trond Kjernåsen <trond@trolltech.com> | 2009-12-09 11:14:58 (GMT) |
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committer | Trond Kjernåsen <trond@trolltech.com> | 2009-12-09 13:15:58 (GMT) |
commit | c4d66e27ea69b84bf280209fc72239132924930d (patch) | |
tree | 572693504e263b844bb4312968721eda91903985 /src/opengl/qgl_p.h | |
parent | 6744e241ee41a50b02a76e3e755ec448676589a4 (diff) | |
download | Qt-c4d66e27ea69b84bf280209fc72239132924930d.zip Qt-c4d66e27ea69b84bf280209fc72239132924930d.tar.gz Qt-c4d66e27ea69b84bf280209fc72239132924930d.tar.bz2 |
GLES 2 should *not* use a multisampled format by default.
This is a platform regression and should never have been there in the
first place. Having this as the default format on embedded devices
may drop the framerates with as much as 30% on selected HW.
Reviewed-by: Tom Cooksey
Diffstat (limited to 'src/opengl/qgl_p.h')
-rw-r--r-- | src/opengl/qgl_p.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 615fb60..8a0b31f 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -133,9 +133,6 @@ public: : ref(1) { opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer; -#if defined(QT_OPENGL_ES_2) - opts |= QGL::SampleBuffers; -#endif pln = 0; depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1; numSamples = -1; |