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authorTom Cooksey <thomas.cooksey@nokia.com>2010-02-12 14:50:49 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-02-12 16:03:16 (GMT)
commitaf1f28a0d78deee31c5df0d7d042ae7671c8c34c (patch)
treee42d9effcddda6289afbeb4d9817db68467ce308 /src/opengl/qgl_wince.cpp
parent040151b51780084f3a2b764bab7e2359677eb0b1 (diff)
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Cleanup QEglContext & EGLDisplays
This basicaly replaces display(), openDisplay() & defaultDisplay() methods with a single display() and nativeDisplay(), the latter being implemented in the platform-specific files and everything else being cross-platform code. Reviewed-By: Trond
Diffstat (limited to 'src/opengl/qgl_wince.cpp')
-rw-r--r--src/opengl/qgl_wince.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp
index 00a125a..f81115c 100644
--- a/src/opengl/qgl_wince.cpp
+++ b/src/opengl/qgl_wince.cpp
@@ -155,11 +155,6 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
// Get the display and initialize it.
d->eglContext = new QEglContext();
d->eglContext->setApi(QEgl::OpenGL);
- if (!d->eglContext->openDisplay(device())) {
- delete d->eglContext;
- d->eglContext = 0;
- return false;
- }
// Construct the configuration we need for this surface.
QEglProperties configProps;