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authorTom Cooksey <thomas.cooksey@nokia.com>2010-03-02 15:41:16 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-03-02 15:48:15 (GMT)
commite614e3548bbe505c75e8b3a54f44f07522a6ecf5 (patch)
tree9b9a6515416a94434e346ec548e002fb6e11e96b /src/opengl/qgl_p.h
parent03daf059647c0a0222e8774b0a083f58c8e64934 (diff)
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Add and use QGLContextPrivate::eglSurfaceForDevice()
The QGLContext only stores the EGLSurface for QWidgets & QGLWidgets, other device types like QPixmap & QGLPixelBuffer store the surface themsselves. With this patch it is possible to create a QGLContext on a QPixmap, make it current and render GL to that QPixmap on X11. Reviewed-By: TrustMe
Diffstat (limited to 'src/opengl/qgl_p.h')
-rw-r--r--src/opengl/qgl_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index ecd8b43..b828bea 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -356,6 +356,7 @@ public:
QEglContext *eglContext;
EGLSurface eglSurface;
void destroyEglSurfaceForDevice();
+ EGLSurface eglSurfaceForDevice() const;
#elif defined(Q_WS_X11) || defined(Q_WS_MAC)
void* cx;
#endif