diff options
author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
---|---|---|
committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /src/opengl/qgl_win.cpp | |
download | Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.zip Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.gz Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.bz2 |
Long live Qt 4.5!
Diffstat (limited to 'src/opengl/qgl_win.cpp')
-rw-r--r-- | src/opengl/qgl_win.cpp | 1499 |
1 files changed, 1499 insertions, 0 deletions
diff --git a/src/opengl/qgl_win.cpp b/src/opengl/qgl_win.cpp new file mode 100644 index 0000000..bd8569a --- /dev/null +++ b/src/opengl/qgl_win.cpp @@ -0,0 +1,1499 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + + +#include <qgl.h> +#include <qlist.h> +#include <qmap.h> +#include <qpixmap.h> +#include <qevent.h> +#include <private/qgl_p.h> +#include <qcolormap.h> +#include <qvarlengtharray.h> +#include <qdebug.h> +#include <qcolor.h> + +#include <windows.h> + +typedef bool (APIENTRY *PFNWGLGETPIXELFORMATATTRIBIVARB)(HDC hdc, + int iPixelFormat, + int iLayerPlane, + uint nAttributes, + const int *piAttributes, + int *piValues); +typedef bool (APIENTRY *PFNWGLCHOOSEPIXELFORMATARB)(HDC hdc, + const int *piAttribList, + const float *pfAttribFList, + uint nMaxFormats, + int *piFormats, + UINT *nNumFormats); +#ifndef WGL_ARB_multisample +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#endif + +QT_BEGIN_NAMESPACE + +class QGLCmapPrivate +{ +public: + QGLCmapPrivate() : count(1) { } + void ref() { ++count; } + bool deref() { return !--count; } + uint count; + + enum AllocState{ UnAllocated = 0, Allocated = 0x01, Reserved = 0x02 }; + + int maxSize; + QVector<uint> colorArray; + QVector<quint8> allocArray; + QVector<quint8> contextArray; + QMap<uint,int> colorMap; +}; + +/***************************************************************************** + QColorMap class - temporarily here, until it is ready for prime time + *****************************************************************************/ + +/**************************************************************************** +** +** Definition of QColorMap class +** +****************************************************************************/ + +class QGLCmapPrivate; + +class /*Q_EXPORT*/ QGLCmap +{ +public: + enum Flags { Reserved = 0x01 }; + + QGLCmap(int maxSize = 256); + QGLCmap(const QGLCmap& map); + ~QGLCmap(); + + QGLCmap& operator=(const QGLCmap& map); + + // isEmpty and/or isNull ? + int size() const; + int maxSize() const; + + void resize(int newSize); + + int find(QRgb color) const; + int findNearest(QRgb color) const; + int allocate(QRgb color, uint flags = 0, quint8 context = 0); + + void setEntry(int idx, QRgb color, uint flags = 0, quint8 context = 0); + + const QRgb* colors() const; + +private: + void detach(); + QGLCmapPrivate* d; +}; + + +QGLCmap::QGLCmap(int maxSize) // add a bool prealloc? +{ + d = new QGLCmapPrivate; + d->maxSize = maxSize; +} + + +QGLCmap::QGLCmap(const QGLCmap& map) +{ + d = map.d; + d->ref(); +} + + +QGLCmap::~QGLCmap() +{ + if (d && d->deref()) + delete d; + d = 0; +} + + +QGLCmap& QGLCmap::operator=(const QGLCmap& map) +{ + map.d->ref(); + if (d->deref()) + delete d; + d = map.d; + return *this; +} + + +int QGLCmap::size() const +{ + return d->colorArray.size(); +} + + +int QGLCmap::maxSize() const +{ + return d->maxSize; +} + + +void QGLCmap::detach() +{ + if (d->count != 1) { + d->deref(); + QGLCmapPrivate* newd = new QGLCmapPrivate; + newd->maxSize = d->maxSize; + newd->colorArray = d->colorArray; + newd->allocArray = d->allocArray; + newd->contextArray = d->contextArray; + newd->colorArray.detach(); + newd->allocArray.detach(); + newd->contextArray.detach(); + newd->colorMap = d->colorMap; + d = newd; + } +} + + +void QGLCmap::resize(int newSize) +{ + if (newSize < 0 || newSize > d->maxSize) { + qWarning("QGLCmap::resize(): size out of range"); + return; + } + int oldSize = size(); + detach(); + //if shrinking; remove the lost elems from colorMap + d->colorArray.resize(newSize); + d->allocArray.resize(newSize); + d->contextArray.resize(newSize); + if (newSize > oldSize) { + memset(d->allocArray.data() + oldSize, 0, newSize - oldSize); + memset(d->contextArray.data() + oldSize, 0, newSize - oldSize); + } +} + + +int QGLCmap::find(QRgb color) const +{ + QMap<uint,int>::ConstIterator it = d->colorMap.find(color); + if (it != d->colorMap.end()) + return *it; + return -1; +} + + +int QGLCmap::findNearest(QRgb color) const +{ + int idx = find(color); + if (idx >= 0) + return idx; + int mapSize = size(); + int mindist = 200000; + int r = qRed(color); + int g = qGreen(color); + int b = qBlue(color); + int rx, gx, bx, dist; + for (int i=0; i < mapSize; i++) { + if (!(d->allocArray[i] & QGLCmapPrivate::Allocated)) + continue; + QRgb ci = d->colorArray[i]; + rx = r - qRed(ci); + gx = g - qGreen(ci); + bx = b - qBlue(ci); + dist = rx*rx + gx*gx + bx*bx; // calculate distance + if (dist < mindist) { // minimal? + mindist = dist; + idx = i; + } + } + return idx; +} + + + + +// Does not always allocate; returns existing c idx if found + +int QGLCmap::allocate(QRgb color, uint flags, quint8 context) +{ + int idx = find(color); + if (idx >= 0) + return idx; + + int mapSize = d->colorArray.size(); + int newIdx = d->allocArray.indexOf(QGLCmapPrivate::UnAllocated); + + if (newIdx < 0) { // Must allocate more room + if (mapSize < d->maxSize) { + newIdx = mapSize; + mapSize++; + resize(mapSize); + } + else { + //# add a bool param that says what to do in case no more room - + // fail (-1) or return nearest? + return -1; + } + } + + d->colorArray[newIdx] = color; + if (flags & QGLCmap::Reserved) { + d->allocArray[newIdx] = QGLCmapPrivate::Reserved; + } + else { + d->allocArray[newIdx] = QGLCmapPrivate::Allocated; + d->colorMap.insert(color, newIdx); + } + d->contextArray[newIdx] = context; + return newIdx; +} + + +void QGLCmap::setEntry(int idx, QRgb color, uint flags, quint8 context) +{ + if (idx < 0 || idx >= d->maxSize) { + qWarning("QGLCmap::set(): Index out of range"); + return; + } + detach(); + int mapSize = size(); + if (idx >= mapSize) { + mapSize = idx + 1; + resize(mapSize); + } + d->colorArray[idx] = color; + if (flags & QGLCmap::Reserved) { + d->allocArray[idx] = QGLCmapPrivate::Reserved; + } + else { + d->allocArray[idx] = QGLCmapPrivate::Allocated; + d->colorMap.insert(color, idx); + } + d->contextArray[idx] = context; +} + + +const QRgb* QGLCmap::colors() const +{ + return d->colorArray.data(); +} + + + +/***************************************************************************** + QGLFormat Win32/WGL-specific code + *****************************************************************************/ + + +void qwglError(const char* method, const char* func) +{ +#ifndef QT_NO_DEBUG + char* lpMsgBuf; + FormatMessageA( + FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, + 0, GetLastError(), + MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), + (char*) &lpMsgBuf, 0, 0); + qWarning("%s : %s failed: %s", method, func, lpMsgBuf); + LocalFree(lpMsgBuf); +#else + Q_UNUSED(method); + Q_UNUSED(func); +#endif +} + + + +bool QGLFormat::hasOpenGL() +{ + return true; +} + +static bool opengl32dll = false; + +bool QGLFormat::hasOpenGLOverlays() +{ + // workaround for matrox driver: + // make a cheap call to opengl to force loading of DLL + if (!opengl32dll) { + GLint params; + glGetIntegerv(GL_DEPTH_BITS, ¶ms); + opengl32dll = true; + } + + static bool checkDone = false; + static bool hasOl = false; + + if (!checkDone) { + checkDone = true; + HDC display_dc = GetDC(0); + int pfiMax = DescribePixelFormat(display_dc, 0, 0, NULL); + PIXELFORMATDESCRIPTOR pfd; + for (int pfi = 1; pfi <= pfiMax; pfi++) { + DescribePixelFormat(display_dc, pfi, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + if ((pfd.bReserved & 0x0f) && (pfd.dwFlags & PFD_SUPPORT_OPENGL)) { + // This format has overlays/underlays + LAYERPLANEDESCRIPTOR lpd; + wglDescribeLayerPlane(display_dc, pfi, 1, + sizeof(LAYERPLANEDESCRIPTOR), &lpd); + if (lpd.dwFlags & LPD_SUPPORT_OPENGL) { + hasOl = true; + break; + } + } + } + ReleaseDC(0, display_dc); + } + return hasOl; +} + + +/***************************************************************************** + QGLContext Win32/WGL-specific code + *****************************************************************************/ + +static uchar qgl_rgb_palette_comp(int idx, uint nbits, uint shift) +{ + const uchar map_3_to_8[8] = { + 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377 + }; + const uchar map_2_to_8[4] = { + 0, 0x55, 0xaa, 0xff + }; + const uchar map_1_to_8[2] = { + 0, 255 + }; + + uchar val = (uchar) (idx >> shift); + uchar res = 0; + switch (nbits) { + case 1: + val &= 0x1; + res = map_1_to_8[val]; + break; + case 2: + val &= 0x3; + res = map_2_to_8[val]; + break; + case 3: + val &= 0x7; + res = map_3_to_8[val]; + break; + default: + res = 0; + } + return res; +} + + +static QRgb* qgl_create_rgb_palette(const PIXELFORMATDESCRIPTOR* pfd) +{ + if ((pfd->iPixelType != PFD_TYPE_RGBA) || + !(pfd->dwFlags & PFD_NEED_PALETTE) || + (pfd->cColorBits != 8)) + return 0; + int numEntries = 1 << pfd->cColorBits; + QRgb* pal = new QRgb[numEntries]; + for (int i = 0; i < numEntries; i++) { + int r = qgl_rgb_palette_comp(i, pfd->cRedBits, pfd->cRedShift); + int g = qgl_rgb_palette_comp(i, pfd->cGreenBits, pfd->cGreenShift); + int b = qgl_rgb_palette_comp(i, pfd->cBlueBits, pfd->cBlueShift); + pal[i] = qRgb(r, g, b); + } + + const int syscol_indices[12] = { + 3, 24, 27, 64, 67, 88, 173, 181, 236, 247, 164, 91 + }; + + const uint syscols[20] = { + 0x000000, 0x800000, 0x008000, 0x808000, 0x000080, 0x800080, + 0x008080, 0xc0c0c0, 0xc0dcc0, 0xa6caf0, 0xfffbf0, 0xa0a0a4, + 0x808080, 0xff0000, 0x00ff00, 0xffff00, 0x0000ff, 0xff00ff, + 0x00ffff, 0xffffff + }; // colors #1 - #12 are not present in pal; gets added below + + if ((pfd->cColorBits == 8) && + (pfd->cRedBits == 3) && (pfd->cRedShift == 0) && + (pfd->cGreenBits == 3) && (pfd->cGreenShift == 3) && + (pfd->cBlueBits == 2) && (pfd->cBlueShift == 6)) { + for (int j = 0 ; j < 12 ; j++) + pal[syscol_indices[j]] = QRgb(syscols[j+1]); + } + + return pal; +} + +static QGLFormat pfdToQGLFormat(const PIXELFORMATDESCRIPTOR* pfd) +{ + QGLFormat fmt; + fmt.setDoubleBuffer(pfd->dwFlags & PFD_DOUBLEBUFFER); + fmt.setDepth(pfd->cDepthBits); + if (fmt.depth()) + fmt.setDepthBufferSize(pfd->cDepthBits); + fmt.setRgba(pfd->iPixelType == PFD_TYPE_RGBA); + fmt.setRedBufferSize(pfd->cRedBits); + fmt.setGreenBufferSize(pfd->cGreenBits); + fmt.setBlueBufferSize(pfd->cBlueBits); + fmt.setAlpha(pfd->cAlphaBits); + if (fmt.alpha()) + fmt.setAlphaBufferSize(pfd->cAlphaBits); + fmt.setAccum(pfd->cAccumBits); + if (fmt.accum()) + fmt.setAccumBufferSize(pfd->cAccumRedBits); + fmt.setStencil(pfd->cStencilBits); + if (fmt.stencil()) + fmt.setStencilBufferSize(pfd->cStencilBits); + fmt.setStereo(pfd->dwFlags & PFD_STEREO); + fmt.setDirectRendering((pfd->dwFlags & PFD_GENERIC_ACCELERATED) || + !(pfd->dwFlags & PFD_GENERIC_FORMAT)); + fmt.setOverlay((pfd->bReserved & 0x0f) != 0); + return fmt; +} + +/* + NB! requires a current GL context to work +*/ +QGLFormat pfiToQGLFormat(HDC hdc, int pfi) +{ + QGLFormat fmt; + QVarLengthArray<int> iAttributes(40); + QVarLengthArray<int> iValues(40); + int i = 0; + bool has_sample_buffers = QGLExtensions::glExtensions & QGLExtensions::SampleBuffers; + + iAttributes[i++] = WGL_DOUBLE_BUFFER_ARB; // 0 + iAttributes[i++] = WGL_DEPTH_BITS_ARB; // 1 + iAttributes[i++] = WGL_PIXEL_TYPE_ARB; // 2 + iAttributes[i++] = WGL_RED_BITS_ARB; // 3 + iAttributes[i++] = WGL_GREEN_BITS_ARB; // 4 + iAttributes[i++] = WGL_BLUE_BITS_ARB; // 5 + iAttributes[i++] = WGL_ALPHA_BITS_ARB; // 6 + iAttributes[i++] = WGL_ACCUM_BITS_ARB; // 7 + iAttributes[i++] = WGL_STENCIL_BITS_ARB; // 8 + iAttributes[i++] = WGL_STEREO_ARB; // 9 + iAttributes[i++] = WGL_ACCELERATION_ARB; // 10 + iAttributes[i++] = WGL_NUMBER_OVERLAYS_ARB; // 11 + if (has_sample_buffers) { + iAttributes[i++] = WGL_SAMPLE_BUFFERS_ARB; // 12 + iAttributes[i++] = WGL_SAMPLES_ARB; // 13 + } + PFNWGLGETPIXELFORMATATTRIBIVARB wglGetPixelFormatAttribivARB = + (PFNWGLGETPIXELFORMATATTRIBIVARB) wglGetProcAddress("wglGetPixelFormatAttribivARB"); + + if (wglGetPixelFormatAttribivARB + && wglGetPixelFormatAttribivARB(hdc, pfi, 0, i, + iAttributes.constData(), + iValues.data())) + { + fmt.setDoubleBuffer(iValues[0]); + fmt.setDepth(iValues[1]); + if (fmt.depth()) + fmt.setDepthBufferSize(iValues[1]); + fmt.setRgba(iValues[2] == WGL_TYPE_RGBA_ARB); + fmt.setRedBufferSize(iValues[3]); + fmt.setGreenBufferSize(iValues[4]); + fmt.setBlueBufferSize(iValues[5]); + fmt.setAlpha(iValues[6]); + if (fmt.alpha()) + fmt.setAlphaBufferSize(iValues[6]); + fmt.setAccum(iValues[7]); + if (fmt.accum()) + fmt.setAccumBufferSize(iValues[7]); + fmt.setStencil(iValues[8]); + if (fmt.stencil()) + fmt.setStencilBufferSize(iValues[8]); + fmt.setStereo(iValues[9]); + if (iValues[10] == WGL_FULL_ACCELERATION_ARB) + fmt.setDirectRendering(true); + else + fmt.setDirectRendering(false); + fmt.setOverlay(iValues[11]); + if (has_sample_buffers) { + fmt.setSampleBuffers(iValues[12]); + if (fmt.sampleBuffers()) + fmt.setSamples(iValues[13]); + } + } +#if 0 + qDebug() << "values for pfi:" << pfi; + qDebug() << "doublebuffer 0:" << fmt.doubleBuffer(); + qDebug() << "depthbuffer 1:" << fmt.depthBufferSize(); + qDebug() << "rgba 2:" << fmt.rgba(); + qDebug() << "red size 3:" << fmt.redBufferSize(); + qDebug() << "green size 4:" << fmt.greenBufferSize(); + qDebug() << "blue size 5:" << fmt.blueBufferSize(); + qDebug() << "alpha size 6:" << fmt.alphaBufferSize(); + qDebug() << "accum size 7:" << fmt.accumBufferSize(); + qDebug() << "stencil size 8:" << fmt.stencilBufferSize(); + qDebug() << "stereo 9:" << fmt.stereo(); + qDebug() << "direct 10:" << fmt.directRendering(); + qDebug() << "has overlays 11:" << fmt.hasOverlay(); + qDebug() << "sample buff 12:" << fmt.sampleBuffers(); + qDebug() << "num samples 13:" << fmt.samples(); +#endif + return fmt; +} + + +/* + Creates a temporary GL context and makes it current + - cleans up when the object is destructed. +*/ + +Q_GUI_EXPORT const QString qt_getRegisteredWndClass(); + +class QGLTempContext +{ +public: + QGLTempContext(bool directRendering, QWidget *parent = 0) + { + QString windowClassName = qt_getRegisteredWndClass(); + if (parent && !parent->internalWinId()) + parent = parent->nativeParentWidget(); + QT_WA({ + const TCHAR *cname = (TCHAR*)windowClassName.utf16(); + dmy_id = CreateWindow(cname, 0, 0, 0, 0, 1, 1, + parent ? parent->winId() : 0, 0, qWinAppInst(), 0); + } , { + dmy_id = CreateWindowA(windowClassName.toLatin1(), 0, 0, 0, 0, 1, 1, + parent ? parent->winId() : 0, 0, qWinAppInst(), 0); + }); + + dmy_pdc = GetDC(dmy_id); + PIXELFORMATDESCRIPTOR dmy_pfd; + memset(&dmy_pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); + dmy_pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + dmy_pfd.nVersion = 1; + dmy_pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW; + dmy_pfd.iPixelType = PFD_TYPE_RGBA; + if (!directRendering) + dmy_pfd.dwFlags |= PFD_GENERIC_FORMAT; + + int dmy_pf = ChoosePixelFormat(dmy_pdc, &dmy_pfd); + SetPixelFormat(dmy_pdc, dmy_pf, &dmy_pfd); + dmy_rc = wglCreateContext(dmy_pdc); + wglMakeCurrent(dmy_pdc, dmy_rc); + } + + ~QGLTempContext() { + wglMakeCurrent(dmy_pdc, 0); + wglDeleteContext(dmy_rc); + ReleaseDC(dmy_id, dmy_pdc); + DestroyWindow(dmy_id); + } + + HDC dmy_pdc; + HGLRC dmy_rc; + WId dmy_id; +}; + +bool QGLContext::chooseContext(const QGLContext* shareContext) +{ + Q_D(QGLContext); + // workaround for matrox driver: + // make a cheap call to opengl to force loading of DLL + if (!opengl32dll) { + GLint params; + glGetIntegerv(GL_DEPTH_BITS, ¶ms); + opengl32dll = true; + } + + bool result = true; + HDC myDc; + QWidget *widget = 0; + + if (deviceIsPixmap()) { + if (d->glFormat.plane()) + return false; // Pixmaps can't have overlay + d->win = 0; + HDC display_dc = GetDC(0); + myDc = d->hbitmap_hdc = CreateCompatibleDC(display_dc); + QPixmap *px = static_cast<QPixmap *>(d->paintDevice); + + BITMAPINFO bmi; + memset(&bmi, 0, sizeof(bmi)); + bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + bmi.bmiHeader.biWidth = px->width(); + bmi.bmiHeader.biHeight = px->height(); + bmi.bmiHeader.biPlanes = 1; + bmi.bmiHeader.biBitCount = 32; + bmi.bmiHeader.biCompression = BI_RGB; + d->hbitmap = CreateDIBSection(display_dc, &bmi, DIB_RGB_COLORS, 0, 0, 0); + SelectObject(myDc, d->hbitmap); + ReleaseDC(0, display_dc); + } else { + widget = static_cast<QWidget *>(d->paintDevice); + d->win = widget->winId(); + myDc = GetDC(d->win); + } + + // NB! the QGLTempContext object is needed for the + // wglGetProcAddress() calls to succeed and are absolutely + // necessary - don't remove! + QGLTempContext tmp_ctx(d->glFormat.directRendering(), widget); + + if (!myDc) { + qWarning("QGLContext::chooseContext(): Paint device cannot be null"); + result = false; + goto end; + } + + if (d->glFormat.plane()) { + d->pixelFormatId = ((QGLWidget*)d->paintDevice)->context()->d_func()->pixelFormatId; + if (!d->pixelFormatId) { // I.e. the glwidget is invalid + qWarning("QGLContext::chooseContext(): Cannot create overlay context for invalid widget"); + result = false; + goto end; + } + + d->rc = wglCreateLayerContext(myDc, d->glFormat.plane()); + if (!d->rc) { + qwglError("QGLContext::chooseContext()", "CreateLayerContext"); + result = false; + goto end; + } + + LAYERPLANEDESCRIPTOR lpfd; + wglDescribeLayerPlane(myDc, d->pixelFormatId, d->glFormat.plane(), sizeof(LAYERPLANEDESCRIPTOR), &lpfd); + d->glFormat.setDoubleBuffer(lpfd.dwFlags & LPD_DOUBLEBUFFER); + d->glFormat.setDepth(lpfd.cDepthBits); + d->glFormat.setRgba(lpfd.iPixelType == PFD_TYPE_RGBA); + if (d->glFormat.rgba()) { + if (d->glFormat.redBufferSize() != -1) + d->glFormat.setRedBufferSize(lpfd.cRedBits); + if (d->glFormat.greenBufferSize() != -1) + d->glFormat.setGreenBufferSize(lpfd.cGreenBits); + if (d->glFormat.blueBufferSize() != -1) + d->glFormat.setBlueBufferSize(lpfd.cBlueBits); + } + d->glFormat.setAlpha(lpfd.cAlphaBits); + d->glFormat.setAccum(lpfd.cAccumBits); + d->glFormat.setStencil(lpfd.cStencilBits); + d->glFormat.setStereo(lpfd.dwFlags & LPD_STEREO); + d->glFormat.setDirectRendering(false); + if (d->glFormat.depth()) + d->glFormat.setDepthBufferSize(lpfd.cDepthBits); + if (d->glFormat.alpha()) + d->glFormat.setAlphaBufferSize(lpfd.cAlphaBits); + if (d->glFormat.accum()) + d->glFormat.setAccumBufferSize(lpfd.cAccumRedBits); + if (d->glFormat.stencil()) + d->glFormat.setStencilBufferSize(lpfd.cStencilBits); + + if (d->glFormat.rgba()) { + if (lpfd.dwFlags & LPD_TRANSPARENT) + d->transpColor = QColor(lpfd.crTransparent & 0xff, + (lpfd.crTransparent >> 8) & 0xff, + (lpfd.crTransparent >> 16) & 0xff); + else + d->transpColor = QColor(0, 0, 0); + } + else { + if (lpfd.dwFlags & LPD_TRANSPARENT) + d->transpColor = QColor(qRgb(1, 2, 3));//, lpfd.crTransparent); + else + d->transpColor = QColor(qRgb(1, 2, 3));//, 0); + + d->cmap = new QGLCmap(1 << lpfd.cColorBits); + d->cmap->setEntry(lpfd.crTransparent, qRgb(1, 2, 3));//, QGLCmap::Reserved); + } + + if (shareContext && shareContext->isValid()) { + QGLContext *share = const_cast<QGLContext *>(shareContext); + d->sharing = (wglShareLists(shareContext->d_func()->rc, d->rc) != 0); + share->d_func()->sharing = d->sharing; + } + + goto end; + } + { + PIXELFORMATDESCRIPTOR pfd; + PIXELFORMATDESCRIPTOR realPfd; + d->pixelFormatId = choosePixelFormat(&pfd, myDc); + if (d->pixelFormatId == 0) { + qwglError("QGLContext::chooseContext()", "ChoosePixelFormat"); + result = false; + goto end; + } + + bool overlayRequested = d->glFormat.hasOverlay(); + DescribePixelFormat(myDc, d->pixelFormatId, sizeof(PIXELFORMATDESCRIPTOR), &realPfd); + + if (!deviceIsPixmap() && wglGetProcAddress("wglGetPixelFormatAttribivARB")) + d->glFormat = pfiToQGLFormat(myDc, d->pixelFormatId); + else + d->glFormat = pfdToQGLFormat(&realPfd); + + d->glFormat.setOverlay(d->glFormat.hasOverlay() && overlayRequested); + + if (deviceIsPixmap() && !(realPfd.dwFlags & PFD_DRAW_TO_BITMAP)) { + qWarning("QGLContext::chooseContext(): Failed to get pixmap rendering context."); + result = false; + goto end; + } + + if (deviceIsPixmap() && + (((QPixmap*)d->paintDevice)->depth() != realPfd.cColorBits)) { + qWarning("QGLContext::chooseContext(): Failed to get pixmap rendering context of suitable depth."); + result = false; + goto end; + } + + if (!SetPixelFormat(myDc, d->pixelFormatId, &realPfd)) { + qwglError("QGLContext::chooseContext()", "SetPixelFormat"); + result = false; + goto end; + } + + if (!(d->rc = wglCreateLayerContext(myDc, 0))) { + qwglError("QGLContext::chooseContext()", "wglCreateContext"); + result = false; + goto end; + } + + if (shareContext && shareContext->isValid()) { + d->sharing = (wglShareLists(shareContext->d_func()->rc, d->rc) != 0); + const_cast<QGLContext *>(shareContext)->d_func()->sharing = d->sharing; + } + + if(!deviceIsPixmap()) { + QRgb* pal = qgl_create_rgb_palette(&realPfd); + if (pal) { + QGLColormap cmap; + cmap.setEntries(256, pal); + ((QGLWidget*)d->paintDevice)->setColormap(cmap); + delete[] pal; + } + } + } + +end: + // vblanking + wglMakeCurrent(myDc, d->rc); + typedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXT) (int interval); + typedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXT) (void); + PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXT) wglGetProcAddress("wglSwapIntervalEXT"); + PFNWGLGETSWAPINTERVALEXT wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXT) wglGetProcAddress("wglGetSwapIntervalEXT"); + if (wglSwapIntervalEXT && wglGetSwapIntervalEXT) { + if (d->reqFormat.swapInterval() != -1) + wglSwapIntervalEXT(d->reqFormat.swapInterval()); + d->glFormat.setSwapInterval(wglGetSwapIntervalEXT()); + } + + if (d->win) + ReleaseDC(d->win, myDc); + return result; +} + + + +static bool qLogEq(bool a, bool b) +{ + return (((!a) && (!b)) || (a && b)); +} + +/*! + \bold{Win32 only:} This virtual function chooses a pixel + format that matches the OpenGL \link setFormat() format\endlink. + Reimplement this function in a subclass if you need a custom + context. + + \warning The \a dummyPfd pointer and \a pdc are used as a \c + PIXELFORMATDESCRIPTOR*. We use \c void to avoid using + Windows-specific types in our header files. + + \sa chooseContext() +*/ + +int QGLContext::choosePixelFormat(void* dummyPfd, HDC pdc) +{ + Q_D(QGLContext); + // workaround for matrox driver: + // make a cheap call to opengl to force loading of DLL + if (!opengl32dll) { + GLint params; + glGetIntegerv(GL_DEPTH_BITS, ¶ms); + opengl32dll = true; + } + + PFNWGLCHOOSEPIXELFORMATARB wglChoosePixelFormatARB = + (PFNWGLCHOOSEPIXELFORMATARB) wglGetProcAddress("wglChoosePixelFormatARB"); + int chosenPfi = 0; + if (!deviceIsPixmap() && wglChoosePixelFormatARB) { + bool valid; + int pixelFormat = 0; + uint numFormats = 0; + QVarLengthArray<int> iAttributes(40); + int i = 0; + iAttributes[i++] = WGL_ACCELERATION_ARB; + if (d->glFormat.directRendering()) + iAttributes[i++] = WGL_FULL_ACCELERATION_ARB; + else + iAttributes[i++] = WGL_NO_ACCELERATION_ARB; + iAttributes[i++] = WGL_SUPPORT_OPENGL_ARB; + iAttributes[i++] = TRUE; + iAttributes[i++] = WGL_DRAW_TO_WINDOW_ARB; + iAttributes[i++] = TRUE; + iAttributes[i++] = WGL_COLOR_BITS_ARB; + iAttributes[i++] = 32; + iAttributes[i++] = WGL_DOUBLE_BUFFER_ARB; + iAttributes[i++] = d->glFormat.doubleBuffer(); + if (d->glFormat.stereo()) { + iAttributes[i++] = WGL_STEREO_ARB; + iAttributes[i++] = TRUE; + } + if (d->glFormat.depth()) { + iAttributes[i++] = WGL_DEPTH_BITS_ARB; + iAttributes[i++] = d->glFormat.depthBufferSize() == -1 ? 24 : d->glFormat.depthBufferSize(); + } + iAttributes[i++] = WGL_PIXEL_TYPE_ARB; + if (d->glFormat.rgba()) { + iAttributes[i++] = WGL_TYPE_RGBA_ARB; + if (d->glFormat.redBufferSize() != -1) { + iAttributes[i++] = WGL_RED_BITS_ARB; + iAttributes[i++] = d->glFormat.redBufferSize(); + } + if (d->glFormat.greenBufferSize() != -1) { + iAttributes[i++] = WGL_GREEN_BITS_ARB; + iAttributes[i++] = d->glFormat.greenBufferSize(); + } + if (d->glFormat.blueBufferSize() != -1) { + iAttributes[i++] = WGL_BLUE_BITS_ARB; + iAttributes[i++] = d->glFormat.blueBufferSize(); + } + } else { + iAttributes[i++] = WGL_TYPE_COLORINDEX_ARB; + } + if (d->glFormat.alpha()) { + iAttributes[i++] = WGL_ALPHA_BITS_ARB; + iAttributes[i++] = d->glFormat.alphaBufferSize() == -1 ? 8 : d->glFormat.alphaBufferSize(); + } + if (d->glFormat.accum()) { + iAttributes[i++] = WGL_ACCUM_BITS_ARB; + iAttributes[i++] = d->glFormat.accumBufferSize() == -1 ? 16 : d->glFormat.accumBufferSize(); + } + if (d->glFormat.stencil()) { + iAttributes[i++] = WGL_STENCIL_BITS_ARB; + iAttributes[i++] = d->glFormat.stencilBufferSize() == -1 ? 8 : d->glFormat.stencilBufferSize(); + } + if (d->glFormat.hasOverlay()) { + iAttributes[i++] = WGL_NUMBER_OVERLAYS_ARB; + iAttributes[i++] = 1; + } + int si = 0; + bool trySampleBuffers = QGLExtensions::glExtensions & QGLExtensions::SampleBuffers; + if (trySampleBuffers && d->glFormat.sampleBuffers()) { + iAttributes[i++] = WGL_SAMPLE_BUFFERS_ARB; + iAttributes[i++] = TRUE; + iAttributes[i++] = WGL_SAMPLES_ARB; + si = i; + iAttributes[i++] = d->glFormat.samples() == -1 ? 4 : d->glFormat.samples(); + } + iAttributes[i] = 0; + + do { + valid = wglChoosePixelFormatARB(pdc, iAttributes.constData(), 0, 1, + &pixelFormat, &numFormats); + if (trySampleBuffers && (!valid || numFormats < 1) && d->glFormat.sampleBuffers()) + iAttributes[si] /= 2; // try different no. samples - we aim for the best one + else + break; + } while ((!valid || numFormats < 1) && iAttributes[si] > 1); + chosenPfi = pixelFormat; + } + + if (!chosenPfi) { // fallback if wglChoosePixelFormatARB() failed + int pmDepth = deviceIsPixmap() ? ((QPixmap*)d->paintDevice)->depth() : 0; + PIXELFORMATDESCRIPTOR* p = (PIXELFORMATDESCRIPTOR*)dummyPfd; + memset(p, 0, sizeof(PIXELFORMATDESCRIPTOR)); + p->nSize = sizeof(PIXELFORMATDESCRIPTOR); + p->nVersion = 1; + p->dwFlags = PFD_SUPPORT_OPENGL; + if (deviceIsPixmap()) + p->dwFlags |= PFD_DRAW_TO_BITMAP; + else + p->dwFlags |= PFD_DRAW_TO_WINDOW; + if (!d->glFormat.directRendering()) + p->dwFlags |= PFD_GENERIC_FORMAT; + if (d->glFormat.doubleBuffer() && !deviceIsPixmap()) + p->dwFlags |= PFD_DOUBLEBUFFER; + if (d->glFormat.stereo()) + p->dwFlags |= PFD_STEREO; + if (d->glFormat.depth()) + p->cDepthBits = d->glFormat.depthBufferSize() == -1 ? 32 : d->glFormat.depthBufferSize(); + else + p->dwFlags |= PFD_DEPTH_DONTCARE; + if (d->glFormat.rgba()) { + p->iPixelType = PFD_TYPE_RGBA; + if (d->glFormat.redBufferSize() != -1) + p->cRedBits = d->glFormat.redBufferSize(); + if (d->glFormat.greenBufferSize() != -1) + p->cGreenBits = d->glFormat.greenBufferSize(); + if (d->glFormat.blueBufferSize() != -1) + p->cBlueBits = d->glFormat.blueBufferSize(); + if (deviceIsPixmap()) + p->cColorBits = pmDepth; + else + p->cColorBits = 32; + } else { + p->iPixelType = PFD_TYPE_COLORINDEX; + p->cColorBits = 8; + } + if (d->glFormat.alpha()) + p->cAlphaBits = d->glFormat.alphaBufferSize() == -1 ? 8 : d->glFormat.alphaBufferSize(); + if (d->glFormat.accum()) { + p->cAccumRedBits = p->cAccumGreenBits = p->cAccumBlueBits = p->cAccumAlphaBits = + d->glFormat.accumBufferSize() == -1 ? 16 : d->glFormat.accumBufferSize(); + } + if (d->glFormat.stencil()) + p->cStencilBits = d->glFormat.stencilBufferSize() == -1 ? 8 : d->glFormat.stencilBufferSize(); + p->iLayerType = PFD_MAIN_PLANE; + chosenPfi = ChoosePixelFormat(pdc, p); + + if (!chosenPfi) + qErrnoWarning("QGLContext: ChoosePixelFormat failed"); + + // Since the GDI function ChoosePixelFormat() does not handle + // overlay and direct-rendering requests, we must roll our own here + + bool doSearch = chosenPfi <= 0; + PIXELFORMATDESCRIPTOR pfd; + QGLFormat fmt; + if (!doSearch) { + DescribePixelFormat(pdc, chosenPfi, sizeof(PIXELFORMATDESCRIPTOR), + &pfd); + fmt = pfdToQGLFormat(&pfd); + if (d->glFormat.hasOverlay() && !fmt.hasOverlay()) + doSearch = true; + else if (!qLogEq(d->glFormat.directRendering(), fmt.directRendering())) + doSearch = true; + else if (deviceIsPixmap() && (!(pfd.dwFlags & PFD_DRAW_TO_BITMAP) || + pfd.cColorBits != pmDepth)) + doSearch = true; + else if (!deviceIsPixmap() && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW)) + doSearch = true; + else if (!qLogEq(d->glFormat.rgba(), fmt.rgba())) + doSearch = true; + } + + if (doSearch) { + int pfiMax = DescribePixelFormat(pdc, 0, 0, NULL); + int bestScore = -1; + int bestPfi = -1; + for (int pfi = 1; pfi <= pfiMax; pfi++) { + DescribePixelFormat(pdc, pfi, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + if (!(pfd.dwFlags & PFD_SUPPORT_OPENGL)) + continue; + if (deviceIsPixmap() && (!(pfd.dwFlags & PFD_DRAW_TO_BITMAP) || + pfd.cColorBits != pmDepth)) + continue; + if (!deviceIsPixmap() && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW)) + continue; + + fmt = pfdToQGLFormat(&pfd); + if (d->glFormat.hasOverlay() && !fmt.hasOverlay()) + continue; + + int score = pfd.cColorBits; + if (qLogEq(d->glFormat.depth(), fmt.depth())) + score += pfd.cDepthBits; + if (qLogEq(d->glFormat.alpha(), fmt.alpha())) + score += pfd.cAlphaBits; + if (qLogEq(d->glFormat.accum(), fmt.accum())) + score += pfd.cAccumBits; + if (qLogEq(d->glFormat.stencil(), fmt.stencil())) + score += pfd.cStencilBits; + if (qLogEq(d->glFormat.doubleBuffer(), fmt.doubleBuffer())) + score += 1000; + if (qLogEq(d->glFormat.stereo(), fmt.stereo())) + score += 2000; + if (qLogEq(d->glFormat.directRendering(), fmt.directRendering())) + score += 4000; + if (qLogEq(d->glFormat.rgba(), fmt.rgba())) + score += 8000; + if (score > bestScore) { + bestScore = score; + bestPfi = pfi; + } + } + + if (bestPfi > 0) + chosenPfi = bestPfi; + } + } + return chosenPfi; +} + + + +void QGLContext::reset() +{ + Q_D(QGLContext); + // workaround for matrox driver: + // make a cheap call to opengl to force loading of DLL + if (!opengl32dll) { + GLint params; + glGetIntegerv(GL_DEPTH_BITS, ¶ms); + opengl32dll = true; + } + + if (!d->valid) + return; + d->cleanup(); + doneCurrent(); + if (d->rc) + wglDeleteContext(d->rc); + d->rc = 0; + if (d->win && d->dc) + ReleaseDC(d->win, d->dc); + if (deviceIsPixmap()) { + DeleteDC(d->hbitmap_hdc); + DeleteObject(d->hbitmap); + d->hbitmap_hdc = 0; + d->hbitmap = 0; + } + d->dc = 0; + d->win = 0; + d->pixelFormatId = 0; + d->sharing = false; + d->valid = false; + d->transpColor = QColor(); + delete d->cmap; + d->cmap = 0; + d->initDone = false; + qgl_share_reg()->removeShare(this); +} + +// +// NOTE: In a multi-threaded environment, each thread has a current +// context. If we want to make this code thread-safe, we probably +// have to use TLS (thread local storage) for keeping current contexts. +// + +void QGLContext::makeCurrent() +{ + Q_D(QGLContext); + if (d->rc == wglGetCurrentContext() || !d->valid) // already current + return; + if (d->win) { + d->dc = GetDC(d->win); + if (!d->dc) { + qwglError("QGLContext::makeCurrent()", "GetDC()"); + return; + } + } else if (deviceIsPixmap()) { + d->dc = d->hbitmap_hdc; + } + + HPALETTE hpal = QColormap::hPal(); + if (hpal) { + SelectPalette(d->dc, hpal, FALSE); + RealizePalette(d->dc); + } + if (d->glFormat.plane()) { + wglRealizeLayerPalette(d->dc, d->glFormat.plane(), TRUE); + } + + if (wglMakeCurrent(d->dc, d->rc)) { + if (!qgl_context_storage.hasLocalData() && QThread::currentThread()) + qgl_context_storage.setLocalData(new QGLThreadContext); + if (qgl_context_storage.hasLocalData()) + qgl_context_storage.localData()->context = this; + currentCtx = this; + } else { + qwglError("QGLContext::makeCurrent()", "wglMakeCurrent"); + } +} + + +void QGLContext::doneCurrent() +{ + Q_D(QGLContext); + currentCtx = 0; + wglMakeCurrent(0, 0); + if (qgl_context_storage.hasLocalData()) + qgl_context_storage.localData()->context = 0; + if (deviceIsPixmap() && d->hbitmap) { + QPixmap *pm = static_cast<QPixmap *>(d->paintDevice); + *pm = QPixmap::fromWinHBITMAP(d->hbitmap); + } + if (d->win && d->dc) { + ReleaseDC(d->win, d->dc); + d->dc = 0; + } +} + +void QGLContext::swapBuffers() const +{ + Q_D(const QGLContext); + if (d->dc && d->glFormat.doubleBuffer() && !deviceIsPixmap()) { + if (d->glFormat.plane()) + wglSwapLayerBuffers(d->dc, WGL_SWAP_OVERLAY1); + else { + if (d->glFormat.hasOverlay()) + wglSwapLayerBuffers(d->dc, WGL_SWAP_MAIN_PLANE); + else + SwapBuffers(d->dc); + } + } +} + + +QColor QGLContext::overlayTransparentColor() const +{ + return d_func()->transpColor; +} + + +uint QGLContext::colorIndex(const QColor& c) const +{ + Q_D(const QGLContext); + if (!isValid()) + return 0; + if (d->cmap) { + int idx = d->cmap->find(c.rgb()); + if (idx >= 0) + return idx; + if (d->dc && d->glFormat.plane()) { + idx = d->cmap->allocate(c.rgb()); + if (idx >= 0) { + COLORREF r = RGB(qRed(c.rgb()),qGreen(c.rgb()),qBlue(c.rgb())); + wglSetLayerPaletteEntries(d->dc, d->glFormat.plane(), idx, 1, &r); + wglRealizeLayerPalette(d->dc, d->glFormat.plane(), TRUE); + return idx; + } + } + return d->cmap->findNearest(c.rgb()); + } + QColormap cmap = QColormap::instance(); + return cmap.pixel(c) & 0x00ffffff; // Assumes standard palette +} + +void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase) +{ + if (!isValid()) + return; + + HDC display_dc = GetDC(0); + HDC tmp_dc = CreateCompatibleDC(display_dc); + HGDIOBJ old_font = SelectObject(tmp_dc, fnt.handle()); + + ReleaseDC(0, display_dc); + + if (!wglUseFontBitmaps(tmp_dc, 0, 256, listBase)) + qWarning("QGLContext::generateFontDisplayLists: Could not generate display lists for font '%s'", fnt.family().toLatin1().data()); + + SelectObject(tmp_dc, old_font); + DeleteDC(tmp_dc); +} + +void *QGLContext::getProcAddress(const QString &proc) const +{ + return (void *)wglGetProcAddress(proc.toLatin1()); +} + +/***************************************************************************** + QGLWidget Win32/WGL-specific code + *****************************************************************************/ + +void QGLWidgetPrivate::init(QGLContext *ctx, const QGLWidget* shareWidget) +{ + Q_Q(QGLWidget); + olcx = 0; + initContext(ctx, shareWidget); + + if (q->isValid() && q->context()->format().hasOverlay()) { + olcx = new QGLContext(QGLFormat::defaultOverlayFormat(), q); + if (!olcx->create(shareWidget ? shareWidget->overlayContext() : 0)) { + delete olcx; + olcx = 0; + glcx->d_func()->glFormat.setOverlay(false); + } + } else { + olcx = 0; + } +} + +/*\internal + Store color values in the given colormap. +*/ +static void qStoreColors(HPALETTE cmap, const QGLColormap & cols) +{ + QRgb color; + PALETTEENTRY pe; + + for (int i = 0; i < cols.size(); i++) { + color = cols.entryRgb(i); + pe.peRed = qRed(color); + pe.peGreen = qGreen(color); + pe.peBlue = qBlue(color); + pe.peFlags = 0; + + SetPaletteEntries(cmap, i, 1, &pe); + } +} + +void QGLWidgetPrivate::updateColormap() +{ + Q_Q(QGLWidget); + if (!cmap.handle()) + return; + HDC hdc = GetDC(q->winId()); + SelectPalette(hdc, (HPALETTE) cmap.handle(), TRUE); + qStoreColors((HPALETTE) cmap.handle(), cmap); + RealizePalette(hdc); + ReleaseDC(q->winId(), hdc); +} + +void QGLWidget::setMouseTracking(bool enable) +{ + QWidget::setMouseTracking(enable); +} + + +void QGLWidget::resizeEvent(QResizeEvent *) +{ + Q_D(QGLWidget); + if (!isValid()) + return; + makeCurrent(); + if (!d->glcx->initialized()) + glInit(); + resizeGL(width(), height()); + if (d->olcx) { + makeOverlayCurrent(); + resizeOverlayGL(width(), height()); + } +} + + +const QGLContext* QGLWidget::overlayContext() const +{ + return d_func()->olcx; +} + + +void QGLWidget::makeOverlayCurrent() +{ + Q_D(QGLWidget); + if (d->olcx) { + d->olcx->makeCurrent(); + if (!d->olcx->initialized()) { + initializeOverlayGL(); + d->olcx->setInitialized(true); + } + } +} + + +void QGLWidget::updateOverlayGL() +{ + Q_D(QGLWidget); + if (d->olcx) { + makeOverlayCurrent(); + paintOverlayGL(); + if (d->olcx->format().doubleBuffer()) { + if (d->autoSwap) + d->olcx->swapBuffers(); + } + else { + glFlush(); + } + } +} + + +void QGLWidget::setContext(QGLContext *context, + const QGLContext* shareContext, + bool deleteOldContext) +{ + Q_D(QGLWidget); + if (context == 0) { + qWarning("QGLWidget::setContext: Cannot set null context"); + return; + } + if (!context->deviceIsPixmap() && context->device() != this) { + qWarning("QGLWidget::setContext: Context must refer to this widget"); + return; + } + + if (d->glcx) + d->glcx->doneCurrent(); + QGLContext* oldcx = d->glcx; + d->glcx = context; + + bool doShow = false; + if (oldcx && oldcx->d_func()->win == winId() && !d->glcx->deviceIsPixmap()) { + // We already have a context and must therefore create a new + // window since Windows does not permit setting a new OpenGL + // context for a window that already has one set. + doShow = isVisible(); + QWidget *pW = static_cast<QWidget *>(parent()); + QPoint pos = geometry().topLeft(); + setParent(pW, windowFlags()); + move(pos); + } + + if (!d->glcx->isValid()) { + bool wasSharing = shareContext || oldcx && oldcx->isSharing(); + d->glcx->create(shareContext ? shareContext : oldcx); + // the above is a trick to keep disp lists etc when a + // QGLWidget has been reparented, so remove the sharing + // flag if we don't actually have a sharing context. + if (!wasSharing) + d->glcx->d_ptr->sharing = false; + } + + if (deleteOldContext) + delete oldcx; + + if (doShow) + show(); +} + + +bool QGLWidgetPrivate::renderCxPm(QPixmap*) +{ + return false; +} + +void QGLWidgetPrivate::cleanupColormaps() +{ + Q_Q(QGLWidget); + if (cmap.handle()) { + HDC hdc = GetDC(q->winId()); + SelectPalette(hdc, (HPALETTE) GetStockObject(DEFAULT_PALETTE), FALSE); + DeleteObject((HPALETTE) cmap.handle()); + ReleaseDC(q->winId(), hdc); + cmap.setHandle(0); + } + return; +} + +const QGLColormap & QGLWidget::colormap() const +{ + return d_func()->cmap; +} + +void QGLWidget::setColormap(const QGLColormap & c) +{ + Q_D(QGLWidget); + d->cmap = c; + + if (d->cmap.handle()) { // already have an allocated cmap + d->updateColormap(); + } else { + LOGPALETTE *lpal = (LOGPALETTE *) malloc(sizeof(LOGPALETTE) + +c.size()*sizeof(PALETTEENTRY)); + lpal->palVersion = 0x300; + lpal->palNumEntries = c.size(); + d->cmap.setHandle(CreatePalette(lpal)); + free(lpal); + d->updateColormap(); + } +} + +void QGLExtensions::init() +{ + static bool init_done = false; + + if (init_done) + return; + init_done = true; + QGLTempContext temp_ctx(QGLFormat::defaultFormat().directRendering()); + init_extensions(); +} + +QT_END_NAMESPACE |