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authorTrond Kjernåsen <trond.kjernasen@nokia.com>2010-04-16 09:38:20 (GMT)
committerTrond Kjernåsen <trond.kjernasen@nokia.com>2010-07-02 10:24:59 (GMT)
commit4c3ac765b26e56fbf08c9f70cf43aa00a6565cae (patch)
tree20d12784bb7ef1e402b0d57f59d7820ca45672c0 /src/opengl/qgl_p.h
parent7e464e38009f2492a41e9972a75f868cf88d353a (diff)
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Don't use the QGLSignalProxy to clean up the thread-local shaders.
After much back and forth I think we can use this approach for cleaning up thread-local, shared resources. Main problem has been dealing with dangling pointers and references, but they should be solved now.
Diffstat (limited to 'src/opengl/qgl_p.h')
-rw-r--r--src/opengl/qgl_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 9b862eb..d5083e9 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -624,6 +624,8 @@ public:
void *value(const QGLContext *key);
// Cleanup 'value' in response to a context group being destroyed.
void cleanup(const QGLContext *ctx, void *value);
+ // Remove this resource from the group's resource list.
+ void remove(const QGLContext *ctx);
private:
FreeFunc free;
QAtomicInt active;