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authorTom Cooksey <thomas.cooksey@nokia.com>2009-12-15 17:11:05 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-12-15 17:14:31 (GMT)
commit9f3ae04fae52cd37855b135a0f2f519d1c5b969c (patch)
treef7c75e9f8a1c3ab16e75d4f6018e2ac8db49f448 /src/opengl/qgl_p.h
parent0bde9d70b1a327b973a3e65efb138ff508ec4986 (diff)
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Fix EGL surface leaks when re-parenting QGLWidget on X11/EGL
When a QGLWidget is re-parented, it's native X11 window usually gets destroyed and re-created. This also happens when you set a window attribute or flag. On EGL, we must destroy the surface for the window before destroying the window itself, otherwise we can leak the surface. This also fixes lots of BadDrawable errors when running the autotests (which were due to surface leaks!). Reviewed-By: TrustMe
Diffstat (limited to 'src/opengl/qgl_p.h')
-rw-r--r--src/opengl/qgl_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 11770d3..99c0f33 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -288,6 +288,7 @@ public:
#if defined(QT_OPENGL_ES)
QEglContext *eglContext;
EGLSurface eglSurface;
+ void destroyEglSurfaceForDevice();
#elif defined(Q_WS_X11) || defined(Q_WS_MAC)
void* cx;
#endif