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authorThiago Macieira <thiago.macieira@nokia.com>2010-01-18 19:00:43 (GMT)
committerThiago Macieira <thiago.macieira@nokia.com>2010-01-18 19:00:43 (GMT)
commitf62d047bf20cd45f78db14f1ef4f9ba7f7a7b131 (patch)
treecf7b8d64fbc94504822096314f56a4a16a66bfa1 /src/opengl/qgl_p.h
parent7dee69caea20b189d5f4f8e27179c5abfd73a815 (diff)
parenta764519a658031ce2fb375b659ff889b5241357f (diff)
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Merge branch '4.6'
Diffstat (limited to 'src/opengl/qgl_p.h')
-rw-r--r--src/opengl/qgl_p.h95
1 files changed, 59 insertions, 36 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index f07a1f1..9e8e335 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -271,6 +271,60 @@ private:
// "ctx" is destroyed. Returns null if nothing is sharing with ctx.
Q_OPENGL_EXPORT const QGLContext *qt_gl_transfer_context(const QGLContext *);
+// GL extension definitions
+class QGLExtensions {
+public:
+ enum Extension {
+ TextureRectangle = 0x00000001,
+ SampleBuffers = 0x00000002,
+ GenerateMipmap = 0x00000004,
+ TextureCompression = 0x00000008,
+ FragmentProgram = 0x00000010,
+ MirroredRepeat = 0x00000020,
+ FramebufferObject = 0x00000040,
+ StencilTwoSide = 0x00000080,
+ StencilWrap = 0x00000100,
+ PackedDepthStencil = 0x00000200,
+ NVFloatBuffer = 0x00000400,
+ PixelBufferObject = 0x00000800,
+ FramebufferBlit = 0x00001000,
+ NPOTTextures = 0x00002000,
+ BGRATextureFormat = 0x00004000,
+ DDSTextureCompression = 0x00008000,
+ ETC1TextureCompression = 0x00010000,
+ PVRTCTextureCompression = 0x00020000,
+ FragmentShader = 0x00040000
+ };
+ Q_DECLARE_FLAGS(Extensions, Extension)
+
+ static Extensions glExtensions();
+
+private:
+ static Extensions currentContextExtensions();
+};
+
+/*
+ QGLTemporaryContext - the main objective of this class is to have a way of
+ creating a GL context and making it current, without going via QGLWidget
+ and friends. At certain points during GL initialization we need a current
+ context in order decide what GL features are available, and to resolve GL
+ extensions. Having a light-weight way of creating such a context saves
+ initial application startup time, and it doesn't wind up creating recursive
+ conflicts.
+ The class currently uses a private d pointer to hide the platform specific
+ types. This could possibly been done inline with #ifdef'ery, but it causes
+ major headaches on e.g. X11 due to namespace pollution.
+*/
+class QGLTemporaryContextPrivate;
+class QGLTemporaryContext {
+public:
+ QGLTemporaryContext(bool directRendering = true, QWidget *parent = 0);
+ ~QGLTemporaryContext();
+
+private:
+ QScopedPointer<QGLTemporaryContextPrivate> d;
+};
+
class QGLTexture;
// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's
@@ -347,10 +401,12 @@ public:
uint crWin : 1;
uint internal_context : 1;
uint version_flags_cached : 1;
+ uint extension_flags_cached : 1;
QPaintDevice *paintDevice;
QColor transpColor;
QGLContext *q_ptr;
QGLFormat::OpenGLVersionFlags version_flags;
+ QGLExtensions::Extensions extension_flags;
QGLContextGroup *group;
GLint max_texture_size;
@@ -389,41 +445,8 @@ Q_SIGNALS:
void aboutToDestroyContext(const QGLContext *context);
};
-// GL extension definitions
-class QGLExtensions {
-public:
- enum Extension {
- TextureRectangle = 0x00000001,
- SampleBuffers = 0x00000002,
- GenerateMipmap = 0x00000004,
- TextureCompression = 0x00000008,
- FragmentProgram = 0x00000010,
- MirroredRepeat = 0x00000020,
- FramebufferObject = 0x00000040,
- StencilTwoSide = 0x00000080,
- StencilWrap = 0x00000100,
- PackedDepthStencil = 0x00000200,
- NVFloatBuffer = 0x00000400,
- PixelBufferObject = 0x00000800,
- FramebufferBlit = 0x00001000,
- NPOTTextures = 0x00002000,
- BGRATextureFormat = 0x00004000,
- DDSTextureCompression = 0x00008000,
- ETC1TextureCompression = 0x00010000,
- PVRTCTextureCompression = 0x00020000,
- FragmentShader = 0x00040000
- };
- Q_DECLARE_FLAGS(Extensions, Extension)
-
- static Extensions glExtensions;
- static bool nvidiaFboNeedsFinish;
- static void init(); // sys dependent
- static void init_extensions(); // general: called by init()
-};
-
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions)
-
// Temporarily make a context current if not already current or
// shared with the current contex. The previous context is made
// current when the object goes out of scope.
@@ -547,7 +570,7 @@ bool qt_gl_preferGL2Engine();
inline GLenum qt_gl_preferredTextureFormat()
{
- return (QGLExtensions::glExtensions & QGLExtensions::BGRATextureFormat) && QSysInfo::ByteOrder == QSysInfo::LittleEndian
+ return (QGLExtensions::glExtensions() & QGLExtensions::BGRATextureFormat) && QSysInfo::ByteOrder == QSysInfo::LittleEndian
? GL_BGRA : GL_RGBA;
}
@@ -556,7 +579,7 @@ inline GLenum qt_gl_preferredTextureTarget()
#if defined(QT_OPENGL_ES_2)
return GL_TEXTURE_2D;
#else
- return (QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
+ return (QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
&& !qt_gl_preferGL2Engine()
? GL_TEXTURE_RECTANGLE_NV
: GL_TEXTURE_2D;
@@ -628,7 +651,7 @@ private:
};
-// This class can be used to match GL extensions with doing any mallocs. The
+// This class can be used to match GL extensions without doing any mallocs. The
// class assumes that the GL extension string ends with a space character,
// which it should do on all conformant platforms. Create the object and pass
// in a pointer to the extension string, then call match() on each extension